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Searched refs:mazePosY (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes3.cpp3902 int16 mazePosY = 0; in dispatch() local
3939 newMazeY = mazePosY; in dispatch()
3948 newMazeY = mazePosY + 3; in dispatch()
3963 newMazeY = mazePosY; in dispatch()
4047 newMazeY = mazePosY; in dispatch()
4080 newMazeY = mazePosY - 3; in dispatch()
4089 newMazeY = mazePosY + 4; in dispatch()
4103 newMazeY = mazePosY; in dispatch()
4114 newMazeY = mazePosY - 3; in dispatch()
4123 newMazeY = mazePosY + 4; in dispatch()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes3.cpp3902 int16 mazePosY = 0; in dispatch() local
3939 newMazeY = mazePosY; in dispatch()
3948 newMazeY = mazePosY + 3; in dispatch()
3963 newMazeY = mazePosY; in dispatch()
4047 newMazeY = mazePosY; in dispatch()
4080 newMazeY = mazePosY - 3; in dispatch()
4089 newMazeY = mazePosY + 4; in dispatch()
4103 newMazeY = mazePosY; in dispatch()
4114 newMazeY = mazePosY - 3; in dispatch()
4123 newMazeY = mazePosY + 4; in dispatch()
[all …]