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Searched refs:mbf_features (Results 1 – 25 of 27) sorted by relevance

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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c152 mbf_features ? WEAPONBOTTOM+FRACUNIT*2 : WEAPONBOTTOM; in P_BringUpWeapon()
536 if (!mbf_features || in A_Punch()
575 if (!mbf_features || in A_Saw()
662 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope()
827 if (!mbf_features || in A_BFGSpray()
H A Dp_user.c84 if (!mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) in P_Bob()
117 if (mbf_features) in P_CalcHeight()
273 if ((!demo_compatibility && !mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) || in P_MovePlayer()
H A Dp_inter.c936 if (mbf_features) in P_DamageMobj()
962 if (mbf_features) in P_DamageMobj()
987 !mbf_features)) in P_DamageMobj()
997 (!mbf_features ? in P_DamageMobj()
H A Ddoomstat.h77 #define mbf_features (compatibility_level>=mbf_compatibility) macro
H A Dp_mobj.c228 mbf_features && in P_XYMovement()
871 if (!mbf_features) in P_SpawnMobj()
1408 mbf_features) in P_SpawnMapThing()
1514 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn()
1585 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
H A Dp_map.c177 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction()
185 mbf_features))) in P_GetFriction()
206 if (!mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) in P_GetMoveFactor()
781 mbf_features; /* not under old demos */ in P_CheckPosition()
880 …|| (!prboom_comp[PC_NO_DROPOFF].state && mbf_features && compatibility_level <= prboom_2_compatibi… in P_TryMove()
889 if (!monkeys || !mbf_features ? in P_TryMove()
1163 if (mbf_features || prboom_comp[PC_PRBOOM_FRICTION].state) in P_HitSlideLine()
H A Dp_enemy.c413 if (!mbf_features) in P_Move()
423 (!felldown || !mbf_features)) in P_Move()
657 if (mbf_features) { in P_NewChaseDir()
826 stopc = !mbf_features && in P_LookForPlayers()
843 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers()
900 if (!mbf_features) in P_LookForMonsters()
1198 if (!mbf_features) in A_Chase()
1721 if (mbf_features) in A_VileChase()
H A Dg_game.c762 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel()
2308 if (!mbf_features) { in G_Compatibility()
2406 if (mbf_features) in G_ReloadDefaults()
2883 if (mbf_features) in G_ReadOptions()
2939 if (mbf_features) { in G_BeginRecording()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c135 mbf_features ? WEAPONBOTTOM+FRACUNIT*2 : WEAPONBOTTOM; in P_BringUpWeapon()
500 if (!mbf_features || in A_Punch()
533 if (!mbf_features || in A_Saw()
613 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope()
764 if (!mbf_features || in A_BFGSpray()
H A Dp_user.c86 if (!mbf_features) in P_Bob()
117 player->bob = !mbf_features ? in P_CalcHeight()
215 …if ((!demo_compatibility && !mbf_features) || (cmd->forwardmove | cmd->sidemove)) // killough 10/98 in P_MovePlayer()
H A Dp_inter.c843 if (mbf_features) in P_DamageMobj()
869 if (mbf_features) in P_DamageMobj()
885 !mbf_features)) in P_DamageMobj()
895 (!mbf_features ? in P_DamageMobj()
H A Ddoomstat.h74 #define mbf_features (compatibility_level>=mbf_compatibility) macro
H A Dp_map.c157 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction()
165 mbf_features))) in P_GetFriction()
186 if (!mbf_features) in P_GetMoveFactor()
727 mbf_features; /* not under old demos */ in P_CheckPosition()
819 || (mbf_features && compatibility_level <= prboom_2_compatibility)) in P_TryMove()
828 if (!monkeys || !mbf_features ? in P_TryMove()
1102 if (mbf_features) in P_HitSlideLine()
H A Dp_mobj.c224 mbf_features && in P_XYMovement()
827 if (!mbf_features) in P_SpawnMobj()
1331 mbf_features) in P_SpawnMapThing()
1424 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn()
1495 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
H A Dp_enemy.c408 if (!mbf_features) in P_Move()
418 (!felldown || !mbf_features)) in P_Move()
650 if (mbf_features) { in P_NewChaseDir()
819 stopc = !mbf_features && in P_LookForPlayers()
836 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers()
893 if (!mbf_features) in P_LookForMonsters()
1184 if (!mbf_features) in A_Chase()
1698 if (mbf_features) in A_VileChase()
H A Dg_game.c590 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel()
1978 if (!mbf_features) { in G_Compatibility()
2076 if (mbf_features) in G_ReloadDefaults()
2448 if (mbf_features) in G_ReadOptions()
2504 if (mbf_features) { in G_BeginRecording()
2824 if (mbf_features) in G_ReadDemoHeader()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_inter.c857 if (mbf_features) in P_DamageMobj()
883 if (mbf_features) in P_DamageMobj()
899 !mbf_features)) in P_DamageMobj()
909 (!mbf_features ? in P_DamageMobj()
H A Ddoomstat.h72 #define mbf_features (compatibility_level>=mbf_compatibility) macro
H A Dp_user.c112 if (!mbf_features) in P_Bob()
143 fixed_t x = mbf_features ? player->momx : player->mo->momx; in P_CalcHeight()
144 fixed_t y = mbf_features ? player->momy : player->mo->momy; in P_CalcHeight()
405 …if ((!demo_compatibility && !mbf_features) || (cmd->forwardmove | cmd->sidemove)) // killough 10/98 in P_MovePlayer()
H A Dp_mobj.c225 mbf_features && in P_XYMovement()
834 if (!mbf_features) in P_SpawnMobj()
1319 mbf_features) in P_SpawnMapThing()
1412 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn()
1483 uint64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
H A Dp_map.c157 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction()
165 mbf_features))) in P_GetFriction()
186 if (!mbf_features) in P_GetMoveFactor()
727 mbf_features; /* not under old demos */ in P_CheckPosition()
819 || (mbf_features && compatibility_level <= prboom_2_compatibility)) in P_TryMove()
828 if (!monkeys || !mbf_features ? in P_TryMove()
1102 if (mbf_features) in P_HitSlideLine()
H A Dp_enemy.c399 if (!mbf_features) in P_Move()
409 (!felldown || !mbf_features)) in P_Move()
629 if (mbf_features) { in P_NewChaseDir()
798 stopc = !mbf_features && in P_LookForPlayers()
815 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers()
872 if (!mbf_features) in P_LookForMonsters()
1165 if (!mbf_features) in A_Chase()
1681 if (mbf_features) in A_VileChase()
H A Dg_game.c590 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel()
2132 if (!mbf_features) { in G_Compatibility()
2216 if (mbf_features) in G_ReloadDefaults()
2569 if (mbf_features) in G_ReadOptions()
2832 if (mbf_features) in G_ReadDemoHeader()
H A Dp_pspr.c154 if (mbf_features) in P_BringUpWeapon()
657 if (!mbf_features || in A_Punch()
692 if (!mbf_features || in A_Saw()
787 uint64_t mask = mbf_features ? MF_FRIEND : 0; in A_FireOldBFG()
842 uint64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope()
2632 if (!mbf_features || in A_BFGSpray()
H A Dp_spec.c3036 if (mbf_features) in P_SpawnFriction()
3059 if (!demo_compatibility && !mbf_features) in P_SpawnFriction()
3158 if (!mbf_features ? in PIT_PushThing()
3180 if (speed > 0 && mbf_features) in PIT_PushThing()

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