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Searched refs:maxdash (Results 1 – 10 of 10) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h49 fixed_t maxdash; member
H A Dr_skins.c133 skin->maxdash = 70<<FRACBITS; in Sk_SetDefaultValue()
269 player->maxdash = skin->maxdash; in SetPlayerSkinByNum()
450 GETFRACBITS(maxdash) in R_ProcessPatchableFields()
H A Dd_player.h408 fixed_t maxdash; // Maximum spindash speed member
H A Dlua_skinlib.c153 lua_pushfixed(L, skin->maxdash); in skin_get()
H A Dg_demo.c1469 WRITEUINT8(demo_p,player->maxdash>>FRACBITS); in G_BeginRecording()
1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local
1896 maxdash = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo()
1992 players[0].maxdash = maxdash; in G_DoPlayDemo()
H A Dlua_playerlib.c200 lua_pushfixed(L, plr->maxdash); in player_get()
520 plr->maxdash = (INT32)luaL_checkinteger(L, 3); in player_set()
H A Dg_game.c2469 fixed_t maxdash; in G_PlayerReborn() local
2557 maxdash = players[player].maxdash; in G_PlayerReborn()
2609 p->maxdash = maxdash; in G_PlayerReborn()
H A Dp_user.c2391 fixed_t mu = FixedMul(player->maxdash, player->mo->scale); in P_PlayerHitFloor()
4624 if (player->dashspeed > player->maxdash) in P_DoSpinAbility()
4625 player->dashspeed = player->maxdash; in P_DoSpinAbility()
4627 if (player->dashspeed < player->maxdash && player->mindash != player->maxdash) in P_DoSpinAbility()
4629 #define chargecalculation (6*(player->dashspeed - player->mindash))/(player->maxdash - player->mind… in P_DoSpinAbility()
4761 …mx, player->rmomy)) >> ANGLETOFINESHIFT) & FINEMASK)) < FixedMul(player->maxdash, player->mo->scal… in P_DoSpinAbility()
4763 if (player->speed < FixedMul(player->maxdash, player->mo->scale)) in P_DoSpinAbility()
4768 P_InstaThrust(player->mo, player->drawangle, FixedMul(player->maxdash, player->mo->scale)); in P_DoSpinAbility()
H A Dp_saveg.c292 WRITEFIXED(save_p, players[i].maxdash); in P_NetArchivePlayers()
489 players[i].maxdash = READFIXED(save_p); in P_NetUnArchivePlayers()
H A Dp_mobj.c349 fixed_t step = (player->maxdash - player->mindash)/4; in P_SetPlayerMobjState()