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Searched refs:meshIndex (Results 1 – 25 of 136) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/contourtree_augmented/meshtypes/mesh_boundary/
H A DMeshBoundary3D.h99 bool LiesOnBoundary(const vtkm::Id meshIndex) const in LiesOnBoundary() argument
113 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in CountLinkComponentsIn2DSlice()
120 VTKM_ASSERT(meshIndex + strides[1] + strides[0] < in CountLinkComponentsIn2DSlice()
122 VTKM_ASSERT(meshIndex - strides[1] - strides[0] >= 0); in CountLinkComponentsIn2DSlice()
151 nbrSortIndex = this->SortIndicesPortal.Get(meshIndex); in CountLinkComponentsIn2DSlice()
162 bool IsNecessary(vtkm::Id meshIndex) const in IsNecessary() argument
164 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in IsNecessary()
165 vtkm::Id3 pos{ this->MeshStructure.VertexPos(meshIndex) }; in IsNecessary()
195 VTKM_ASSERT(meshIndex >= 1); in IsNecessary()
223 VTKM_ASSERT(meshIndex >= nPerSlice); in IsNecessary()
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H A DMeshBoundary2D.h100 bool LiesOnBoundary(const vtkm::Id meshIndex) const in LiesOnBoundary() argument
102 const vtkm::Id2 pos{ this->MeshStructure.VertexPos(meshIndex) }; in LiesOnBoundary()
108 bool IsNecessary(const vtkm::Id meshIndex) const in IsNecessary() argument
110 vtkm::Id sortIndex = this->SortIndicesPortal.Get(meshIndex); in IsNecessary()
111 const vtkm::Id2 pos{ this->MeshStructure.VertexPos(meshIndex) }; in IsNecessary()
131 assert(meshIndex >= 1); in IsNecessary()
132 sp = this->SortIndicesPortal.Get(meshIndex - 1); in IsNecessary()
133 assert(meshIndex + 1 < this->SortIndicesPortal.GetNumberOfValues()); in IsNecessary()
134 sn = this->SortIndicesPortal.Get(meshIndex + 1); in IsNecessary()
139 assert(meshIndex >= this->MeshStructure.MeshSize[0]); in IsNecessary()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/worklet/contourtree_augmented/meshtypes/
H A DMeshStructureMarchingCubes.h147 return SortIndicesPortal.Get(meshIndex - strides[2]); in GetNeighbourIndex()
149 return SortIndicesPortal.Get(meshIndex - strides[1]); in GetNeighbourIndex()
151 return SortIndicesPortal.Get(meshIndex - strides[0]); in GetNeighbourIndex()
153 return SortIndicesPortal.Get(meshIndex + strides[0]); in GetNeighbourIndex()
155 return SortIndicesPortal.Get(meshIndex + strides[1]); in GetNeighbourIndex()
157 return SortIndicesPortal.Get(meshIndex + strides[2]); in GetNeighbourIndex()
203 return meshIndex; // Need to error out here in GetNeighbourIndex()
224 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local
226 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour()
260 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local
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H A DMeshStructureFreudenthal2D.h114 vtkm::Id meshIndex = this->SortOrderPortal.Get(sortIndex); in GetNeighbourIndex() local
118 return this->SortIndicesPortal.Get(meshIndex + 1); // [1] , [0] + 1 in GetNeighbourIndex()
120 return this->SortIndicesPortal.Get(meshIndex + this->MeshSize[0] + 1); // [1] + 1, [0] + 1 in GetNeighbourIndex()
122 return this->SortIndicesPortal.Get(meshIndex + this->MeshSize[0]); // [1] + 1, [0] in GetNeighbourIndex()
124 return this->SortIndicesPortal.Get(meshIndex - 1); // [1] , [0] - 1 in GetNeighbourIndex()
126 return this->SortIndicesPortal.Get(meshIndex - this->MeshSize[0] - 1); // [1] - 1, [0] - 1 in GetNeighbourIndex()
128 return this->SortIndicesPortal.Get(meshIndex - this->MeshSize[0]); // [1] - 1, [0] in GetNeighbourIndex()
151 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local
154 vtkm::Id2 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour()
190 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local
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H A DMeshStructureFreudenthal3D.h126 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourIndex() local
129 return SortIndicesPortal.Get(meshIndex + in GetNeighbourIndex()
154 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetExtremalNeighbour() local
