/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | fn_routines.cpp | 32 mcodeFunctionReturnCodes fn_test(int32 &, int32 *); 37 mcodeFunctionReturnCodes fn_set_xyz(int32 &, int32 *); 41 mcodeFunctionReturnCodes fn_set_pan(int32 &, int32 *); 44 mcodeFunctionReturnCodes fn_player(int32 &, int32 *); 45 mcodeFunctionReturnCodes fn_pause(int32 &, int32 *); 65 mcodeFunctionReturnCodes fn_can_see(int32 &, int32 *); 79 mcodeFunctionReturnCodes fn_speak(int32 &, int32 *); 92 mcodeFunctionReturnCodes fn_drop(int32 &, int32 *); 114 mcodeFunctionReturnCodes fn_near(int32 &, int32 *); 173 mcodeFunctionReturnCodes fn_chi(int32 &, int32 *); [all …]
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H A D | session.h | 262 mcodeFunctionReturnCodes fn_test(int32 &, int32 *); 266 mcodeFunctionReturnCodes fn_set_xyz(int32 &, int32 *); 267 mcodeFunctionReturnCodes fn_set_pan(int32 &, int32 *); 273 mcodeFunctionReturnCodes fn_pause(int32 &, int32 *); 315 mcodeFunctionReturnCodes fn_speak(int32 &, int32 *); 323 mcodeFunctionReturnCodes fn_drop(int32 &, int32 *); 344 mcodeFunctionReturnCodes fn_near(int32 &, int32 *); 370 mcodeFunctionReturnCodes fn_player(int32 &, int32 *); 404 mcodeFunctionReturnCodes fn_chi(int32 &, int32 *); 430 mcodeFunctionReturnCodes fn_gosub(int32 &, int32 *); [all …]
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H A D | fn_event_functions.cpp | 186 mcodeFunctionReturnCodes _game_session::fn_post_event(int32 &, int32 *params) { in fn_post_event() 218 mcodeFunctionReturnCodes _game_session::fn_clear_all_events(int32 &, int32 *) { in fn_clear_all_events() 325 mcodeFunctionReturnCodes _game_session::fn_suspend_events(int32 &, int32 *) { in fn_suspend_events() 336 mcodeFunctionReturnCodes _game_session::fn_unsuspend_events(int32 &, int32 *) { in fn_unsuspend_events() 451 mcodeFunctionReturnCodes _game_session::fn_can_see(int32 &result, int32 *params) { in fn_can_see() 563 mcodeFunctionReturnCodes _game_session::fn_line_of_sight_suspend(int32 &, int32 *) { in fn_line_of_sight_suspend() 596 mcodeFunctionReturnCodes _game_session::fn_can_see_in_dark(int32 &, int32 *params) { in fn_can_see_in_dark() 650 mcodeFunctionReturnCodes _game_session::fn_sound_new_entry(int32 &, int32 *params) { in fn_sound_new_entry() 676 mcodeFunctionReturnCodes _game_session::fn_sound_suspend(int32 &, int32 *) { in fn_sound_suspend() 687 mcodeFunctionReturnCodes _game_session::fn_sound_unsuspend(int32 &, int32 *) { in fn_sound_unsuspend() [all …]
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H A D | fn_remora_functions.cpp | 129 mcodeFunctionReturnCodes _game_session::fn_remora_update_player(int32 &, int32 *) { in fn_remora_update_player() 153 mcodeFunctionReturnCodes _game_session::fn_remora_is_active(int32 &result, int32 *) { in fn_remora_is_active() 161 mcodeFunctionReturnCodes _game_session::fn_remora_get_mode(int32 &result, int32 *) { in fn_remora_get_mode() 172 mcodeFunctionReturnCodes _game_session::fn_remora_set_mode(int32 &, int32 *params) { in fn_remora_set_mode() 180 mcodeFunctionReturnCodes _game_session::fn_remora_picture(int32 &, int32 *params) { in fn_remora_picture() 198 mcodeFunctionReturnCodes _game_session::fn_remora_clear_screen(int32 &, int32 *) { in fn_remora_clear_screen() 206 mcodeFunctionReturnCodes _game_session::fn_remora_add_icon(int32 &, int32 *params) { in fn_remora_add_icon() 240 mcodeFunctionReturnCodes _game_session::fn_remora_choose(int32 &, int32 *) { in fn_remora_choose() 357 mcodeFunctionReturnCodes _game_session::fn_remora_blank_line(int32 &, int32 *) { in fn_remora_blank_line() 492 mcodeFunctionReturnCodes _game_session::fn_remora_default_logic(int32 &, int32 *) { in fn_remora_default_logic() [all …]
