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Searched refs:mazeY (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface_minimap.cpp76 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
90 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
104 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
131 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawIndoorsMinimap() local
132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
145 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
170 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface_minimap.cpp76 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
90 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
104 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawOutdoorsMinimap() local
105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
131 for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF); in drawIndoorsMinimap() local
132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
145 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
170 mazeY >= (pt.y - MINIMAP_DIFF); yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_map.cpp125 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
139 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
152 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
175 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
187 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
213 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_map.cpp125 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
139 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
152 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawOutdoors() local
153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
175 for (int yp = MAP_YSTART, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
187 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
213 for (int yp = MAP_YSTART + 5, mazeY = _pt.y + MAP_DIFF - 1; mazeY >= (_pt.y - MAP_DIFF); in drawIndoors() local
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/dports/games/xblast/xblast-2.10.4/
H A Dplayer.c1331 TeleportPlayer (BMPlayer * ps, int mazeX, int mazeY) in TeleportPlayer() argument
1354 && ((mazeX != newMazeX) || (mazeY != newMazeY))) { in TeleportPlayer()
1375 int mazeX, mazeY; in DoWalk() local
1387 mazeY = ps->y / BLOCK_HEIGHT + 1; in DoWalk()
1393 if (TeleportPlayer (ps, mazeX, mazeY)) { in DoWalk()
1405 TeleportPlayer (ps, mazeX, mazeY); in DoWalk()
1413 WalkStop (ps, flag, mazeX, mazeY); in DoWalk()
1416 WalkLeft (ps, flag, mazeX, mazeY); in DoWalk()
1419 WalkRight (ps, flag, mazeX, mazeY); in DoWalk()
1422 WalkDown (ps, flag, mazeX, mazeY); in DoWalk()
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