Searched refs:max_grow_population_c (Results 1 – 3 of 3) sorted by relevance
29 const int max_grow_population_c = 500; variable
1022 …getSparePopulation() + sector->getAssembledArmy()->getTotalMen()) < 0.75f*max_grow_population_c ) { in doSectorAI()
1998 if( spare_pop > max_grow_population_c/2 ) { in doPlayer()1999 spare_pop = max_grow_population_c - spare_pop; in doPlayer()2006 if( this->getSparePopulation() < max_grow_population_c ) in doPlayer()