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H A D | fn_icon_functions.cpp | 73 mcodeFunctionReturnCodes _game_session::fn_is_carrying(int32 &result, int32 *params) { in fn_is_carrying() 93 mcodeFunctionReturnCodes _game_session::fn_item_held(int32 &result, int32 *) { in fn_item_held() 101 mcodeFunctionReturnCodes _game_session::fn_is_holding(int32 &result, int32 *params) { in fn_is_holding() 111 mcodeFunctionReturnCodes _game_session::fn_drop(int32 &, int32 *) { in fn_drop() 119 mcodeFunctionReturnCodes _game_session::fn_add_inventory_item(int32 &, int32 *params) { in fn_add_inventory_item() 145 mcodeFunctionReturnCodes _game_session::fn_add_medipacks(int32 &result, int32 *params) { in fn_add_medipacks() 170 mcodeFunctionReturnCodes _game_session::fn_use_medipacks(int32 &, int32 *params) { in fn_use_medipacks() 211 mcodeFunctionReturnCodes _game_session::fn_use_ammo_clips(int32 &, int32 *params) { in fn_use_ammo_clips() 247 mcodeFunctionReturnCodes _game_session::fn_reset_icon_list(int32 &, int32 *params) { in fn_reset_icon_list() 257 mcodeFunctionReturnCodes _game_session::fn_destroy_icon_list(int32 &, int32 *params) { in fn_destroy_icon_list() [all …]
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H A D | function.cpp | 311 mcodeFunctionReturnCodes _game_session::fn_rig_test(int32 &, int32 *) { in fn_rig_test() 336 mcodeFunctionReturnCodes _game_session::fn_create_mega(int32 &, int32 *) { in fn_create_mega() 455 mcodeFunctionReturnCodes _game_session::fn_set_xyz(int32 &, int32 *) { in fn_set_xyz() 463 mcodeFunctionReturnCodes fn_set_pan(int32 &result, int32 *params) { in fn_set_pan() 468 mcodeFunctionReturnCodes _game_session::fn_set_pan(int32 &, int32 *) { in fn_set_pan() 942 mcodeFunctionReturnCodes _game_session::fn_reset_player(int32 &, int32 *) { in fn_reset_player() 2639 mcodeFunctionReturnCodes _game_session::fn_no_logic(int32 &, int32 *) { in fn_no_logic() 3096 mcodeFunctionReturnCodes _game_session::fn_pop_coords(int32 &, int32 *) { in fn_pop_coords() 3118 mcodeFunctionReturnCodes _game_session::fn_shadows_on(int32 &, int32 *) { in fn_shadows_on() 3289 mcodeFunctionReturnCodes _game_session::fn_unlock_y(int32 &, int32 *) { in fn_unlock_y() [all …]
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H A D | fn_sound.cpp | 59 mcodeFunctionReturnCodes _game_session::fn_set_sfx(int32 &, int32 *params) { in fn_set_sfx() 92 mcodeFunctionReturnCodes _game_session::fn_play_sfx(int32 &, int32 *params) { in fn_play_sfx() 101 mcodeFunctionReturnCodes _game_session::fn_play_sfx_xyz(int32 &, int32 *params) { in fn_play_sfx_xyz() 119 mcodeFunctionReturnCodes _game_session::fn_play_sfx_time(int32 &, int32 *params) { in fn_play_sfx_time() 157 mcodeFunctionReturnCodes _game_session::fn_stop_sfx(int32 &, int32 *params) { in fn_stop_sfx() 187 mcodeFunctionReturnCodes fn_play_common_xa_music(int32 &, int32 * /*params*/) { in fn_play_common_xa_music() 192 mcodeFunctionReturnCodes fn_play_common_vag_music(int32 &, int32 * /*params*/) { in fn_play_common_vag_music() 197 mcodeFunctionReturnCodes fn_play_mission_xa_music(int32 &, int32 * /*params*/) { in fn_play_mission_xa_music() 202 mcodeFunctionReturnCodes fn_play_mission_vag_music(int32 &, int32 * /*params*/) { in fn_play_mission_vag_music() 207 mcodeFunctionReturnCodes fn_play_common_fx(int32 &, int32 * /*params*/) { in fn_play_common_fx() [all …]
