/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-grow.cc | 93 const int minhp = dummy.max_hit_points; in upgrade_type() 94 if (max_hit_points < minhp) in upgrade_type() 96 hit_points += minhp - max_hit_points; in upgrade_type() 97 max_hit_points = minhp; in upgrade_type() 98 hit_points = min(hit_points, max_hit_points); in upgrade_type() 123 if (max_hit_points < 1000) in level_up() 126 (get_experience_level() > 3? max_hit_points / 8 : max_hit_points / 4) in level_up() 134 max_hit_points, hpboost); in level_up() 136 max_hit_points += hpboost; in level_up() 138 hit_points = min(hit_points, max_hit_points); in level_up()
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H A D | mon-abil.cc | 191 slime->max_hit_points = (int)(slime->blob_size * max_per_blob); in _stats_from_blob_count() 234 float max_per_blob = thing->max_hit_points / float(thing->blob_size); in _do_split() 288 merge_to->max_hit_points += initial_slime->max_hit_points; in _do_merge_slimes() 730 mons.heal(mons.max_hit_points); in lost_soul_revive() 1075 if (mons->hit_points * 2 < mons->max_hit_points in mon_special_ability() 1086 if (mons->hit_points * 2 < mons->max_hit_points in mon_special_ability()
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H A D | monster.cc | 75 : hit_points(0), max_hit_points(0), in monster() 132 max_hit_points = 0; in reset() 178 max_hit_points = mon.max_hit_points; in init_with() 3476 if (hit_points > max_hit_points) in heal() 3477 hit_points = max_hit_points; in heal() 3479 if (hit_points == max_hit_points) in heal() 4979 max_hit_points = (max_hit_points * num + 1) / den; in scale_hp() 4983 if (max_hit_points < 1) in scale_hp() 4984 max_hit_points = 1; in scale_hp() 4985 if (hit_points > max_hit_points) in scale_hp() [all …]
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H A D | mon-poly.cc | 294 const int old_hp_max = mons->max_hit_points; in change_monster_type() 379 mons->hit_points = mons->max_hit_points * old_hp / old_hp_max in change_monster_type() 380 + random2(mons->max_hit_points); in change_monster_type() 382 mons->hit_points = min(mons->max_hit_points, mons->hit_points); in change_monster_type()
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H A D | mon-act.cc | 134 if (mons->hit_points == mons->max_hit_points) in _monster_regenerate() 1360 mons.hit_points = min(mons.max_hit_points, mons.hit_points); in _pre_monster_move() 2452 parent.max_hit_points /= 2; in _jelly_divide() 2454 if (parent.hit_points > parent.max_hit_points) in _jelly_divide() 2455 parent.hit_points = parent.max_hit_points; in _jelly_divide() 2464 child->max_hit_points = child->hit_points; in _jelly_divide() 2551 mons->max_hit_points = max(mons->hit_points, mons->max_hit_points); in _monster_eat_item() 2814 return mon->hit_points < mon->max_hit_points / 2; in _check_damaging_walls() 2935 && mons->hit_points < (mons->max_hit_points * 3) / 4) in mon_can_move_to_pos() 3118 if (mons.hit_points > mons.max_hit_points) in _jelly_grows() [all …]
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H A D | wiz-fsim.cc | 339 mon->hit_points = mon->max_hit_points = MAX_MONSTER_HP; in _init_fsim() 366 unwind_var<int> mon_hp(mon.hit_points, mon.max_hit_points); in _do_one_fsim_round() 424 if (mon.max_hit_points > mon.hit_points) in _do_one_fsim_round() 428 fd.player.damage(mon.max_hit_points - mon.hit_points); in _do_one_fsim_round()
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H A D | dactions.cc | 389 = (float) mon->hit_points / (float) mon->max_hit_points; in _daction_hog_to_human() 412 mon->hit_points = max(1, (int) (mon->max_hit_points * hp)); in _daction_hog_to_human()
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITDRW.cpp | 182 if( max_hit_points <= hit_bar_max_array[i] || i==HIT_BAR_TYPE_COUNT-1 ) in draw_selected() 185 hitBarMax = max_hit_points; // MAX( max_hit_points, hit_bar_max_array[i] ); in draw_selected() 230 int curBarWidth = maxHitBarWidth * max_hit_points / hitBarMax; in draw_selected() 231 …int pointX = (curBarWidth-1) * (int) hit_points / max_hit_points; // the separating point betwee… in draw_selected() 233 err_when( max_hit_points > hitBarMax ); in draw_selected() 234 err_when( hit_points > max_hit_points ); in draw_selected()
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H A D | OU_VEHI.cpp | 36 max_hit_points = unit_res[unitInfo->vehicle_id]->hit_points + in set_combat_level() 39 hit_points = MIN(hit_points, max_hit_points); in set_combat_level()
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H A D | OF_MONS.cpp | 322 if( monster_king.hit_points < monster_king.max_hit_points ) in recover_hit_points() 329 if( monster_general_array[i].hit_points < monster_general_array[i].max_hit_points ) in recover_hit_points() 377 monster_king.hit_points = monster_king.max_hit_points; in set_king() 493 monsterInFirm->hit_points = monsterInFirm->max_hit_points; in recruit_general() 652 err_when( hitPoints > monsterPtr->max_hit_points ); in mobilize_monster() 655 monsterPtr->hit_points = monsterPtr->max_hit_points; in mobilize_monster() 812 max_hit_points = (int) unitInfo->hit_points * combatLevel / 100; in set_combat_level()
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H A D | OUNIT.cpp | 189 max_hit_points = unit_res[unit_id]->hit_points; in init() 190 hit_points = max_hit_points; in init() 952 hit_points = max_hit_points; in next_day() 1002 err_when( hit_points > max_hit_points ); in next_day() 1003 err_when( max_hit_points == 0 ); in next_day() 1039 err_when( hit_points > max_hit_points ); in process_recover() 1076 if( hit_points > max_hit_points ) in process_recover() 1077 hit_points = max_hit_points; in process_recover() 1789 if( hit_points > max_hit_points ) in change_hit_points() 1790 hit_points = max_hit_points; in change_hit_points() [all …]
