/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.c | 152 mbf_features ? WEAPONBOTTOM+FRACUNIT*2 : WEAPONBOTTOM; in P_BringUpWeapon() 536 if (!mbf_features || in A_Punch() 575 if (!mbf_features || in A_Saw() 662 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope() 827 if (!mbf_features || in A_BFGSpray()
|
H A D | p_user.c | 84 if (!mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) in P_Bob() 117 if (mbf_features) in P_CalcHeight() 273 if ((!demo_compatibility && !mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) || in P_MovePlayer()
|
H A D | p_inter.c | 936 if (mbf_features) in P_DamageMobj() 962 if (mbf_features) in P_DamageMobj() 987 !mbf_features)) in P_DamageMobj() 997 (!mbf_features ? in P_DamageMobj()
|
H A D | doomstat.h | 77 #define mbf_features (compatibility_level>=mbf_compatibility) macro
|
H A D | p_mobj.c | 228 mbf_features && in P_XYMovement() 871 if (!mbf_features) in P_SpawnMobj() 1408 mbf_features) in P_SpawnMapThing() 1514 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn() 1585 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
|
H A D | p_map.c | 177 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction() 185 mbf_features))) in P_GetFriction() 206 if (!mbf_features && !prboom_comp[PC_PRBOOM_FRICTION].state) in P_GetMoveFactor() 781 mbf_features; /* not under old demos */ in P_CheckPosition() 880 …|| (!prboom_comp[PC_NO_DROPOFF].state && mbf_features && compatibility_level <= prboom_2_compatibi… in P_TryMove() 889 if (!monkeys || !mbf_features ? in P_TryMove() 1163 if (mbf_features || prboom_comp[PC_PRBOOM_FRICTION].state) in P_HitSlideLine()
|
H A D | p_enemy.c | 413 if (!mbf_features) in P_Move() 423 (!felldown || !mbf_features)) in P_Move() 657 if (mbf_features) { in P_NewChaseDir() 826 stopc = !mbf_features && in P_LookForPlayers() 843 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers() 900 if (!mbf_features) in P_LookForMonsters() 1198 if (!mbf_features) in A_Chase() 1721 if (mbf_features) in A_VileChase()
|
H A D | g_game.c | 762 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel() 2308 if (!mbf_features) { in G_Compatibility() 2406 if (mbf_features) in G_ReloadDefaults() 2883 if (mbf_features) in G_ReadOptions() 2939 if (mbf_features) { in G_BeginRecording()
|
/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.c | 135 mbf_features ? WEAPONBOTTOM+FRACUNIT*2 : WEAPONBOTTOM; in P_BringUpWeapon() 500 if (!mbf_features || in A_Punch() 533 if (!mbf_features || in A_Saw() 613 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope() 764 if (!mbf_features || in A_BFGSpray()
|
H A D | p_user.c | 86 if (!mbf_features) in P_Bob() 117 player->bob = !mbf_features ? in P_CalcHeight() 215 …if ((!demo_compatibility && !mbf_features) || (cmd->forwardmove | cmd->sidemove)) // killough 10/98 in P_MovePlayer()
|
H A D | p_inter.c | 843 if (mbf_features) in P_DamageMobj() 869 if (mbf_features) in P_DamageMobj() 885 !mbf_features)) in P_DamageMobj() 895 (!mbf_features ? in P_DamageMobj()
|
H A D | doomstat.h | 74 #define mbf_features (compatibility_level>=mbf_compatibility) macro
|
H A D | p_map.c | 157 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction() 165 mbf_features))) in P_GetFriction() 186 if (!mbf_features) in P_GetMoveFactor() 727 mbf_features; /* not under old demos */ in P_CheckPosition() 819 || (mbf_features && compatibility_level <= prboom_2_compatibility)) in P_TryMove() 828 if (!monkeys || !mbf_features ? in P_TryMove() 1102 if (mbf_features) in P_HitSlideLine()
|
