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Searched refs:maxtexsize (Results 1 – 25 of 53) sorted by relevance

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/dports/games/toycars/toycars-0.3.10/toycars/src/Scoobie/
H A DScImage.cpp38 GLsizei maxtexsize; in ScImage() local
51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage()
278 while (distance >= maxtexsize - 2) in calculateNumCells()
280 distance -= maxtexsize - 2; in calculateNumCells()
285 maxtexsize /= 2; in calculateNumCells()
287 while (maxtexsize > 2); in calculateNumCells()
309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC()
312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC()
317 distance -= maxtexsize - 2; in calculateCellSizeAndTC()
324 maxtexsize /= 2; in calculateCellSizeAndTC()
[all …]
H A DScImage.h39 short calculateNumCells(short maxtexsize, short distance);
40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
H A DScTilemap.cpp312 GLsizei maxtexsize; in loadTiles() local
327 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles()
329 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/Scoobie/
H A DScImage.cpp38 GLsizei maxtexsize; in ScImage() local
51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage()
278 while (distance >= maxtexsize - 2) in calculateNumCells()
280 distance -= maxtexsize - 2; in calculateNumCells()
285 maxtexsize /= 2; in calculateNumCells()
287 while (maxtexsize > 2); in calculateNumCells()
309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC()
312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC()
317 distance -= maxtexsize - 2; in calculateCellSizeAndTC()
324 maxtexsize /= 2; in calculateCellSizeAndTC()
[all …]
H A DScImage.h39 short calculateNumCells(short maxtexsize, short distance);
40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
H A DScTilemap.cpp309 GLsizei maxtexsize; in loadTiles() local
324 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles()
326 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
/dports/games/toycars/toycars-0.3.10/toycars_vehicle_editor/src/Scoobie/
H A DScImage.cpp38 GLsizei maxtexsize; in ScImage() local
51 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in ScImage()
278 while (distance >= maxtexsize - 2) in calculateNumCells()
280 distance -= maxtexsize - 2; in calculateNumCells()
285 maxtexsize /= 2; in calculateNumCells()
287 while (maxtexsize > 2); in calculateNumCells()
309 while (distance >= maxtexsize - 2) in calculateCellSizeAndTC()
312 sizes[cellCount] = maxtexsize - 2; in calculateCellSizeAndTC()
317 distance -= maxtexsize - 2; in calculateCellSizeAndTC()
324 maxtexsize /= 2; in calculateCellSizeAndTC()
[all …]
H A DScImage.h39 short calculateNumCells(short maxtexsize, short distance);
40 …void calculateCellSizeAndTC(short maxtexsize, short distance, short* sizes, ScFloat* tc1, ScFloat*…
H A DScTilemap.cpp309 GLsizei maxtexsize; in loadTiles() local
324 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in loadTiles()
326 if (textureWidth > maxtexsize || textureHeight > maxtexsize) in loadTiles()
/dports/games/jigzo/jigzo-0.6.1/src/
H A DScreen.cxx58 GLint maxtexsize; in Init() local
92 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in Init()
93 if (maxtexsize < 1024) { in Init()
/dports/games/flobopuyo/flobopuyo-0.20/
H A DglSDL.c55 static GLint maxtexsize = 256; variable
225 if(vh > maxtexsize) in _CalcChop()
252 if(minsize > maxtexsize) in _CalcChop()
255 minsize = maxtexsize; in _CalcChop()
656 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
658 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
660 DBG(fprintf(stderr, "glSDL: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
1791 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A DglSDL-0.6.c53 static GLint maxtexsize = 256; variable
223 if(vh > maxtexsize) in _CalcChop()
250 if(minsize > maxtexsize) in _CalcChop()
253 minsize = maxtexsize; in _CalcChop()
658 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
660 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
662 DBG(fprintf(stderr, "glSDL: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
1793 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
H A DglSDL-0.7.c266 static GLint maxtexsize = 256; variable
395 if(vh > maxtexsize) in CalcChop()
401 texsize = maxtexsize; in CalcChop()
445 if(minsize > maxtexsize) in CalcChop()
448 minsize = maxtexsize; in CalcChop()
830 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
832 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