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H A D | OFIRM.cpp | 99 max_hit_points = 0.0f; in Firm() 218 max_hit_points = firmInfo->max_hit_points; in init() 225 hit_points = max_hit_points; in init() 515 hit_points = max_hit_points; in complete_construction() 1376 if(hit_points>=max_hit_points) in process_construction() 1378 hit_points = max_hit_points; in process_construction() 1426 hit_points = max_hit_points; in process_construction() 1732 if( hit_points >= max_hit_points ) in process_repair() 1743 if( hit_points > max_hit_points ) in process_repair() 1744 hit_points = max_hit_points; in process_repair() [all …]
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H A D | OFIRMDRW.cpp | 206 int solidLineCount = bitmapHeight / 2 * (int) hit_points / (int) max_hit_points; in draw_full_size() 207 int solidLinePixel = bitmapHeight / 2 * bitmapWidth * (int) hit_points / (int) max_hit_points - in draw_full_size() 210 int hitPerPixel = (int) max_hit_points / bitmapWidth / bitmapHeight / 2; in draw_full_size() 641 int r = int( hit_points * firmBuild->under_construction_bitmap_count / max_hit_points); in construction_frame()
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H A D | OFIRMIF.cpp | 431 disp_worker_hit_points( x+2, y+24, x+25, workerPtr->hit_points, workerPtr->max_hit_points() ); in disp_worker_list() 694 str += workerPtr->max_hit_points(); in disp_worker_info() 742 str += unitPtr->max_hit_points; in disp_overseer_info() 759 Vga::active_buf->indicator(0x0b, INFO_X1+58, dispY1+1, hitPoints, max_hit_points, 0); in disp_hit_point()
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H A D | OF_BASE.cpp | 539 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 563 * workerPtr->hit_points / workerPtr->max_hit_points() in train_unit() 596 if( workerPtr->hit_points < workerPtr->max_hit_points() ) in recover_hit_point()
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H A D | OF_CAMP.cpp | 673 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 689 incValue = 20 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 717 * workerPtr->hit_points / workerPtr->max_hit_points() in train_unit() 736 * workerPtr->hit_points / workerPtr->max_hit_points() in train_unit() 771 if( workerPtr->hit_points < workerPtr->max_hit_points() ) in recover_hit_point()
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H A D | OSPY2.cpp | 421 … spyUnit->hit_points < spyUnit->max_hit_points * (100-trueNation->pref_military_courage/2) / 100 ) in ai_spy_being_attacked() 442 … spyUnit->hit_points < spyUnit->max_hit_points * (100-trueNation->pref_military_courage/2) / 100 ) in ai_spy_being_attacked()
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H A D | OFIRMAI.cpp | 65 max_hit_points * (70+ownNation->pref_repair_concern/4) / 100 ) // 70% to 95% in think_repair() 72 if( hit_points >= max_hit_points * 80 / 100 ) in think_repair()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | monstuff.cc | 671 monster->max_hit_points = 0; in monster_cleanup() 744 parent->max_hit_points /= 2; in jelly_divide() 746 if (parent->hit_points > parent->max_hit_points) in jelly_divide() 747 parent->hit_points = parent->max_hit_points; in jelly_divide() 755 child->max_hit_points = child->hit_points; in jelly_divide() 918 int old_hp_max = monster->max_hit_points; in monster_polymorph() 941 monster->hit_points = monster->max_hit_points in monster_polymorph() 945 if (monster->hit_points > monster->max_hit_points) in monster_polymorph() 946 monster->hit_points = monster->max_hit_points; in monster_polymorph() 4695 monster->max_hit_points--; in mons_in_cloud() [all …]
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H A D | fight.cc | 1368 defender->max_hit_points -= 2 + random2(3); in you_attack() 1371 if (defender->hit_points >= defender->max_hit_points) in you_attack() 1372 defender->hit_points = defender->max_hit_points; in you_attack() 3184 defender->max_hit_points -= 1 + random2(3); in monsters_fight() 3186 if (defender->hit_points > defender->max_hit_points) in monsters_fight() 3187 defender->hit_points = defender->max_hit_points; in monsters_fight() 3265 defender->max_hit_points -= 2 + random2(3); in monsters_fight() 3268 if (defender->hit_points >= defender->max_hit_points) in monsters_fight() 3269 defender->hit_points = defender->max_hit_points; in monsters_fight() 3519 defender->max_hit_points -= 2 + random2(3); in monsters_fight() [all …]
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/dports/games/allacrost/allacrost-1.0.2/dat/actors/ |
H A D | characters.lua | 19 max_hit_points = 63, 104 max_hit_points = 45, 189 max_hit_points = 55, 274 max_hit_points = 56,
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/entities/ |
H A D | characters.lua | 47 max_hit_points = 62, 154 max_hit_points = 56, 257 max_hit_points = 62, 352 max_hit_points = 237,
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OFIRM.h | 119 short max_hit_points(); 164 …int can_sell() { return hit_points >= (int) max_hit_points * CAN_SELL_HIT_POINTS_PERCENT / 100;… in can_sell() 185 float max_hit_points; variable
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H A D | OMP_CRC.h | 73 float max_hit_points; member 361 short max_hit_points; member
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H A D | OF_MONS.h | 55 short max_hit_points; member
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