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Searched refs:melodicFrequencies (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dadlib.cpp244 const uint16 melodicFrequencies[36] = { variable
590 bendAmount *= (melodicFrequencies[f + 2] - melodicFrequencies[f]); in setPitchBend()
593 bendAmount *= (melodicFrequencies[f] - melodicFrequencies[f - 2]); in setPitchBend()
596 bendAmount += melodicFrequencies[f]; // add the base frequency in setPitchBend()
772 playNote(voice, octave, melodicFrequencies[f]); in playMelodicNote()
778 _voices[voice]._frequency = melodicFrequencies[f]; in playMelodicNote()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dadlib.cpp244 const uint16 melodicFrequencies[36] = { variable
594 bendAmount *= (melodicFrequencies[f + 2] - melodicFrequencies[f]); in setPitchBend()
597 bendAmount *= (melodicFrequencies[f] - melodicFrequencies[f - 2]); in setPitchBend()
600 bendAmount += melodicFrequencies[f]; // add the base frequency in setPitchBend()
776 playNote(voice, octave, melodicFrequencies[f]); in playMelodicNote()
782 _voices[voice]._frequency = melodicFrequencies[f]; in playMelodicNote()