156 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetExtremalNeighbour()
190 vtkm::Id meshIndex = SortOrderPortal.Get(sortIndex); in GetNeighbourComponentsMaskAndDegree() local
193 vtkm::Id3 pos = this->VertexPos(meshIndex); in GetNeighbourComponentsMaskAndDegree()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md2load.c210 unsigned short meshIndex[3]; // indices into the array of vertices in each frames member
476 *indexptr = trisPtr->meshIndex[0]; in MD2_LoadModel()
478 *indexptr = trisPtr->meshIndex[1]; in MD2_LoadModel()
480 *indexptr = trisPtr->meshIndex[2]; in MD2_LoadModel()
559 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][0]; in MD2_LoadModel()
560 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][2]; in MD2_LoadModel()
561 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[0]].lightNormalIndex][1]; in MD2_LoadModel()
563 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][0]; in MD2_LoadModel()
564 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][2]; in MD2_LoadModel()
565 *normptr++ = avertexnormals[vertex[trisPtr->meshIndex[1]].lightNormalIndex][1]; in MD2_LoadModel()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp26 btIndexedMesh meshIndex; in btTriangleMesh() local
27 meshIndex.m_numTriangles = 0; in btTriangleMesh()
28 meshIndex.m_numVertices = 0; in btTriangleMesh()
29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh()
32 meshIndex.m_vertexBase = 0; in btTriangleMesh()
33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp26 btIndexedMesh meshIndex; in btTriangleMesh() local
27 meshIndex.m_numTriangles = 0; in btTriangleMesh()
28 meshIndex.m_numVertices = 0; in btTriangleMesh()
29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh()
32 meshIndex.m_vertexBase = 0; in btTriangleMesh()
33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp26 btIndexedMesh meshIndex; in btTriangleMesh() local
27 meshIndex.m_numTriangles = 0; in btTriangleMesh()
28 meshIndex.m_numVertices = 0; in btTriangleMesh()
29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh()
32 meshIndex.m_vertexBase = 0; in btTriangleMesh()
33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp26 btIndexedMesh meshIndex; in btTriangleMesh() local
27 meshIndex.m_numTriangles = 0; in btTriangleMesh()
28 meshIndex.m_numVertices = 0; in btTriangleMesh()
29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh()
32 meshIndex.m_vertexBase = 0; in btTriangleMesh()
33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp26 btIndexedMesh meshIndex; in btTriangleMesh() local
27 meshIndex.m_numTriangles = 0; in btTriangleMesh()
28 meshIndex.m_numVertices = 0; in btTriangleMesh()
29 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
30 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
31 meshIndex.m_triangleIndexStride = 3*sizeof(int); in btTriangleMesh()
32 meshIndex.m_vertexBase = 0; in btTriangleMesh()
33 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
34 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleMesh.cpp23 btIndexedMesh meshIndex; in btTriangleMesh() local
24 meshIndex.m_numTriangles = 0; in btTriangleMesh()
25 meshIndex.m_numVertices = 0; in btTriangleMesh()
26 meshIndex.m_indexType = PHY_INTEGER; in btTriangleMesh()
27 meshIndex.m_triangleIndexBase = 0; in btTriangleMesh()
28 meshIndex.m_triangleIndexStride = 3 * sizeof(int); in btTriangleMesh()
29 meshIndex.m_vertexBase = 0; in btTriangleMesh()
30 meshIndex.m_vertexStride = sizeof(btVector3); in btTriangleMesh()
31 m_indexedMeshes.push_back(meshIndex); in btTriangleMesh()
/dports/net-p2p/vuze/vuze-5.7.4.0_2/com/aelitis/azureus/core/speedmanager/impl/v2/
H A DPingSpaceMapper.java112 private int convertMeshIndex2bitsPerSec(int meshIndex){ in convertMeshIndex2bitsPerSec() argument
115 if(meshIndex<=0){ in convertMeshIndex2bitsPerSec()
119 if(meshIndex<=10){ in convertMeshIndex2bitsPerSec()
120 bytesPerSec = meshIndex*10; in convertMeshIndex2bitsPerSec()
121 }else if(meshIndex<=18){ in convertMeshIndex2bitsPerSec()
122 bytesPerSec = 100 + (meshIndex-10) * 50; in convertMeshIndex2bitsPerSec()
124 bytesPerSec = 500 + (meshIndex-18) * 100; in convertMeshIndex2bitsPerSec()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/mdl/
