/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/contourtree_augmented/meshtypes/mesh_boundary/ |
H A D | MeshBoundary3D.h | 99 bool LiesOnBoundary(const vtkm::Id meshIndex) const in LiesOnBoundary() argument 113 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in CountLinkComponentsIn2DSlice() 120 VTKM_ASSERT(meshIndex + strides[1] + strides[0] < in CountLinkComponentsIn2DSlice() 122 VTKM_ASSERT(meshIndex - strides[1] - strides[0] >= 0); in CountLinkComponentsIn2DSlice() 151 nbrSortIndex = this->SortIndicesPortal.Get(meshIndex); in CountLinkComponentsIn2DSlice() 162 bool IsNecessary(vtkm::Id meshIndex) const in IsNecessary() argument 164 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in IsNecessary() 165 vtkm::Id3 pos{ this->MeshStructure.VertexPos(meshIndex) }; in IsNecessary() 195 VTKM_ASSERT(meshIndex >= 1); in IsNecessary() 223 VTKM_ASSERT(meshIndex >= nPerSlice); in IsNecessary() [all …]
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H A D | MeshBoundary2D.h | 100 bool LiesOnBoundary(const vtkm::Id meshIndex) const in LiesOnBoundary() argument 102 const vtkm::Id2 pos{ this->MeshStructure.VertexPos(meshIndex) }; in LiesOnBoundary() 108 bool IsNecessary(const vtkm::Id meshIndex) const in IsNecessary() argument 110 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in IsNecessary() 111 const vtkm::Id2 pos{ this->MeshStructure.VertexPos(meshIndex) }; in IsNecessary() 131 assert(meshIndex >= 1); in IsNecessary() 132 sp = this->SortIndicesPortal.Get(meshIndex - 1); in IsNecessary() 133 assert(meshIndex + 1 < this->SortIndicesPortal.GetNumberOfValues()); in IsNecessary() 134 sn = this->SortIndicesPortal.Get(meshIndex + 1); in IsNecessary() 139 assert(meshIndex >= this->MeshStructure.MeshSize[0]); in IsNecessary() [all …]
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/contourtree_augmented/meshtypes/ |
H A D | MeshStructureMarchingCubes.h | 147 return SortIndicesPortal.Get(meshIndex - strides[2]); in GetNeighbourIndex() 149 return SortIndicesPortal.Get(meshIndex - strides[1]); in GetNeighbourIndex() 151 return SortIndicesPortal.Get(meshIndex - strides[0]); in GetNeighbourIndex() 153 return SortIndicesPortal.Get(meshIndex + strides[0]); in GetNeighbourIndex() 155 return SortIndicesPortal.Get(meshIndex + strides[1]); in GetNeighbourIndex() 157 return SortIndicesPortal.Get(meshIndex + strides[2]); in GetNeighbourIndex() 203 return meshIndex; // Need to error out here in GetNeighbourIndex() 224 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local 226 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour() 260 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local [all …]
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H A D | MeshStructureFreudenthal2D.h | 114 vtkm::Id meshIndex = this->SortOrderPortal.Get(sortIndex); in GetNeighbourIndex() local 118 return this->SortIndicesPortal.Get(meshIndex + 1); // [1] , [0] + 1 in GetNeighbourIndex() 120 return this->SortIndicesPortal.Get(meshIndex + this->MeshSize[0] + 1); // [1] + 1, [0] + 1 in GetNeighbourIndex() 122 return this->SortIndicesPortal.Get(meshIndex + this->MeshSize[0]); // [1] + 1, [0] in GetNeighbourIndex() 124 return this->SortIndicesPortal.Get(meshIndex - 1); // [1] , [0] - 1 in GetNeighbourIndex() 126 return this->SortIndicesPortal.Get(meshIndex - this->MeshSize[0] - 1); // [1] - 1, [0] - 1 in GetNeighbourIndex() 128 return this->SortIndicesPortal.Get(meshIndex - this->MeshSize[0]); // [1] - 1, [0] in GetNeighbourIndex() 151 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local 154 vtkm::Id2 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour() 190 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local [all …]
