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Searched refs:meleerange (Results 1 – 13 of 13) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp327 HANDLE_PROPERTY(meleerange) in HANDLE_PROPERTY() argument
330 defaults->meleerange = range*(FRACUNIT/64); in HANDLE_PROPERTY()
604 DEFINE_PROP(meleerange, Actor, I),
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h187 fixed meleerange; variable
H A Dactor.cpp435 << meleerange in Serialize()
H A Dwl_act2.cpp443 fixed r = inflictor->meleerange + inflictee->radius + range; in ACTION_ALIAS()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.HexenWeapons.vc204 // didn't find any targets in meleerange, so set to throw out a hammer
H A DActor.DoomAttack.vc1118 // use meleerange + 1 se the puff doesn't skip the flash
H A DInventory.vc1132 // use meleerange + 1 se the puff doesn't skip the flash
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp915 DEFINE_PROPERTY(meleerange, F, Actor) in DEFINE_PROPERTY() argument
918 defaults->meleerange = id; in DEFINE_PROPERTY()
H A Dthingdef_expression.cpp90 DEFINE_MEMBER_VARIABLE(meleerange, AActor) in DEFINE_MEMBER_VARIABLE()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp236 if (dist >= meleerange + pl->radius) in CheckMeleeRange()
934 …ismeleeattacker = (target->MissileState == NULL && dist < (target->meleerange + target->radius)*2); in P_NewChaseDir()
H A Dactor.h1079 fixed_t meleerange; // specifies how far a melee attack reaches. variable
H A Dp_acs.cpp3963 actor->meleerange = value; in DoSetActorProperty()
4061 case APROP_MeleeRange: return actor->meleerange; in GetActorProperty()
H A Dp_mobj.cpp291 << meleerange in Serialize()