Searched refs:maxdash (Results 1 – 10 of 10) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.h | 49 fixed_t maxdash; member
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H A D | r_skins.c | 133 skin->maxdash = 70<<FRACBITS; in Sk_SetDefaultValue() 269 player->maxdash = skin->maxdash; in SetPlayerSkinByNum() 450 GETFRACBITS(maxdash) in R_ProcessPatchableFields()
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H A D | d_player.h | 408 fixed_t maxdash; // Maximum spindash speed member
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H A D | lua_skinlib.c | 153 lua_pushfixed(L, skin->maxdash); in skin_get()
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H A D | g_demo.c | 1469 WRITEUINT8(demo_p,player->maxdash>>FRACBITS); in G_BeginRecording() 1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local 1896 maxdash = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo() 1992 players[0].maxdash = maxdash; in G_DoPlayDemo()
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H A D | lua_playerlib.c | 200 lua_pushfixed(L, plr->maxdash); in player_get() 520 plr->maxdash = (INT32)luaL_checkinteger(L, 3); in player_set()
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H A D | g_game.c | 2469 fixed_t maxdash; in G_PlayerReborn() local 2557 maxdash = players[player].maxdash; in G_PlayerReborn() 2609 p->maxdash = maxdash; in G_PlayerReborn()
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H A D | p_user.c | 2391 fixed_t mu = FixedMul(player->maxdash, player->mo->scale); in P_PlayerHitFloor() 4624 if (player->dashspeed > player->maxdash) in P_DoSpinAbility() 4625 player->dashspeed = player->maxdash; in P_DoSpinAbility() 4627 if (player->dashspeed < player->maxdash && player->mindash != player->maxdash) in P_DoSpinAbility() 4629 #define chargecalculation (6*(player->dashspeed - player->mindash))/(player->maxdash - player->mind… in P_DoSpinAbility() 4761 …mx, player->rmomy)) >> ANGLETOFINESHIFT) & FINEMASK)) < FixedMul(player->maxdash, player->mo->scal… in P_DoSpinAbility() 4763 if (player->speed < FixedMul(player->maxdash, player->mo->scale)) in P_DoSpinAbility() 4768 P_InstaThrust(player->mo, player->drawangle, FixedMul(player->maxdash, player->mo->scale)); in P_DoSpinAbility()
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H A D | p_saveg.c | 292 WRITEFIXED(save_p, players[i].maxdash); in P_NetArchivePlayers() 489 players[i].maxdash = READFIXED(save_p); in P_NetUnArchivePlayers()
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H A D | p_mobj.c | 349 fixed_t step = (player->maxdash - player->mindash)/4; in P_SetPlayerMobjState()
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