834 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
2037 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
H A DglSDL.c322 static GLint maxtexsize = 256; variable
513 if(vh > maxtexsize) in CalcChop()
519 texsize = maxtexsize; in CalcChop()
563 if(minsize > maxtexsize) in CalcChop()
566 minsize = maxtexsize; in CalcChop()
968 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
970 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
972 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
2218 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
H A DglSDL-0.8.c322 static GLint maxtexsize = 256; variable
513 if(vh > maxtexsize) in CalcChop()
519 texsize = maxtexsize; in CalcChop()
563 if(minsize > maxtexsize) in CalcChop()
566 minsize = maxtexsize; in CalcChop()
968 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
970 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
972 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
2218 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbaselayer.h59 int maxtexsize; member
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbaselayer.c374 glfunc.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glinfo.maxtexsize); in baselayer_setupopengl()
482 glinfo.maxtexsize, in dumpglinfo()
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/
H A DglSDL.c316 static GLint maxtexsize = 256; variable
508 if(vh > maxtexsize) in CalcChop()
514 texsize = maxtexsize; in CalcChop()
558 if(minsize > maxtexsize) in CalcChop()
561 minsize = maxtexsize; in CalcChop()
959 maxtexsize = FAKE_MAXTEXSIZE; in glSDL_SetVideoMode()
961 gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); in glSDL_SetVideoMode()
963 DBG(fprintf(stderr, "glSDL/wrapper: Max texture size: %d\n", maxtexsize)); in glSDL_SetVideoMode()
2219 if(txi->texsize > maxtexsize) in glSDL_UploadSurface()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/metal/
H A DSDL_render_metal.m652 int maxtexsize = 4096;
654 maxtexsize = 16384;
656 maxtexsize = 8192;
660 maxtexsize = 16384;
667 maxtexsize = 16384;
672 maxtexsize = 16384;
676 maxtexsize = 8192;
678 maxtexsize = 4096;
682 renderer->info.max_texture_width = maxtexsize;
683 renderer->info.max_texture_height = maxtexsize;
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.cpp326 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD));
383 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture()
456 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture()
691 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture()
1573 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwcubetexsize) : hwcubetexsize; in cubemaploadwildcard()
1643 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()
/dports/x11/controllermap/SDL2-2.0.18/src/render/metal/
H A DSDL_render_metal.m1870 int maxtexsize = 4096;
1872 maxtexsize = 16384;
1874 maxtexsize = 8192;
1878 maxtexsize = 16384;
1887 maxtexsize = 16384;
1893 maxtexsize = 16384;
1897 maxtexsize = 8192;
1899 maxtexsize = 4096;
1903 renderer->info.max_texture_width = maxtexsize;
1904 renderer->info.max_texture_height = maxtexsize;
/dports/devel/sdl20/SDL2-2.0.18/src/render/metal/
H A DSDL_render_metal.m1870 int maxtexsize = 4096;
1872 maxtexsize = 16384;
1874 maxtexsize = 8192;
1878 maxtexsize = 16384;
1887 maxtexsize = 16384;
1893 maxtexsize = 16384;
1897 maxtexsize = 8192;
1899 maxtexsize = 4096;
1903 renderer->info.max_texture_width = maxtexsize;
1904 renderer->info.max_texture_height = maxtexsize;
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dtexture.cpp69 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD));
91 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.cpp452 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD));
519 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture()
595 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture()
969 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture()
2561 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.cpp452 VARFP(maxtexsize, 0, 0, 1<<12, initwarning("texture quality", INIT_LOAD));
519 sizelimit = mipmap && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in resizetexture()
595 sizelimit = levels > 1 && maxtexsize ? min(maxtexsize, hwlimit) : hwlimit; in uploadcompressedtexture()
969 int sizelimit = mipit && maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize; in newtexture()
2561 if(maxtexsize) sizelimit = min(sizelimit, maxtexsize); in genenvmap()

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