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/dports/science/nwchem-data/nwchem-7.0.2-release/src/develop/
H A Drak26.F22 integer maxg1, maxs1 local
54 call int_mem_1e(maxg1, maxs1)
56 write(luout,*)' maxs1 = ',maxs1
57 maxs1 = max(maxs1,(nbf*nbf))
58 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
63 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
68 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
H A Drak25.F21 integer maxg1, maxs1 local
56 call int_mem_1e(maxg1, maxs1)
58 write(luout,*)' maxs1 = ',maxs1
59 maxs1 = max(maxs1,(nbf*nbf*3*nat))
60 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
75 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
86 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
H A Drak27.F25 integer maxg1, maxs1 local
60 call int_mem_1e(maxg1, maxs1)
61 maxs1 = max(maxs1,(nbf*nbf*3*nat))
62 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
77 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
88 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/develop/
H A Drak26.F22 integer maxg1, maxs1
54 call int_mem_1e(maxg1, maxs1)
56 write(luout,*)' maxs1 = ',maxs1
57 maxs1 = max(maxs1,(nbf*nbf))
58 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
63 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
68 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
H A Drak25.F21 integer maxg1, maxs1
56 call int_mem_1e(maxg1, maxs1)
58 write(luout,*)' maxs1 = ',maxs1
59 maxs1 = max(maxs1,(nbf*nbf*3*nat))
60 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
75 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
86 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
H A Drak27.F25 integer maxg1, maxs1
60 call int_mem_1e(maxg1, maxs1)
61 maxs1 = max(maxs1,(nbf*nbf*3*nat))
62 write(luout,*)' maxs1 = ',maxs1, ' after max for copy '
77 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr)
88 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_goal.cpp115 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument
126 if(maxs1[0]<mins2[0]) in G_BoundsOverlap()
129 if(maxs1[1]<mins2[1]) in G_BoundsOverlap()
132 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_goal.cpp117 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument
128 if(maxs1[0]<mins2[0]) in G_BoundsOverlap()
131 if(maxs1[1]<mins2[1]) in G_BoundsOverlap()
134 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_goal.c116 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument
127 if(maxs1[0]<mins2[0]) in G_BoundsOverlap()
130 if(maxs1[1]<mins2[1]) in G_BoundsOverlap()
133 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dm_bounds.c143 qBool BoundsIntersect (const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t max… in BoundsIntersect() argument
148 && maxs1[0] >= mins2[0] in BoundsIntersect()
149 && maxs1[1] >= mins2[1] in BoundsIntersect()
150 && maxs1[2] >= mins2[2]); in BoundsIntersect()
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dhash.c49 int k, kk, pp, l, ll, mins, mins1, maxs, maxs1, sum, sum1, iadr; in hashTetra() local
146 maxs1 = max(pt1->v[i1], pt1->v[i2]); in hashTetra()
147 maxs1 = max(maxs1, pt1->v[i3]); in hashTetra()
148 if (maxs1 == maxs) { in hashTetra()
311 int k, kk, l, ll, mins, maxs, mins1, maxs1, hsize; in hashTria() local
394 maxs1 = max(pt1->v[i1], pt1->v[i2]); in hashTria()
397 if (mins1 == mins && maxs1 == maxs) { in hashTria()
/dports/science/medit/medit-2012.02.05_5/sources/
H A Dhash.c23 int k,kk,pp,l,ll,mins,mins1,maxs,maxs1,sum,sum1,iadr; in hashTetra() local
113 maxs1 = max(pt1->v[i1],pt1->v[i2]); in hashTetra()
114 maxs1 = max(maxs1,pt1->v[i3]); in hashTetra()
115 if ( maxs1 == maxs ) { in hashTetra()
274 int k,kk,l,ll,mins,maxs,mins1,maxs1,hsize; in hashTria() local
353 maxs1 = max(pt1->v[i1],pt1->v[i2]); in hashTria()
356 if ( mins1 == mins && maxs1 == maxs ) { in hashTria()
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A Dfunchandlers-GTK.cpp656 vec3_t mins1, mins2, maxs1, maxs2; in DoFlipTerrain() local
657 Brushes[0].GetBounds( mins1, maxs1 ); in DoFlipTerrain()
743 if( maxs2[i] > maxs1[i] ) { in DoFlipTerrain()
744 maxs1[i] = maxs2[i]; in DoFlipTerrain()
749 …newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
750 …newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A Dfunchandlers-GTK.cpp738 vec3_t mins1, mins2, maxs1, maxs2; in DoFlipTerrain() local
739 Brushes[0].GetBounds( mins1, maxs1 ); in DoFlipTerrain()
820 if ( maxs2[i] > maxs1[i] ) { in DoFlipTerrain()
821 maxs1[i] = maxs2[i]; in DoFlipTerrain()
826 …newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
827 …newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_world.c94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode()
121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_world.c94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode()
121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_world.c94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode()
121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_world.c98 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
120 VectorCopy(maxs, maxs1); in SV_CreateAreaNode()
123 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
126 anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_world.c90 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
113 VectorCopy(maxs, maxs1); in SV_CreateAreaNode()
116 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
119 anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_world.c104 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local
127 Vec3Copy (maxs, maxs1); in SV_CreateAreaNode()
130 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode()
133 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_world.c116 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local
137 VectorCopy( maxs, maxs1 ); in SV_CreateworldSector()
140 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector()
143 anode->children[1] = SV_CreateworldSector( depth + 1, mins1, maxs1 ); in SV_CreateworldSector()
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_world.c109 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local
130 VectorCopy (maxs, maxs1); in SV_CreateworldSector()
133 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector()
136 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_world.c109 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local
130 VectorCopy (maxs, maxs1); in SV_CreateworldSector()
133 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector()
136 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_world.c116 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local
137 VectorCopy( maxs, maxs1 ); in SV_CreateworldSector()
140 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector()
143 anode->children[1] = SV_CreateworldSector( depth + 1, mins1, maxs1 ); in SV_CreateworldSector()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_world.c110 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local
131 VectorCopy (maxs, maxs1); in SV_CreateworldSector()
134 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector()
137 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()

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