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H A D | fn_sting_pc.cpp | 40 mcodeFunctionReturnCodes fn_play_sting(int32 &result, int32 *params) { return (MS->fn_play_sting(re… in fn_play_sting() 42 mcodeFunctionReturnCodes fn_stop_sting(int32 &result, int32 *params) { return (MS->fn_stop_sting(re… in fn_stop_sting() 52 mcodeFunctionReturnCodes speak_end_music(int32 &result, int32 *params) { return (MS->speak_end_musi… in speak_end_music() 124 mcodeFunctionReturnCodes _game_session::fn_play_sting(int32 &, int32 *params) { in fn_play_sting() 138 mcodeFunctionReturnCodes _game_session::fn_preload_sting(int32 &, int32 *params) { in fn_preload_sting() 152 mcodeFunctionReturnCodes _game_session::fn_stop_sting(int32 &, int32 *) { in fn_stop_sting() 168 mcodeFunctionReturnCodes _game_session::speak_allocate_music(int32 &, int32 *params) { in speak_allocate_music() 184 mcodeFunctionReturnCodes _game_session::speak_preload_music(int32 &, int32 *params) { in speak_preload_music() 198 mcodeFunctionReturnCodes _game_session::speak_play_music(int32 &, int32 *params) { in speak_play_music() 212 mcodeFunctionReturnCodes _game_session::speak_stop_music(int32 &, int32 *) { in speak_stop_music() [all …]
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H A D | logic.cpp | 102 mcodeFunctionReturnCodes _game_session::fn_deactivate_sparkle(int32 &, int32 *) { in fn_deactivate_sparkle() 297 mcodeFunctionReturnCodes _game_session::fn_get_weapon(int32 &result, int32 *) { in fn_get_weapon() 438 mcodeFunctionReturnCodes fn_context_chosen_logic(int32 &result, int32 *params) { in fn_context_chosen_logic() 467 mcodeFunctionReturnCodes _game_session::fn_kill_me(int32 &, int32 *) { in fn_kill_me() 585 mcodeFunctionReturnCodes fn_shut_down_object(int32 &result, int32 *params) { in fn_shut_down_object() 598 mcodeFunctionReturnCodes fn_pause(int32 &result, int32 *params) { in fn_pause() 603 mcodeFunctionReturnCodes _game_session::fn_pause(int32 &, int32 *params) { in fn_pause() 624 mcodeFunctionReturnCodes fn_missing_routine(int32 &, int32 *) { in fn_missing_routine() 662 mcodeFunctionReturnCodes _game_session::fn_restart_object(int32 &, int32 *) { in fn_restart_object() 684 mcodeFunctionReturnCodes _game_session::fn_new_script(int32 &, int32 *params) { in fn_new_script() [all …]
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H A D | speech.cpp | 172 mcodeFunctionReturnCodes _game_session::fn_add_talker(int32 &, int32 *params) { in fn_add_talker() 216 mcodeFunctionReturnCodes _game_session::fn_issue_speech_request(int32 &, int32 *) { in fn_issue_speech_request() 323 mcodeFunctionReturnCodes _game_session::fn_kill_conversations(int32 &, int32 *) { in fn_kill_conversations() 333 mcodeFunctionReturnCodes _game_session::fn_converse(int32 &, int32 *) { in fn_converse() 340 mcodeFunctionReturnCodes ret; in fn_converse() 503 mcodeFunctionReturnCodes _game_session::fn_speak(int32 &, int32 *params) { in fn_speak() 659 mcodeFunctionReturnCodes _game_session::fn_speech_colour(int32 &, int32 *params) { in fn_speech_colour() 1057 mcodeFunctionReturnCodes _game_session::speak_new_menu(int32 &, int32 *) { in speak_new_menu() 1074 mcodeFunctionReturnCodes _game_session::speak_close_menu(int32 &, int32 *) { in speak_close_menu() 1107 mcodeFunctionReturnCodes _game_session::speak_user_chooser(int32 &, int32 *) { in speak_user_chooser() [all …]
