Searched refs:maxfall (Results 1 – 4 of 4) sorted by relevance
137 DF("MAX_FALL", maxfall, DDF_MainGetFloat),1797 maxfall = src.maxfall; in CopyDetail()1926 maxfall = 0; in Default()
792 float maxfall; variable
1064 float hurt_momz = gravity * mo->info->maxfall; in P_ZMovement()1076 if (mo->info->maxfall > 0 && gravity > 0 && -mo->mom.z > hurt_momz && in P_ZMovement()1157 float hurt_momz = gravity * mo->info->maxfall; in P_ZMovement()1166 if (mo->info->maxfall > 0 && gravity < 0 && mo->mom.z > hurt_momz && in P_ZMovement()
1807 int maxfall = 0; local1816 if (wpos->wz > 0) maxfall = wpos->wz;1818 maxfall = wild->dungeon->maxdepth - ABS(wpos->wz);1826 k = maxfall > l ? randint(l) : randint(maxfall);