/dports/science/nwchem-data/nwchem-7.0.2-release/src/develop/ |
H A D | rak26.F | 22 integer maxg1, maxs1 local 54 call int_mem_1e(maxg1, maxs1) 56 write(luout,*)' maxs1 = ',maxs1 57 maxs1 = max(maxs1,(nbf*nbf)) 58 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 63 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 68 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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H A D | rak25.F | 21 integer maxg1, maxs1 local 56 call int_mem_1e(maxg1, maxs1) 58 write(luout,*)' maxs1 = ',maxs1 59 maxs1 = max(maxs1,(nbf*nbf*3*nat)) 60 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 75 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 86 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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H A D | rak27.F | 25 integer maxg1, maxs1 local 60 call int_mem_1e(maxg1, maxs1) 61 maxs1 = max(maxs1,(nbf*nbf*3*nat)) 62 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 77 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 88 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/develop/ |
H A D | rak26.F | 22 integer maxg1, maxs1 54 call int_mem_1e(maxg1, maxs1) 56 write(luout,*)' maxs1 = ',maxs1 57 maxs1 = max(maxs1,(nbf*nbf)) 58 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 63 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 68 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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H A D | rak25.F | 21 integer maxg1, maxs1 56 call int_mem_1e(maxg1, maxs1) 58 write(luout,*)' maxs1 = ',maxs1 59 maxs1 = max(maxs1,(nbf*nbf*3*nat)) 60 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 75 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 86 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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H A D | rak27.F | 25 integer maxg1, maxs1 60 call int_mem_1e(maxg1, maxs1) 61 maxs1 = max(maxs1,(nbf*nbf*3*nat)) 62 write(luout,*)' maxs1 = ',maxs1, ' after max for copy ' 77 & ma_alloc_get(mt_dbl,maxs1,'scr buffer' ,hscr,kscr) 88 & geom, basis, nbf, nat, nshell, maxg1, maxs1,
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_goal.cpp | 115 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument 126 if(maxs1[0]<mins2[0]) in G_BoundsOverlap() 129 if(maxs1[1]<mins2[1]) in G_BoundsOverlap() 132 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_goal.cpp | 117 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument 128 if(maxs1[0]<mins2[0]) in G_BoundsOverlap() 131 if(maxs1[1]<mins2[1]) in G_BoundsOverlap() 134 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_goal.c | 116 qboolean G_BoundsOverlap(const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t m… in G_BoundsOverlap() argument 127 if(maxs1[0]<mins2[0]) in G_BoundsOverlap() 130 if(maxs1[1]<mins2[1]) in G_BoundsOverlap() 133 if(maxs1[2]<mins2[2]) in G_BoundsOverlap()
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | m_bounds.c | 143 qBool BoundsIntersect (const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t max… in BoundsIntersect() argument 148 && maxs1[0] >= mins2[0] in BoundsIntersect() 149 && maxs1[1] >= mins2[1] in BoundsIntersect() 150 && maxs1[2] >= mins2[2]); in BoundsIntersect()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | hash.c | 49 int k, kk, pp, l, ll, mins, mins1, maxs, maxs1, sum, sum1, iadr; in hashTetra() local 146 maxs1 = max(pt1->v[i1], pt1->v[i2]); in hashTetra() 147 maxs1 = max(maxs1, pt1->v[i3]); in hashTetra() 148 if (maxs1 == maxs) { in hashTetra() 311 int k, kk, l, ll, mins, maxs, mins1, maxs1, hsize; in hashTria() local 394 maxs1 = max(pt1->v[i1], pt1->v[i2]); in hashTria() 397 if (mins1 == mins && maxs1 == maxs) { in hashTria()
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | hash.c | 23 int k,kk,pp,l,ll,mins,mins1,maxs,maxs1,sum,sum1,iadr; in hashTetra() local 113 maxs1 = max(pt1->v[i1],pt1->v[i2]); in hashTetra() 114 maxs1 = max(maxs1,pt1->v[i3]); in hashTetra() 115 if ( maxs1 == maxs ) { in hashTetra() 274 int k,kk,l,ll,mins,maxs,mins1,maxs1,hsize; in hashTria() local 353 maxs1 = max(pt1->v[i1],pt1->v[i2]); in hashTria() 356 if ( mins1 == mins && maxs1 == maxs ) { in hashTria()
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | funchandlers-GTK.cpp | 656 vec3_t mins1, mins2, maxs1, maxs2; in DoFlipTerrain() local 657 Brushes[0].GetBounds( mins1, maxs1 ); in DoFlipTerrain() 743 if( maxs2[i] > maxs1[i] ) { in DoFlipTerrain() 744 maxs1[i] = maxs2[i]; in DoFlipTerrain() 749 …newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain() 750 …newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | funchandlers-GTK.cpp | 738 vec3_t mins1, mins2, maxs1, maxs2; in DoFlipTerrain() local 739 Brushes[0].GetBounds( mins1, maxs1 ); in DoFlipTerrain() 820 if ( maxs2[i] > maxs1[i] ) { in DoFlipTerrain() 821 maxs1[i] = maxs2[i]; in DoFlipTerrain() 826 …newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain() 827 …newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, tru… in DoFlipTerrain()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_world.c | 94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode() 121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_world.c | 94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode() 121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_world.c | 94 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 118 VectorCopy (maxs, maxs1); in SV_CreateAreaNode() 121 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 124 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_world.c | 98 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 120 VectorCopy(maxs, maxs1); in SV_CreateAreaNode() 123 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 126 anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_world.c | 90 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 113 VectorCopy(maxs, maxs1); in SV_CreateAreaNode() 116 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 119 anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_world.c | 104 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateAreaNode() local 127 Vec3Copy (maxs, maxs1); in SV_CreateAreaNode() 130 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateAreaNode() 133 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1); in SV_CreateAreaNode()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_world.c | 116 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local 137 VectorCopy( maxs, maxs1 ); in SV_CreateworldSector() 140 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector() 143 anode->children[1] = SV_CreateworldSector( depth + 1, mins1, maxs1 ); in SV_CreateworldSector()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_world.c | 109 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local 130 VectorCopy (maxs, maxs1); in SV_CreateworldSector() 133 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector() 136 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_world.c | 109 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local 130 VectorCopy (maxs, maxs1); in SV_CreateworldSector() 133 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector() 136 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_world.c | 116 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local 137 VectorCopy( maxs, maxs1 ); in SV_CreateworldSector() 140 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector() 143 anode->children[1] = SV_CreateworldSector( depth + 1, mins1, maxs1 ); in SV_CreateworldSector()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_world.c | 110 vec3_t mins1, maxs1, mins2, maxs2; in SV_CreateworldSector() local 131 VectorCopy (maxs, maxs1); in SV_CreateworldSector() 134 maxs1[anode->axis] = mins2[anode->axis] = anode->dist; in SV_CreateworldSector() 137 anode->children[1] = SV_CreateworldSector (depth+1, mins1, maxs1); in SV_CreateworldSector()
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