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H A D | fn_fx.cpp | 39 mcodeFunctionReturnCodes fx_widescreen(int32 &, int32 *params) { in fx_widescreen() 56 mcodeFunctionReturnCodes _simple_fx(int32 mode, int32 toFrom, int32 fr, int32 fg, int32 fb, int32 r… in _simple_fx() 65 mcodeFunctionReturnCodes fx_brighten_to(int32 &, int32 *p) { return _simple_fx(0, 1, 0, 0, 0, p[0],… in fx_brighten_to() 67 mcodeFunctionReturnCodes fx_brighten_from(int32 &, int32 *p) { return _simple_fx(0, 0, 0, 0, 0, p[0… in fx_brighten_from() 69 mcodeFunctionReturnCodes fx_darken_to(int32 &, int32 *p) { return _simple_fx(1, 1, 0, 0, 0, p[0], p… in fx_darken_to() 71 mcodeFunctionReturnCodes fx_darken_from(int32 &, int32 *p) { return _simple_fx(1, 0, 0, 0, 0, p[0],… in fx_darken_from() 73 mcodeFunctionReturnCodes fx_fade_to(int32 &, int32 *p) { return _simple_fx(2, 1, 0, 0, 0, p[0], p[1… in fx_fade_to() 75 mcodeFunctionReturnCodes fx_fade_from(int32 &, int32 *p) { return _simple_fx(2, 0, 0, 0, 0, p[0], p… in fx_fade_from() 78 mcodeFunctionReturnCodes fx_blend(int32 &, int32 *p) { return _simple_fx(3, 1, p[0], p[1], p[2], p[… in fx_blend()
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H A D | fn_interact.cpp | 78 mcodeFunctionReturnCodes _game_session::fn_set_interacting(int32 &, int32 *params) { in fn_set_interacting() 97 mcodeFunctionReturnCodes _game_session::fn_clear_interacting(int32 &, int32 *) { in fn_clear_interacting() 122 mcodeFunctionReturnCodes _game_session::fn_route_to_custom_prop_interact(int32 &result, int32 *para… in fn_route_to_custom_prop_interact() 143 mcodeFunctionReturnCodes _game_session::fn_sony_door_interact(int32 &result, int32 *params) { in fn_sony_door_interact() 219 mcodeFunctionReturnCodes _game_session::fn_custom_prop_interact(int32 &result, int32 *params) { in fn_custom_prop_interact() 224 mcodeFunctionReturnCodes _game_session::fn_generic_prop_interact(int32 &result, int32 *params) { in fn_generic_prop_interact() 503 mcodeFunctionReturnCodes _game_session::fn_is_there_interact_object(int32 &result, int32 *) { in fn_is_there_interact_object() 511 mcodeFunctionReturnCodes _game_session::fn_get_interact_object_id(int32 &result, int32 *) { in fn_get_interact_object_id() 519 mcodeFunctionReturnCodes _game_session::fn_is_object_interact_object(int32 &result, int32 *params) { in fn_is_object_interact_object() 536 mcodeFunctionReturnCodes _game_session::fn_unregister_for_auto_interaction(int32 &, int32 *) { in fn_unregister_for_auto_interaction() [all …]
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H A D | chi.cpp | 69 mcodeFunctionReturnCodes _game_session::fn_simple_chi(int32 &, int32 *) { in fn_simple_chi() 77 mcodeFunctionReturnCodes _game_session::fn_start_chi_following(int32 &, int32 *) { in fn_start_chi_following() 97 mcodeFunctionReturnCodes _game_session::fn_stop_chi_following(int32 &, int32 *) { in fn_stop_chi_following() 148 mcodeFunctionReturnCodes _game_session::fn_send_chi_to_this_object(int32 &, int32 *) { in fn_send_chi_to_this_object() 163 mcodeFunctionReturnCodes _game_session::fn_fetch_chi_mode(int32 &result, int32 *) { in fn_fetch_chi_mode() 176 mcodeFunctionReturnCodes _game_session::fn_chi_heard_gunshot(int32 &, int32 *) { in fn_chi_heard_gunshot() 187 mcodeFunctionReturnCodes _game_session::fn_calibrate_chi(int32 &, int32 *params) { in fn_calibrate_chi() 244 mcodeFunctionReturnCodes _game_session::fn_chi(int32 &, int32 *) { in fn_chi() 774 mcodeFunctionReturnCodes _game_session::fn_check_for_chi(int32 &result, int32 *) { in fn_check_for_chi() 807 mcodeFunctionReturnCodes _game_session::fn_wait_for_chi(int32 &, int32 *) { in fn_wait_for_chi() [all …]