H A DModel.cpp49 Mesh * Model::getMesh(int meshIndex) in getMesh() argument
51 if ((meshIndex < 0) || (meshIndex >= static_cast<int>(model_meshes.size()))) in getMesh()
54 return model_meshes[meshIndex]; in getMesh()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/mdl/
H A DModel.cpp49 Mesh * Model::getMesh(int meshIndex) in getMesh() argument
51 if ((meshIndex < 0) || (meshIndex >= static_cast<int>(model_meshes.size()))) in getMesh()
54 return model_meshes[meshIndex]; in getMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DCollisionShape.cpp122 btIndexedMesh meshIndex; in TriangleMeshInterface() local
126 meshIndex.m_numVertices = 0; in TriangleMeshInterface()
127 meshIndex.m_vertexBase = vertexData; in TriangleMeshInterface()
128 meshIndex.m_vertexStride = vertexSize; in TriangleMeshInterface()
130 meshIndex.m_vertexType = PHY_FLOAT; in TriangleMeshInterface()
131 m_indexedMeshes.push_back(meshIndex); in TriangleMeshInterface()
172 btIndexedMesh meshIndex; in TriangleMeshInterface() local
177 meshIndex.m_vertexBase = vertexData; in TriangleMeshInterface()
179 meshIndex.m_indexType = PHY_INTEGER; in TriangleMeshInterface()
180 meshIndex.m_vertexType = PHY_FLOAT; in TriangleMeshInterface()
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/dports/games/ufoai/ufoai-2.5-source/eclipse/net.sourceforge.ufoai.md2viewer/src/net/sourceforge/ufoai/md2viewer/models/md2/
H A DMD2Model.java224 final int meshIndex = outIndexs[arrayIndex]; in getVerticesForStaticMesh() local
225 texBuf.put(texCoords[meshIndex * 2 + 0]); in getVerticesForStaticMesh()
226 texBuf.put(texCoords[meshIndex * 2 + 1]); in getVerticesForStaticMesh()
227 vertBuf.put(vertices[meshIndex * 3 + 0]); in getVerticesForStaticMesh()
228 vertBuf.put(vertices[meshIndex * 3 + 1]); in getVerticesForStaticMesh()
229 vertBuf.put(vertices[meshIndex * 3 + 2]); in getVerticesForStaticMesh()
273 final int meshIndex = outIndexs[arrayIndex]; in getVerticesLerp() local
274 texBuf.put(texCoords[meshIndex + 0]); in getVerticesLerp()
275 texBuf.put(texCoords[meshIndex + 1]); in getVerticesLerp()
276 vertBuf.put(meshVerts.get(meshIndex).getFloats()); in getVerticesLerp()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DGeometryDecompressor.java136 private int meshIndex = 15 ; field in GeometryDecompressor
683 meshIndex = (meshIndex + 1) & 0xF ; in processVertex()
684 meshBuffer[meshIndex].x = curX ; in processVertex()
685 meshBuffer[meshIndex].y = curY ; in processVertex()
686 meshBuffer[meshIndex].z = curZ ; in processVertex()
689 meshIndex) ; in processVertex()
855 meshIndex) ; in processSetNormal()
1051 meshIndex) ; in processSetColor()
1053 meshBuffer[meshIndex].r = curR ; in processSetColor()
1054 meshBuffer[meshIndex].g = curG ; in processSetColor()
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/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/geometry/compression/
H A DGeometryDecompressor.java153 private int meshIndex = 15 ; field in GeometryDecompressor
700 meshIndex = (meshIndex + 1) & 0xF ; in processVertex()
701 meshBuffer[meshIndex].x = curX ; in processVertex()
702 meshBuffer[meshIndex].y = curY ; in processVertex()
703 meshBuffer[meshIndex].z = curZ ; in processVertex()
706 meshIndex) ; in processVertex()
872 meshIndex) ; in processSetNormal()
1068 meshIndex) ; in processSetColor()
1070 meshBuffer[meshIndex].r = curR ; in processSetColor()
1071 meshBuffer[meshIndex].g = curG ; in processSetColor()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_waffle/
H A Dexport_svg.h173 static void WriteXmlBody(FILE* fpo, EdgeMeshType &mp, SVGProperties &pro, int meshIndex) in WriteXmlBody() argument
175 int rowInd = meshIndex / pro.numCol; in WriteXmlBody()
176 int colInd = meshIndex % pro.numCol; in WriteXmlBody()
182 … 2000 2000\" width=\"%fcm\" height=\"%fcm\" x=\"%fcm\" y=\"%fcm\" >\n", meshIndex,pro.sizeCm[0],pr… in WriteXmlBody()
213 …ro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]), meshIndex ); in WriteXmlBody()

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