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H A D | MeshStructureFreudenthal3D.h | 126 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourIndex() local 129 return SortIndicesPortal.Get(meshIndex + in GetNeighbourIndex() 154 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local 156 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour() 190 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local 193 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetNeighbourComponentsMaskAndDegree()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_md2load.c | 210 unsigned short meshIndex[3]; // indices into the array of vertices in each frames member 476 *indexptr = trisPtr->meshIndex[0]; in MD2_LoadModel() 478 *indexptr = trisPtr->meshIndex[1]; in MD2_LoadModel() 480 *indexptr = trisPtr->meshIndex[2]; in MD2_LoadModel() 559 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][0]; in MD2_LoadModel() 560 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][2]; in MD2_LoadModel() 561 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][1]; in MD2_LoadModel() 563 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][0]; in MD2_LoadModel() 564 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][2]; in MD2_LoadModel() 565 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][1]; in MD2_LoadModel() [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 26 btIndexedMesh meshIndex; in btTriangleMesh() local 27 meshIndex.m_numTriangles = 0; in btTriangleMesh() 28 meshIndex.m_numVertices = 0; in btTriangleMesh() 29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh() 32 meshIndex.m_vertexBase = 0; in btTriangleMesh() 33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 26 btIndexedMesh meshIndex; in btTriangleMesh() local 27 meshIndex.m_numTriangles = 0; in btTriangleMesh() 28 meshIndex.m_numVertices = 0; in btTriangleMesh() 29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh() 32 meshIndex.m_vertexBase = 0; in btTriangleMesh() 33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 26 btIndexedMesh meshIndex; in btTriangleMesh() local 27 meshIndex.m_numTriangles = 0; in btTriangleMesh() 28 meshIndex.m_numVertices = 0; in btTriangleMesh() 29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh() 32 meshIndex.m_vertexBase = 0; in btTriangleMesh() 33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 26 btIndexedMesh meshIndex; in btTriangleMesh() local 27 meshIndex.m_numTriangles = 0; in btTriangleMesh() 28 meshIndex.m_numVertices = 0; in btTriangleMesh() 29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh() 32 meshIndex.m_vertexBase = 0; in btTriangleMesh() 33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 26 btIndexedMesh meshIndex; in btTriangleMesh() local 27 meshIndex.m_numTriangles = 0; in btTriangleMesh() 28 meshIndex.m_numVertices = 0; in btTriangleMesh() 29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh() 32 meshIndex.m_vertexBase = 0; in btTriangleMesh() 33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleMesh.cpp | 23 btIndexedMesh meshIndex; in btTriangleMesh() local 24 meshIndex.m_numTriangles = 0; in btTriangleMesh() 25 meshIndex.m_numVertices = 0; in btTriangleMesh() 26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh() 27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh() 28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh() 29 meshIndex.m_vertexBase = 0; in btTriangleMesh() 30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh() 31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
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/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/core/speedmanager/impl/v2/ |
H A D | PingSpaceMapper.java | 112 private int convertMeshIndex2bitsPerSec(int meshIndex){ in convertMeshIndex2bitsPerSec() argument 115 if(meshIndex<=0){ in convertMeshIndex2bitsPerSec() 119 if(meshIndex<=10){ in convertMeshIndex2bitsPerSec() 120 bytesPerSec = meshIndex*10; in convertMeshIndex2bitsPerSec() 121 }else if(meshIndex<=18){ in convertMeshIndex2bitsPerSec() 122 bytesPerSec = 100 + (meshIndex-10) * 50; in convertMeshIndex2bitsPerSec() 124 bytesPerSec = 500 + (meshIndex-18) * 100; in convertMeshIndex2bitsPerSec()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/mdl/ |