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H A D | fn_animation.cpp | 100 mcodeFunctionReturnCodes _game_session::fn_face_camera(int32 &, int32 *params) { in fn_face_camera() 172 mcodeFunctionReturnCodes _game_session::fn_set_feet_to_pan(int32 &, int32 *) { in fn_set_feet_to_pan() 182 mcodeFunctionReturnCodes _game_session::fn_face_coord(int32 &, int32 *params) { in fn_face_coord() 216 mcodeFunctionReturnCodes _game_session::fn_face_nicos_pan(int32 &, int32 *params) { in fn_face_nicos_pan() 284 mcodeFunctionReturnCodes _game_session::fn_face_object(int32 &, int32 *params) { in fn_face_object() 332 mcodeFunctionReturnCodes _game_session::fn_fast_face_object(int32 &, int32 *params) { in fn_fast_face_object() 380 mcodeFunctionReturnCodes _game_session::fn_fast_face_coord(int32 &, int32 *params) { in fn_fast_face_coord() 1253 mcodeFunctionReturnCodes _game_session::fn_apply_bullet(int32 &, int32 *) { in fn_apply_bullet() 1269 mcodeFunctionReturnCodes _game_session::fn_sync_with_mega(int32 &, int32 *params) { in fn_sync_with_mega() 1457 mcodeFunctionReturnCodes _game_session::fn_apply_anim_y(int32 &, int32 *params) { in fn_apply_anim_y() [all …]
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H A D | animation.cpp | 43 mcodeFunctionReturnCodes fn_prop_animate(int32 &result, int32 *params) { return (MS->fn_prop_animat… in fn_prop_animate() 45 mcodeFunctionReturnCodes fn_prop_set_to_last_frame(int32 &result, int32 *params) { return (MS->fn_p… in fn_prop_set_to_last_frame() 47 mcodeFunctionReturnCodes fn_prop_set_to_first_frame(int32 &result, int32 *params) { return (MS->fn_… in fn_prop_set_to_first_frame() 49 mcodeFunctionReturnCodes fn_test_prop_anim(int32 &result, int32 *params) { return (MS->fn_test_prop… in fn_test_prop_anim() 51 mcodeFunctionReturnCodes fn_inherit_prop_anim_height(int32 &result, int32 *params) { return (MS->fn… in fn_inherit_prop_anim_height() 55 mcodeFunctionReturnCodes _game_session::fn_prop_animate(int32 &, int32 *params) { in fn_prop_animate() 130 mcodeFunctionReturnCodes _game_session::fn_prop_set_to_last_frame(int32 &, int32 *params) { in fn_prop_set_to_last_frame() 161 mcodeFunctionReturnCodes _game_session::fn_prop_set_to_first_frame(int32 &, int32 *params) { in fn_prop_set_to_first_frame() 191 mcodeFunctionReturnCodes _game_session::fn_test_prop_anim(int32 &result, int32 *params) { in fn_test_prop_anim() 259 mcodeFunctionReturnCodes _game_session::fn_inherit_prop_anim_height_id(int32 &, int32 *params) { in fn_inherit_prop_anim_height_id() [all …]
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H A D | footstep.cpp | 43 mcodeFunctionReturnCodes fn_set_default_footstep_sfx(int32 &result, int32 *params) { return (MS->fn… in fn_set_default_footstep_sfx() 45 mcodeFunctionReturnCodes fn_set_floor_footstep_sfx(int32 &result, int32 *params) { return (MS->fn_s… in fn_set_floor_footstep_sfx() 47 mcodeFunctionReturnCodes fn_set_footstep_weight(int32 &result, int32 *params) { return (MS->fn_set_… in fn_set_footstep_weight() 49 mcodeFunctionReturnCodes fn_set_special_footstep(int32 &result, int32 *params) { return (MS->fn_set… in fn_set_special_footstep() 53 mcodeFunctionReturnCodes _game_session::fn_set_default_footstep_sfx(int32 &, int32 *params) { in fn_set_default_footstep_sfx() 63 mcodeFunctionReturnCodes _game_session::fn_set_floor_footstep_sfx(int32 &, int32 *params) { in fn_set_floor_footstep_sfx() 85 mcodeFunctionReturnCodes _game_session::fn_set_footstep_weight(int32 &, int32 *params) { in fn_set_footstep_weight() 105 mcodeFunctionReturnCodes _game_session::fn_set_special_footstep(int32 &, int32 *params) { in fn_set_special_footstep()
