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Searched refs:max_grow_population_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h29 const int max_grow_population_c = 500; variable
H A Dplayer.cpp1022 …getSparePopulation() + sector->getAssembledArmy()->getTotalMen()) < 0.75f*max_grow_population_c ) { in doSectorAI()
H A Dsector.cpp1998 if( spare_pop > max_grow_population_c/2 ) { in doPlayer()
1999 spare_pop = max_grow_population_c - spare_pop; in doPlayer()
2006 if( this->getSparePopulation() < max_grow_population_c ) in doPlayer()