/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | map_memory.cpp | 10 void map_memory::memorize_tile( int limit, const tripoint &pos, const std::string &ter, in memorize_tile() function in map_memory
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H A D | map_memory.h | 28 void memorize_tile( int limit, const tripoint &pos, const std::string &ter,
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H A D | avatar.h | 101 void memorize_tile( const tripoint &pos, const std::string &ter, int subtile,
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H A D | avatar.cpp | 154 void avatar::memorize_tile( const tripoint &pos, const std::string &ter, const int subtile, in memorize_tile() function in avatar 157 player_map_memory.memorize_tile( max_memorized_tiles(), pos, ter, subtile, rotation ); in memorize_tile()
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H A D | cata_tiles.cpp | 2366 get_avatar().memorize_tile( here.getabs( p ), tname, subtile, rotation ); in draw_terrain() 2548 you.memorize_tile( here.getabs( p ), fname, subtile, rotation ); in draw_furniture() 2630 you.memorize_tile( here.getabs( p ), trname, subtile, rotation ); in draw_trap() 2803 you.memorize_tile( here.getabs( p ), vpname, subtile, rotation ); in draw_vpart()
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H A D | savegame_json.cpp | 3513 memorize_tile( std::numeric_limits<int>::max(), p, in load() 3540 memorize_tile( std::numeric_limits<int>::max(), p, pmap.get_string( "tile" ), in load()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | map_memory.cpp | 10 void map_memory::memorize_tile( int limit, const tripoint &pos, const std::string &ter, in memorize_tile() function in map_memory
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H A D | map_memory.h | 28 void memorize_tile( int limit, const tripoint &pos, const std::string &ter,
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H A D | avatar.h | 101 void memorize_tile( const tripoint &pos, const std::string &ter, int subtile,
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H A D | avatar.cpp | 154 void avatar::memorize_tile( const tripoint &pos, const std::string &ter, const int subtile, in memorize_tile() function in avatar 157 player_map_memory.memorize_tile( max_memorized_tiles(), pos, ter, subtile, rotation ); in memorize_tile()
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H A D | cata_tiles.cpp | 2366 get_avatar().memorize_tile( here.getabs( p ), tname, subtile, rotation ); in draw_terrain() 2548 you.memorize_tile( here.getabs( p ), fname, subtile, rotation ); in draw_furniture() 2630 you.memorize_tile( here.getabs( p ), trname, subtile, rotation ); in draw_trap() 2803 you.memorize_tile( here.getabs( p ), vpname, subtile, rotation ); in draw_vpart()
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H A D | savegame_json.cpp | 3513 memorize_tile( std::numeric_limits<int>::max(), p, in load() 3540 memorize_tile( std::numeric_limits<int>::max(), p, pmap.get_string( "tile" ), in load()
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