/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/ |
H A D | ScImage.cpp | 38 GLsizei maxtexsize; in ScImage() local 51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage() 278 while (distance >= maxtexsize - 2) in calculateNumCells() 280 distance -= maxtexsize - 2; in calculateNumCells() 285 maxtexsize /= 2; in calculateNumCells() 287 while (maxtexsize > 2); in calculateNumCells() 309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC() 312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC() 317 distance -= maxtexsize - 2; in calculateCellSizeAndTC() 324 maxtexsize /= 2; in calculateCellSizeAndTC() [all …]
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H A D | ScImage.h | 39 short calculateNumCells(short maxtexsize, short distance); 40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
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H A D | ScTilemap.cpp | 312 GLsizei maxtexsize; in loadTiles() local 327 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles() 329 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
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/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/ |
H A D | ScImage.cpp | 38 GLsizei maxtexsize; in ScImage() local 51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage() 278 while (distance >= maxtexsize - 2) in calculateNumCells() 280 distance -= maxtexsize - 2; in calculateNumCells() 285 maxtexsize /= 2; in calculateNumCells() 287 while (maxtexsize > 2); in calculateNumCells() 309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC() 312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC() 317 distance -= maxtexsize - 2; in calculateCellSizeAndTC() 324 maxtexsize /= 2; in calculateCellSizeAndTC() [all …]
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H A D | ScImage.h | 39 short calculateNumCells(short maxtexsize, short distance); 40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
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H A D | ScTilemap.cpp | 309 GLsizei maxtexsize; in loadTiles() local 324 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles() 326 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
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/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/ |
H A D | ScImage.cpp | 38 GLsizei maxtexsize; in ScImage() local 51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage() 278 while (distance >= maxtexsize - 2) in calculateNumCells() 280 distance -= maxtexsize - 2; in calculateNumCells() 285 maxtexsize /= 2; in calculateNumCells() 287 while (maxtexsize > 2); in calculateNumCells() 309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC() 312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC() 317 distance -= maxtexsize - 2; in calculateCellSizeAndTC() 324 maxtexsize /= 2; in calculateCellSizeAndTC() [all …]
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H A D | ScImage.h | 39 short calculateNumCells(short maxtexsize, short distance); 40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
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H A D | ScTilemap.cpp | 309 GLsizei maxtexsize; in loadTiles() local 324 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles() 326 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
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/dports/games/jigzo/jigzo-0.6.1/src/ |
H A D | Screen.cxx | 58 GLint maxtexsize; in Init() local 92 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in Init() 93 if (maxtexsize < 1024) { in Init()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | glSDL.c | 55 static GLint maxtexsize = 256; variable 225 if(vh > maxtexsize) in _CalcChop() 252 if(minsize > maxtexsize) in _CalcChop() 255 minsize = maxtexsize; in _CalcChop() 656 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 658 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 660 DBG(fprintf(stderr, "glSDL: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 1791 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | glSDL-0.6.c | 53 static GLint maxtexsize = 256; variable 223 if(vh > maxtexsize) in _CalcChop() 250 if(minsize > maxtexsize) in _CalcChop() 253 minsize = maxtexsize; in _CalcChop() 658 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 660 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 662 DBG(fprintf(stderr, "glSDL: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 1793 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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H A D | glSDL-0.7.c | 266 static GLint maxtexsize = 256; variable 395 if(vh > maxtexsize) in CalcChop() 401 texsize = maxtexsize; in CalcChop() 445 if(minsize > maxtexsize) in CalcChop() 448 minsize = maxtexsize; in CalcChop() 830 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 832 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 834 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 2037 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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H A D | glSDL.c | 322 static GLint maxtexsize = 256; variable 513 if(vh > maxtexsize) in CalcChop() 519 texsize = maxtexsize; in CalcChop() 563 if(minsize > maxtexsize) in CalcChop() 566 minsize = maxtexsize; in CalcChop() 968 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 970 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 972 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 2218 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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H A D | glSDL-0.8.c | 322 static GLint maxtexsize = 256; variable 513 if(vh > maxtexsize) in CalcChop() 519 texsize = maxtexsize; in CalcChop() 563 if(minsize > maxtexsize) in CalcChop() 566 minsize = maxtexsize; in CalcChop() 968 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 970 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 972 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 2218 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | baselayer.h | 59 int maxtexsize; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | baselayer.c | 374 glfunc.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glinfo.maxtexsize); in baselayer_setupopengl() 482 glinfo.maxtexsize, in dumpglinfo()
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | glSDL.c | 316 static GLint maxtexsize = 256; variable 508 if(vh > maxtexsize) in CalcChop() 514 texsize = maxtexsize; in CalcChop() 558 if(minsize > maxtexsize) in CalcChop() 561 minsize = maxtexsize; in CalcChop() 959 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode() 961 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode() 963 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode() 2219 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/metal/ |
H A D | SDL_render_metal.m | 652 int maxtexsize = 4096; 654 maxtexsize = 16384; 656 maxtexsize = 8192; 660 maxtexsize = 16384; 667 maxtexsize = 16384; 672 maxtexsize = 16384; 676 maxtexsize = 8192; 678 maxtexsize = 4096; 682 renderer->info.max_texture_width = maxtexsize; 683 renderer->info.max_texture_height = maxtexsize;
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.cpp | 326 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD)); 383 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture() 456 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture() 691 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture() 1573 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwcubetexsize) : hwcubetexsize; in cubemaploadwildcard() 1643 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/metal/ |
H A D | SDL_render_metal.m | 1870 int maxtexsize = 4096; 1872 maxtexsize = 16384; 1874 maxtexsize = 8192; 1878 maxtexsize = 16384; 1887 maxtexsize = 16384; 1893 maxtexsize = 16384; 1897 maxtexsize = 8192; 1899 maxtexsize = 4096; 1903 renderer->info.max_texture_width = maxtexsize; 1904 renderer->info.max_texture_height = maxtexsize;
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/dports/devel/sdl20/SDL2-2.0.18/src/render/metal/ |
H A D | SDL_render_metal.m | 1870 int maxtexsize = 4096; 1872 maxtexsize = 16384; 1874 maxtexsize = 8192; 1878 maxtexsize = 16384; 1887 maxtexsize = 16384; 1893 maxtexsize = 16384; 1897 maxtexsize = 8192; 1899 maxtexsize = 4096; 1903 renderer->info.max_texture_width = maxtexsize; 1904 renderer->info.max_texture_height = maxtexsize;
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | texture.cpp | 69 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD)); 91 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.cpp | 452 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD)); 519 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture() 595 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture() 969 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture() 2561 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.cpp | 452 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD)); 519 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture() 595 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture() 969 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture() 2561 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()
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