H A D | p_mobj.c | 224 mbf_features && in P_XYMovement() 827 if (!mbf_features) in P_SpawnMobj() 1331 mbf_features) in P_SpawnMapThing() 1424 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn() 1495 uint_64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
|
H A D | p_enemy.c | 408 if (!mbf_features) in P_Move() 418 (!felldown || !mbf_features)) in P_Move() 650 if (mbf_features) { in P_NewChaseDir() 819 stopc = !mbf_features && in P_LookForPlayers() 836 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers() 893 if (!mbf_features) in P_LookForMonsters() 1184 if (!mbf_features) in A_Chase() 1698 if (mbf_features) in A_VileChase()
|
H A D | g_game.c | 590 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel() 1978 if (!mbf_features) { in G_Compatibility() 2076 if (mbf_features) in G_ReloadDefaults() 2448 if (mbf_features) in G_ReadOptions() 2504 if (mbf_features) { in G_BeginRecording() 2824 if (mbf_features) in G_ReadDemoHeader()
|
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_inter.c | 857 if (mbf_features) in P_DamageMobj() 883 if (mbf_features) in P_DamageMobj() 899 !mbf_features)) in P_DamageMobj() 909 (!mbf_features ? in P_DamageMobj()
|
H A D | doomstat.h | 72 #define mbf_features (compatibility_level>=mbf_compatibility) macro
|
H A D | p_user.c | 112 if (!mbf_features) in P_Bob() 143 fixed_t x = mbf_features ? player->momx : player->mo->momx; in P_CalcHeight() 144 fixed_t y = mbf_features ? player->momy : player->mo->momy; in P_CalcHeight() 405 …if ((!demo_compatibility && !mbf_features) || (cmd->forwardmove | cmd->sidemove)) // killough 10/98 in P_MovePlayer()
|
H A D | p_mobj.c | 225 mbf_features && in P_XYMovement() 834 if (!mbf_features) in P_SpawnMobj() 1319 mbf_features) in P_SpawnMapThing() 1412 if (!(th->flags & MF_MISSILE) && mbf_features) in P_CheckMissileSpawn() 1483 uint64_t mask = mbf_features ? MF_FRIEND : 0; in P_SpawnPlayerMissile()
|
H A D | p_map.c | 157 && (mbf_features || (mo->player && !compatibility)) && in P_GetFriction() 165 mbf_features))) in P_GetFriction() 186 if (!mbf_features) in P_GetMoveFactor() 727 mbf_features; /* not under old demos */ in P_CheckPosition() 819 || (mbf_features && compatibility_level <= prboom_2_compatibility)) in P_TryMove() 828 if (!monkeys || !mbf_features ? in P_TryMove() 1102 if (mbf_features) in P_HitSlideLine()
|
H A D | p_enemy.c | 399 if (!mbf_features) in P_Move() 409 (!felldown || !mbf_features)) in P_Move() 629 if (mbf_features) { in P_NewChaseDir() 798 stopc = !mbf_features && in P_LookForPlayers() 815 if (!mbf_features && !demo_compatibility && monsters_remember) in P_LookForPlayers() 872 if (!mbf_features) in P_LookForMonsters() 1165 if (!mbf_features) in A_Chase() 1681 if (mbf_features) in A_VileChase()
|
H A D | g_game.c | 590 if (!demo_compatibility && !mbf_features) // killough 9/29/98 in G_DoLoadLevel() 2132 if (!mbf_features) { in G_Compatibility() 2216 if (mbf_features) in G_ReloadDefaults() 2569 if (mbf_features) in G_ReadOptions() 2832 if (mbf_features) in G_ReadDemoHeader()
|
H A D | p_pspr.c | 154 if (mbf_features) in P_BringUpWeapon() 657 if (!mbf_features || in A_Punch() 692 if (!mbf_features || in A_Saw() 787 uint64_t mask = mbf_features ? MF_FRIEND : 0; in A_FireOldBFG() 842 uint64_t mask = mbf_features ? MF_FRIEND : 0; in P_BulletSlope() 2632 if (!mbf_features || in A_BFGSpray()
|
H A D | p_spec.c | 3036 if (mbf_features) in P_SpawnFriction() 3059 if (!demo_compatibility && !mbf_features) in P_SpawnFriction() 3158 if (!mbf_features ? in PIT_PushThing() 3180 if (speed > 0 && mbf_features) in PIT_PushThing()
|