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Searched refs:mayCollide (Results 1 – 4 of 4) sorted by relevance

/dports/games/kolf/kolf-21.12.3/
H A Dcanvasitem.h100 static bool mayCollide(CanvasItem* citem1, CanvasItem* citem2);
H A Dcanvasitem.cpp147 /*static*/ bool CanvasItem::mayCollide(CanvasItem* citem1, CanvasItem* citem2) in mayCollide() function in CanvasItem
H A Dgame.cpp68 if (!CanvasItem::mayCollide(citemA, citemB)) in PreSolve()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicle.cpp7579 bool mayCollide = false; in UpdateMotionCollisionDetection() local
7630 mayCollide = true; in UpdateMotionCollisionDetection()
7647 mayCollide = true; in UpdateMotionCollisionDetection()
7651 if (mayCollide) in UpdateMotionCollisionDetection()
7657 if (!mayCollide) in UpdateMotionCollisionDetection()