Searched refs:maxshade (Results 1 – 17 of 17) sorted by relevance
67 int maxshade; variable568 maxshade=basemaxshade; in SetLightLevels()668 if (maxshade>targetmax) in UpdateLightLevel()669 maxshade-=1; in UpdateLightLevel()670 else if (maxshade<targetmax) in UpdateLightLevel()671 maxshade+=1; in UpdateLightLevel()698 maxshade-=level; in SetIllumination()699 if (maxshade>31) in SetIllumination()700 maxshade=31; in SetIllumination()701 if (maxshade<0x10) in SetIllumination()[all …]
520 if (i>maxshade) i=maxshade; in SetFCLightLevel()525 i=maxshade-(height>>normalshade); in SetFCLightLevel()
87 extern int maxshade; // max shading level
1629 if (i>maxshade) i=maxshade; in SetSpriteLightLevel()1648 i=maxshade-(sprite->viewheight>>normalshade); in SetSpriteLightLevel()1690 if (i>maxshade) i=maxshade; in SetColorLightLevel()1703 i=maxshade-(height>>normalshade)-lv; in SetColorLightLevel()1709 i=maxshade-(height>>normalshade); in SetColorLightLevel()1770 if (i>maxshade+la) i=maxshade+la; in SetWallLightLevel()1775 i =maxshade-16-lv+la; in SetWallLightLevel()1776 if (i>=maxshade) i=maxshade; in SetWallLightLevel()1785 if (i>maxshade+la) i=maxshade+la; in SetWallLightLevel()1790 i =maxshade-(post->wallheight>>normalshade)-lv+la; in SetWallLightLevel()[all …]
112 i=maxshade-(height>>normalshade)-lv; in SetPlayerLightLevel()118 i=maxshade-(height>>normalshade); in SetPlayerLightLevel()153 if (i>maxshade) i=maxshade; in SetLightLevel()158 i=maxshade-(height>>normalshade); in SetLightLevel()
876 dmax=(maxshade<<16)/time; in VL_FadeToColor()899 maxshade=(dmax*(time-i))>>16; in VL_FadeToColor()
19 int8_t minshade, maxshade; member
497 case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; in VM_AccessTsprite()551 case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; in VM_AccessTsprite()
270 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
8432 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()8500 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
253 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
501 case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; in VM_AccessTsprite()555 case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; in VM_AccessTsprite()
9615 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()9683 mylight.maxshade = sprite[i].yoffset; in G_DoEffectorLights()
255 mylightptr->maxshade = sprite[i].yoffset; in addprlight_common1()
383 light.maxshade = value; in engineLoadMHK()
134 // radius fade horiz minshade maxshade prio tile164 set .yoffset light[i].maxshade