/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | interface_minimap.cpp | 76 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 90 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 104 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 131 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawIndoorsMinimap() local 132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 145 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 170 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | interface_minimap.cpp | 76 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 90 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 104 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local 105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 131 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawIndoorsMinimap() local 132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 145 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 170 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 125 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 139 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 152 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 175 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local 176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 187 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local 213 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 125 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 139 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 152 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local 153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 175 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local 176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 187 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local 213 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local [all …]
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/dports/games/xblast/xblast-2.10.4/ |
H A D | player.c | 1331 TeleportPlayer (BMPlayer * ps, int mazeX, int mazeY) in TeleportPlayer() argument 1354 && ((mazeX != newMazeX) || (mazeY != newMazeY))) { in TeleportPlayer() 1375 int mazeX, mazeY; in DoWalk() local 1387 mazeY = ps->y / BLOCK_HEIGHT + 1; in DoWalk() 1393 if (TeleportPlayer (ps, mazeX, mazeY)) { in DoWalk() 1405 TeleportPlayer (ps, mazeX, mazeY); in DoWalk() 1413 WalkStop (ps, flag, mazeX, mazeY); in DoWalk() 1416 WalkLeft (ps, flag, mazeX, mazeY); in DoWalk() 1419 WalkRight (ps, flag, mazeX, mazeY); in DoWalk() 1422 WalkDown (ps, flag, mazeX, mazeY); in DoWalk() [all …]
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