/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | mesh_editor_plugin.cpp | 81 mesh_instance->set_transform(t); in _update_rotation() 87 mesh_instance->set_mesh(mesh); in edit() 109 mesh_instance->set_transform(xform); in edit() 155 mesh_instance = memnew(MeshInstance); in MeshEditor() 156 viewport->add_child(mesh_instance); in MeshEditor()
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H A D | mesh_editor_plugin.h | 48 MeshInstance *mesh_instance; variable
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H A D | editor_preview_plugins.cpp | 766 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate() 784 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate() 802 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate() 845 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin() 846 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin() 852 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
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H A D | editor_preview_plugins.h | 102 RID mesh_instance; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | mesh_editor_plugin.cpp | 81 mesh_instance->set_transform(t); in _update_rotation() 87 mesh_instance->set_mesh(mesh); in edit() 109 mesh_instance->set_transform(xform); in edit() 155 mesh_instance = memnew(MeshInstance); in MeshEditor() 156 viewport->add_child(mesh_instance); in MeshEditor()
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H A D | mesh_editor_plugin.h | 48 MeshInstance *mesh_instance; variable
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H A D | editor_preview_plugins.cpp | 766 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate() 784 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate() 802 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate() 845 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin() 846 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin() 852 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
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H A D | editor_preview_plugins.h | 102 RID mesh_instance; variable
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawMeshGL.cpp | 629 if (mesh_instance.GetBoneCount() == 0) in CookBoneTransforms() 642 bones.reserve(mesh_instance.GetBoneCount()); in CookBoneTransforms() 667 if (in.bone_weight[0] == 0.0f || mesh_instance.GetBoneCount() == 0) in PretransformMeshVertex() 682 const auto &bone = mesh_instance.GetBoneTransform(in.bone_index[i]); in PretransformMeshVertex() 700 …st auto &original_vertices = mesh_instance.GetSharedVertices().empty() ? instance.GetSubMesh().Get… in PretransformMeshVertices() 730 GLuint vbo = mesh_instance.GetMesh().GetVBO(); in RenderSubMeshImpl() 731 GLuint ibo = mesh_instance.GetIBO(); in RenderSubMeshImpl() 732 unsigned int vaoid = mesh_instance.GetVAOID(); in RenderSubMeshImpl() 742 bones = CookBoneTransforms(mesh_instance); in RenderSubMeshImpl() 747 PretransformMeshVertices(mesh_instance, instance, pretransform_vbo); in RenderSubMeshImpl() [all …]
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_editor_plugin.cpp | 80 mesh_instance->set_mesh(mesh); in edit() 96 mesh_instance->set_transform(xform); in edit() 143 mesh_instance = memnew(MeshInstance); in MeshEditor() 144 rotation->add_child(mesh_instance); in MeshEditor()
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H A D | sprite_editor_plugin.cpp | 335 MeshInstance2D *mesh_instance = memnew(MeshInstance2D); in _convert_to_mesh_2d_node() local 336 mesh_instance->set_mesh(mesh); in _convert_to_mesh_2d_node() 340 …torNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); in _convert_to_mesh_2d_node() 341 ur->add_do_reference(mesh_instance); in _convert_to_mesh_2d_node() 342 …d(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, … in _convert_to_mesh_2d_node()
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H A D | mesh_editor_plugin.h | 50 MeshInstance *mesh_instance; variable
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H A D | editor_preview_plugins.cpp | 719 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate() 736 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate() 750 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate() 801 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin() 802 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin() 808 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | mesh_editor_plugin.cpp | 80 mesh_instance->set_mesh(mesh); in edit() 96 mesh_instance->set_transform(xform); in edit() 143 mesh_instance = memnew(MeshInstance); in MeshEditor() 144 rotation->add_child(mesh_instance); in MeshEditor()
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H A D | sprite_editor_plugin.cpp | 335 MeshInstance2D *mesh_instance = memnew(MeshInstance2D); in _convert_to_mesh_2d_node() local 336 mesh_instance->set_mesh(mesh); in _convert_to_mesh_2d_node() 340 …torNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); in _convert_to_mesh_2d_node() 341 ur->add_do_reference(mesh_instance); in _convert_to_mesh_2d_node() 342 …d(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, … in _convert_to_mesh_2d_node()
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H A D | mesh_editor_plugin.h | 50 MeshInstance *mesh_instance; variable
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H A D | editor_preview_plugins.cpp | 719 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate() 736 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate() 750 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate() 801 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin() 802 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin() 808 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Wrappers/ |
H A D | DeformingDomainWrapper.hpp | 306 void store_initial_mesh( Mesh* mesh_instance, 341 void smooth_curve( Mesh* mesh_instance,
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/dports/devel/godot/godot-3.2.3-stable/main/tests/ |
H A D | test_physics.cpp | 91 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local 97 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body() 104 vs->instance_set_transform(mesh_instance, p_location); in create_body() 382 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local 388 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
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/dports/devel/godot-tools/godot-3.2.3-stable/main/tests/ |
H A D | test_physics.cpp | 91 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local 97 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body() 104 vs->instance_set_transform(mesh_instance, p_location); in create_body() 382 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local 388 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
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/dports/devel/godot2/godot-2.1.6-stable/main/tests/ |
H A D | test_physics.cpp | 90 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local 96 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body() 103 vs->instance_set_transform(mesh_instance, p_location); in create_body() 548 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local 554 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/ |
H A D | test_physics.cpp | 90 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local 96 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body() 103 vs->instance_set_transform(mesh_instance, p_location); in create_body() 548 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local 554 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Misc/ |
H A D | DomainUtil.hpp | 60 void get_fixed_vertices( Mesh* mesh_instance,
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/recast/ |
H A D | navigation_mesh_generator.cpp | 138 MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); in _parse_geometry() local 139 Ref<Mesh> mesh = mesh_instance->get_mesh(); in _parse_geometry() 141 … _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); in _parse_geometry()
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/dports/devel/godot/godot-3.2.3-stable/modules/recast/ |
H A D | navigation_mesh_generator.cpp | 138 MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); in _parse_geometry() local 139 Ref<Mesh> mesh = mesh_instance->get_mesh(); in _parse_geometry() 141 … _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); in _parse_geometry()
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