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H A D | custom_logics.cpp | 43 mcodeFunctionReturnCodes fn_set_custom_simple_animator(int32 &result, int32 *params) { return (MS->… in fn_set_custom_simple_animator() 45 mcodeFunctionReturnCodes fn_set_custom_button_operated_door(int32 &result, int32 *params) { return … in fn_set_custom_button_operated_door() 47 mcodeFunctionReturnCodes fn_set_custom_auto_door(int32 &result, int32 *params) { return (MS->fn_set… in fn_set_custom_auto_door() 49 mcodeFunctionReturnCodes fn_set_cad_lock_status(int32 &result, int32 *params) { return (MS->fn_set_… in fn_set_cad_lock_status() 51 mcodeFunctionReturnCodes fn_get_cad_state_flag(int32 &result, int32 *params) { return (MS->fn_get_c… in fn_get_cad_state_flag() 53 mcodeFunctionReturnCodes _game_session::fn_set_custom_simple_animator(int32 &, int32 *) { in fn_set_custom_simple_animator() 108 mcodeFunctionReturnCodes _game_session::fn_set_custom_button_operated_door(int32 &, int32 *params) { in fn_set_custom_button_operated_door() 282 mcodeFunctionReturnCodes _game_session::fn_set_custom_auto_door(int32 &, int32 *params) { in fn_set_custom_auto_door() 411 mcodeFunctionReturnCodes _game_session::fn_set_cad_lock_status(int32 &, int32 *params) { in fn_set_cad_lock_status() 426 mcodeFunctionReturnCodes _game_session::fn_get_cad_state_flag(int32 &result, int32 *params) { in fn_get_cad_state_flag()
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H A D | mega_interaction.cpp | 47 mcodeFunctionReturnCodes fn_mega_interacts(int32 &result, int32 *params) { return (MS->fn_mega_inte… in fn_mega_interacts() 49 mcodeFunctionReturnCodes fn_mega_generic_interact(int32 &result, int32 *params) { return (MS->fn_me… in fn_mega_generic_interact() 51 mcodeFunctionReturnCodes fn_interact_with_id(int32 &result, int32 *params) { return (MS->fn_interac… in fn_interact_with_id() 53 mcodeFunctionReturnCodes _game_session::fn_interact_with_id(int32 &, int32 *params) { in fn_interact_with_id() 108 mcodeFunctionReturnCodes _game_session::fn_mega_interacts(int32 &, int32 *params) { in fn_mega_interacts() 166 mcodeFunctionReturnCodes _game_session::fn_mega_generic_interact(int32 &, int32 *params) { in fn_mega_generic_interact()
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H A D | route_manager.cpp | 46 mcodeFunctionReturnCodes fn_route_to_marker(int32 &result, int32 *params) { in fn_route_to_marker() 50 mcodeFunctionReturnCodes fn_route_to_nico(int32 &result, int32 *params) { in fn_route_to_nico() 54 mcodeFunctionReturnCodes fn_tiny_route(int32 &result, int32 *params) { in fn_tiny_route() 58 mcodeFunctionReturnCodes fn_sharp_route(int32 &result, int32 *params) { in fn_sharp_route() 62 mcodeFunctionReturnCodes fn_route_to_near_mega(int32 &result, int32 *params) { in fn_route_to_near_mega() 66 mcodeFunctionReturnCodes fn_interact_near_mega(int32 &result, int32 *params) { in fn_interact_near_mega() 70 mcodeFunctionReturnCodes fn_sharp_route_to_near_mega(int32 &result, int32 *params) { in fn_sharp_route_to_near_mega() 74 mcodeFunctionReturnCodes fn_spectre_route_to_mega(int32 &result, int32 *params) { in fn_spectre_route_to_mega() 78 mcodeFunctionReturnCodes fn_laser_route(int32 &result, int32 *params) { in fn_laser_route() 82 mcodeFunctionReturnCodes fn_room_route(int32 &result, int32 *params) { in fn_room_route() [all …]