H A D | Model.cpp | 49 Mesh * Model::getMesh(int meshIndex) in getMesh() argument 51 if ((meshIndex < 0) || (meshIndex >= static_cast<int>(model_meshes.size()))) in getMesh() 54 return model_meshes[meshIndex]; in getMesh()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/mdl/ |
H A D | Model.cpp | 49 Mesh * Model::getMesh(int meshIndex) in getMesh() argument 51 if ((meshIndex < 0) || (meshIndex >= static_cast<int>(model_meshes.size()))) in getMesh() 54 return model_meshes[meshIndex]; in getMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/ |
H A D | CollisionShape.cpp | 122 btIndexedMesh meshIndex; in TriangleMeshInterface() local 126 meshIndex.m_numVertices = 0; in TriangleMeshInterface() 127 meshIndex.m_vertexBase = vertexData; in TriangleMeshInterface() 128 meshIndex.m_vertexStride = vertexSize; in TriangleMeshInterface() 130 meshIndex.m_vertexType = PHY_FLOAT; in TriangleMeshInterface() 131 m_indexedMeshes.push_back(meshIndex); in TriangleMeshInterface() 172 btIndexedMesh meshIndex; in TriangleMeshInterface() local 177 meshIndex.m_vertexBase = vertexData; in TriangleMeshInterface() 179 meshIndex.m_indexType = PHY_INTEGER; in TriangleMeshInterface() 180 meshIndex.m_vertexType = PHY_FLOAT; in TriangleMeshInterface() [all …]
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/ |
H A D | MD2Model.java | 224 final int meshIndex = outIndexs[arrayIndex]; in getVerticesForStaticMesh() local 225 texBuf.put(texCoords[meshIndex * 2 + 0]); in getVerticesForStaticMesh() 226 texBuf.put(texCoords[meshIndex * 2 + 1]); in getVerticesForStaticMesh() 227 vertBuf.put(vertices[meshIndex * 3 + 0]); in getVerticesForStaticMesh() 228 vertBuf.put(vertices[meshIndex * 3 + 1]); in getVerticesForStaticMesh() 229 vertBuf.put(vertices[meshIndex * 3 + 2]); in getVerticesForStaticMesh() 273 final int meshIndex = outIndexs[arrayIndex]; in getVerticesLerp() local 274 texBuf.put(texCoords[meshIndex + 0]); in getVerticesLerp() 275 texBuf.put(texCoords[meshIndex + 1]); in getVerticesLerp() 276 vertBuf.put(meshVerts.get(meshIndex).getFloats()); in getVerticesLerp()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | GeometryDecompressor.java | 136 private int meshIndex = 15 ; field in GeometryDecompressor 683 meshIndex = (meshIndex + 1) & 0xF ; in processVertex() 684 meshBuffer[meshIndex].x = curX ; in processVertex() 685 meshBuffer[meshIndex].y = curY ; in processVertex() 686 meshBuffer[meshIndex].z = curZ ; in processVertex() 689 meshIndex) ; in processVertex() 855 meshIndex) ; in processSetNormal() 1051 meshIndex) ; in processSetColor() 1053 meshBuffer[meshIndex].r = curR ; in processSetColor() 1054 meshBuffer[meshIndex].g = curG ; in processSetColor() [all …]
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/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/geometry/compression/ |
H A D | GeometryDecompressor.java | 153 private int meshIndex = 15 ; field in GeometryDecompressor 700 meshIndex = (meshIndex + 1) & 0xF ; in processVertex() 701 meshBuffer[meshIndex].x = curX ; in processVertex() 702 meshBuffer[meshIndex].y = curY ; in processVertex() 703 meshBuffer[meshIndex].z = curZ ; in processVertex() 706 meshIndex) ; in processVertex() 872 meshIndex) ; in processSetNormal() 1068 meshIndex) ; in processSetColor() 1070 meshBuffer[meshIndex].r = curR ; in processSetColor() 1071 meshBuffer[meshIndex].g = curG ; in processSetColor() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_waffle/ |
H A D | export_svg.h | 173 static void WriteXmlBody(FILE* fpo, EdgeMeshType &mp, SVGProperties &pro, int meshIndex) in WriteXmlBody() argument 175 int rowInd = meshIndex / pro.numCol; in WriteXmlBody() 176 int colInd = meshIndex % pro.numCol; in WriteXmlBody() 182 … 2000 2000\" width=\"%fcm\" height=\"%fcm\" x=\"%fcm\" y=\"%fcm\" >\n", meshIndex,pro.sizeCm[0],pr… in WriteXmlBody() 213 …ro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]), meshIndex ); in WriteXmlBody()
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