Searched refs:mayCollide (Results 1 – 4 of 4) sorted by relevance
100 static bool mayCollide(CanvasItem* citem1, CanvasItem* citem2);
147 /*static*/ bool CanvasItem::mayCollide(CanvasItem* citem1, CanvasItem* citem2) in mayCollide() function in CanvasItem
68 if (!CanvasItem::mayCollide(citemA, citemB)) in PreSolve()
7579 bool mayCollide = false; in UpdateMotionCollisionDetection() local7630 mayCollide = true; in UpdateMotionCollisionDetection()7647 mayCollide = true; in UpdateMotionCollisionDetection()7651 if (mayCollide) in UpdateMotionCollisionDetection()7657 if (!mayCollide) in UpdateMotionCollisionDetection()