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H A D | camera.cpp | 52 mcodeFunctionReturnCodes fn_floor_and_floor_camera_linked(int32 &result, int32 *params) { return (M… in fn_floor_and_floor_camera_linked() 54 mcodeFunctionReturnCodes fn_switch_to_manual_camera(int32 &result, int32 *params) { return (MS->fn_… in fn_switch_to_manual_camera() 56 mcodeFunctionReturnCodes fn_cancel_manual_camera(int32 &result, int32 *params) { return (MS->fn_can… in fn_cancel_manual_camera() 58 mcodeFunctionReturnCodes fn_is_current_camera(int32 &result, int32 *params) { return (MS->fn_is_cur… in fn_is_current_camera() 60 mcodeFunctionReturnCodes fn_is_current_location(int32 &result, int32 *params) { return (MS->fn_is_c… in fn_is_current_location() 62 mcodeFunctionReturnCodes _game_session::fn_floor_and_floor_camera_linked(int32 &, int32 *params) { in fn_floor_and_floor_camera_linked() 479 mcodeFunctionReturnCodes _game_session::fn_switch_to_manual_camera(int32 &, int32 *params) { in fn_switch_to_manual_camera() 512 mcodeFunctionReturnCodes _game_session::fn_is_current_camera(int32 &result, int32 *params) { in fn_is_current_camera() 531 mcodeFunctionReturnCodes _game_session::fn_is_current_location(int32 &result, int32 *params) { in fn_is_current_location() 552 mcodeFunctionReturnCodes _game_session::fn_cancel_manual_camera(int32 &, int32 *) { in fn_cancel_manual_camera()
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H A D | bone.cpp | 420 mcodeFunctionReturnCodes fn_set_neck_bone(int32 &result, int32 *params) { return (MS->fn_set_neck_b… in fn_set_neck_bone() 422 mcodeFunctionReturnCodes fn_set_neck_vector(int32 &result, int32 *params) { return (MS->fn_set_neck… in fn_set_neck_vector() 424 mcodeFunctionReturnCodes speak_set_neck_vector(int32 &result, int32 *params) { return (MS->speak_se… in speak_set_neck_vector() 426 mcodeFunctionReturnCodes fn_simple_look(int32 &result, int32 *params) { return (MS->fn_simple_look(… in fn_simple_look() 428 mcodeFunctionReturnCodes speak_simple_look(int32 &result, int32 *params) { return (MS->speak_simple… in speak_simple_look() 462 mcodeFunctionReturnCodes _game_session::fn_simple_look(int32 &, int32 *params) { in fn_simple_look() 479 mcodeFunctionReturnCodes _game_session::speak_simple_look(int32 &, int32 *params) { in speak_simple_look() 508 mcodeFunctionReturnCodes _game_session::fn_set_neck_bone(int32 &, int32 *params) { in fn_set_neck_bone() 531 mcodeFunctionReturnCodes _game_session::fn_set_neck_vector(int32 &, int32 *params) { in fn_set_neck_vector() 562 mcodeFunctionReturnCodes _game_session::speak_set_neck_vector(int32 &, int32 *params) { in speak_set_neck_vector()
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H A D | fn_fx_pc.cpp | 34 mcodeFunctionReturnCodes fx_narrow_screen(int32 &result, int32 *params) { return (MS->fx_narrow_scr… in fx_narrow_screen() 36 mcodeFunctionReturnCodes fx_generic_fade(int32 &result, int32 *params) { return (MS->fx_generic_fad… in fx_generic_fade() 38 mcodeFunctionReturnCodes _game_session::fx_narrow_screen(int32 &, int32 *params) { in fx_narrow_screen() 155 mcodeFunctionReturnCodes _game_session::fx_generic_fade(int32 &, int32 *params) { in fx_generic_fade()
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H A D | fn_routines.h | 36 enum mcodeFunctionReturnCodes { IR_STOP = 0, IR_CONT = 1, IR_TERMINATE = 2, IR_REPEAT = 3, IR_GOSUB… enum 40 extern mcodeFunctionReturnCodes (*McodeTable[NO_API_ROUTINES])(int32 &, int32 *);
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H A D | async_generic.cpp | 37 mcodeFunctionReturnCodes fn_preload_basics(int32 &result, int32 *params) { return (MS->fn_preload_b… in fn_preload_basics() 42 mcodeFunctionReturnCodes _game_session::fn_preload_basics(int32 &, int32 *) { in fn_preload_basics()
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H A D | fn_movie_pc.cpp | 44 mcodeFunctionReturnCodes fn_play_movie(int32 &result, int32 *params) { return (MS->fn_play_movie(re… in fn_play_movie() 46 mcodeFunctionReturnCodes _game_session::fn_play_movie(int32 &, int32 *params) { in fn_play_movie()
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