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Searched refs:maxshade (Results 1 – 17 of 17) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c67 int maxshade; variable
568 maxshade=basemaxshade; in SetLightLevels()
668 if (maxshade>targetmax) in UpdateLightLevel()
669 maxshade-=1; in UpdateLightLevel()
670 else if (maxshade<targetmax) in UpdateLightLevel()
671 maxshade+=1; in UpdateLightLevel()
698 maxshade-=level; in SetIllumination()
699 if (maxshade>31) in SetIllumination()
700 maxshade=31; in SetIllumination()
701 if (maxshade<0x10) in SetIllumination()
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H A Drt_floor.c520 if (i>maxshade) i=maxshade; in SetFCLightLevel()
525 i=maxshade-(height>>normalshade); in SetFCLightLevel()
H A Drt_view.h87 extern int maxshade; // max shading level
H A Drt_draw.c1629 if (i>maxshade) i=maxshade; in SetSpriteLightLevel()
1648 i=maxshade-(sprite->viewheight>>normalshade); in SetSpriteLightLevel()
1690 if (i>maxshade) i=maxshade; in SetColorLightLevel()
1703 i=maxshade-(height>>normalshade)-lv; in SetColorLightLevel()
1709 i=maxshade-(height>>normalshade); in SetColorLightLevel()
1770 if (i>maxshade+la) i=maxshade+la; in SetWallLightLevel()
1775 i =maxshade-16-lv+la; in SetWallLightLevel()
1776 if (i>=maxshade) i=maxshade; in SetWallLightLevel()
1785 if (i>maxshade+la) i=maxshade+la; in SetWallLightLevel()
1790 i =maxshade-(post->wallheight>>normalshade)-lv+la; in SetWallLightLevel()
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H A Drt_scale.c112 i=maxshade-(height>>normalshade)-lv; in SetPlayerLightLevel()
118 i=maxshade-(height>>normalshade); in SetPlayerLightLevel()
153 if (i>maxshade) i=maxshade; in SetLightLevel()
158 i=maxshade-(height>>normalshade); in SetLightLevel()
H A Drt_vid.c876 dmax=(maxshade<<16)/time; in VL_FadeToColor()
899 maxshade=(dmax*(time-i))>>16; in VL_FadeToColor()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dprlights.h19 int8_t minshade, maxshade; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp497 case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; in VM_AccessTsprite()
551 case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; in VM_AccessTsprite()
H A Dmapedit.cpp270 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp497 case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; in VM_AccessTsprite()
551 case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; in VM_AccessTsprite()
H A Dactors.cpp8432 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
8500 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
H A Dastub.cpp253 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp501 case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; in VM_AccessTsprite()
555 case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; in VM_AccessTsprite()
H A Dactors.cpp9615 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
9683 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
H A Dastub.cpp255 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmhk.cpp383 light.maxshade = value; in engineLoadMHK()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32134 // radius fade horiz minshade maxshade prio tile
164 set .yoffset light[i].maxshade