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Searched refs:maxfall (Results 1 – 4 of 4) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc137 DF("MAX_FALL", maxfall, DDF_MainGetFloat),
1797 maxfall = src.maxfall; in CopyDetail()
1926 maxfall = 0; in Default()
H A Dthing.h792 float maxfall; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_mobj.cc1064 float hurt_momz = gravity * mo->info->maxfall; in P_ZMovement()
1076 if (mo->info->maxfall > 0 && gravity > 0 && -mo->mom.z > hurt_momz && in P_ZMovement()
1157 float hurt_momz = gravity * mo->info->maxfall; in P_ZMovement()
1166 if (mo->info->maxfall > 0 && gravity < 0 && mo->mom.z > hurt_momz && in P_ZMovement()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dtraps.c1807 int maxfall = 0; local
1816 if (wpos->wz > 0) maxfall = wpos->wz;
1818 maxfall = wild->dungeon->maxdepth - ABS(wpos->wz);
1826 k = maxfall > l ? randint(l) : randint(maxfall);