Searched refs:md2model_t (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | md2tool.cpp | 16 static md2model_t *md2load(int *fd, const char *filename, int32_t ronly) in md2load() 18 md2model_t *m; in md2load() 28 m = (md2model_t *)Bcalloc(1,sizeof(md2model_t)); if (!m) quit(1); in md2load() 138 md2model_t *m; in main()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | mdsprite.h | 97 } md2model_t; typedef 213 void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal); 214 int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf);
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | mdsprite.cpp | 166 md2model_t *m2 = (md2model_t *)m; in nullskintexids() 202 md2model_t *m2 = (md2model_t *)m; in clearskins() 296 md2model_t *m = (md2model_t *)vm; in framename2index() 318 md2model_t *m; in md_defineframe() 328 m = (md2model_t *)models[modelid]; in md_defineframe() 349 md2model_t *m; in md_defineanimation() 491 md2model_t *m; in md_defineskin() 1200 static void md2free(md2model_t *m) in md2free() 1217 md2model_t *m; in md2load() 1227 m = (md2model_t *)Xcalloc(1,sizeof(md2model_t)); in md2load() [all …]
|
H A D | polymer.cpp | 4473 updateanimation((md2model_t *)m,tspr,lpal); in polymer_drawmdsprite() 4795 … mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,targetpal,surfi); in polymer_drawmdsprite() 4802 … mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,DETAILPAL,surfi); in polymer_drawmdsprite() 4811 … mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,SPECULARPAL,surfi); in polymer_drawmdsprite() 4814 … mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,NORMALPAL,surfi); in polymer_drawmdsprite() 4825 … mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,GLOWPAL,surfi); in polymer_drawmdsprite()
|
H A D | polymost.cpp | 398 md2model_t *m = (md2model_t *)models[i]; in gltexapplyprops() 10088 mdloadskin((md2model_t *)models[mid], 0, dapalnum, i); in polymost_precache()
|