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Searched refs:mesh_instance (Results 1 – 25 of 31) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dmesh_editor_plugin.cpp81 mesh_instance->set_transform(t); in _update_rotation()
87 mesh_instance->set_mesh(mesh); in edit()
109 mesh_instance->set_transform(xform); in edit()
155 mesh_instance = memnew(MeshInstance); in MeshEditor()
156 viewport->add_child(mesh_instance); in MeshEditor()
H A Dmesh_editor_plugin.h48 MeshInstance *mesh_instance; variable
H A Deditor_preview_plugins.cpp766 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate()
784 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate()
802 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate()
845 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin()
846 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin()
852 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
H A Deditor_preview_plugins.h102 RID mesh_instance; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dmesh_editor_plugin.cpp81 mesh_instance->set_transform(t); in _update_rotation()
87 mesh_instance->set_mesh(mesh); in edit()
109 mesh_instance->set_transform(xform); in edit()
155 mesh_instance = memnew(MeshInstance); in MeshEditor()
156 viewport->add_child(mesh_instance); in MeshEditor()
H A Dmesh_editor_plugin.h48 MeshInstance *mesh_instance; variable
H A Deditor_preview_plugins.cpp766 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate()
784 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate()
802 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate()
845 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin()
846 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin()
852 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
H A Deditor_preview_plugins.h102 RID mesh_instance; variable
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4DrawMeshGL.cpp629 if (mesh_instance.GetBoneCount() == 0) in CookBoneTransforms()
642 bones.reserve(mesh_instance.GetBoneCount()); in CookBoneTransforms()
667 if (in.bone_weight[0] == 0.0f || mesh_instance.GetBoneCount() == 0) in PretransformMeshVertex()
682 const auto &bone = mesh_instance.GetBoneTransform(in.bone_index[i]); in PretransformMeshVertex()
700 …st auto &original_vertices = mesh_instance.GetSharedVertices().empty() ? instance.GetSubMesh().Get… in PretransformMeshVertices()
730 GLuint vbo = mesh_instance.GetMesh().GetVBO(); in RenderSubMeshImpl()
731 GLuint ibo = mesh_instance.GetIBO(); in RenderSubMeshImpl()
732 unsigned int vaoid = mesh_instance.GetVAOID(); in RenderSubMeshImpl()
742 bones = CookBoneTransforms(mesh_instance); in RenderSubMeshImpl()
747 PretransformMeshVertices(mesh_instance, instance, pretransform_vbo); in RenderSubMeshImpl()
[all …]
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dmesh_editor_plugin.cpp80 mesh_instance->set_mesh(mesh); in edit()
96 mesh_instance->set_transform(xform); in edit()
143 mesh_instance = memnew(MeshInstance); in MeshEditor()
144 rotation->add_child(mesh_instance); in MeshEditor()
H A Dsprite_editor_plugin.cpp335 MeshInstance2D *mesh_instance = memnew(MeshInstance2D); in _convert_to_mesh_2d_node() local
336 mesh_instance->set_mesh(mesh); in _convert_to_mesh_2d_node()
340 …torNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); in _convert_to_mesh_2d_node()
341 ur->add_do_reference(mesh_instance); in _convert_to_mesh_2d_node()
342 …d(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, … in _convert_to_mesh_2d_node()
H A Dmesh_editor_plugin.h50 MeshInstance *mesh_instance; variable
H A Deditor_preview_plugins.cpp719 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate()
736 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate()
750 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate()
801 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin()
802 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin()
808 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dmesh_editor_plugin.cpp80 mesh_instance->set_mesh(mesh); in edit()
96 mesh_instance->set_transform(xform); in edit()
143 mesh_instance = memnew(MeshInstance); in MeshEditor()
144 rotation->add_child(mesh_instance); in MeshEditor()
H A Dsprite_editor_plugin.cpp335 MeshInstance2D *mesh_instance = memnew(MeshInstance2D); in _convert_to_mesh_2d_node() local
336 mesh_instance->set_mesh(mesh); in _convert_to_mesh_2d_node()
340 …torNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); in _convert_to_mesh_2d_node()
341 ur->add_do_reference(mesh_instance); in _convert_to_mesh_2d_node()
342 …d(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, … in _convert_to_mesh_2d_node()
H A Dmesh_editor_plugin.h50 MeshInstance *mesh_instance; variable
H A Deditor_preview_plugins.cpp719 VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid()); in generate()
736 VS::get_singleton()->instance_set_transform(mesh_instance, xform); in generate()
750 VS::get_singleton()->instance_set_base(mesh_instance, RID()); in generate()
801 mesh_instance = VS::get_singleton()->instance_create(); in EditorMeshPreviewPlugin()
802 VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); in EditorMeshPreviewPlugin()
808 VS::get_singleton()->free(mesh_instance); in ~EditorMeshPreviewPlugin()
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Wrappers/
H A DDeformingDomainWrapper.hpp306 void store_initial_mesh( Mesh* mesh_instance,
341 void smooth_curve( Mesh* mesh_instance,
/dports/devel/godot/godot-3.2.3-stable/main/tests/
H A Dtest_physics.cpp91 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local
97 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body()
104 vs->instance_set_transform(mesh_instance, p_location); in create_body()
382 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local
388 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
/dports/devel/godot-tools/godot-3.2.3-stable/main/tests/
H A Dtest_physics.cpp91 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local
97 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body()
104 vs->instance_set_transform(mesh_instance, p_location); in create_body()
382 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local
388 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
/dports/devel/godot2/godot-2.1.6-stable/main/tests/
H A Dtest_physics.cpp90 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local
96 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body()
103 vs->instance_set_transform(mesh_instance, p_location); in create_body()
548 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local
554 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/
H A Dtest_physics.cpp90 RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape], scenario); in create_body() local
96 ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance); in create_body()
103 vs->instance_set_transform(mesh_instance, p_location); in create_body()
548 RID mesh_instance = vs->instance_create2(capsule_mesh, scenario); in test_character() local
554 ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance); in test_character()
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Misc/
H A DDomainUtil.hpp60 void get_fixed_vertices( Mesh* mesh_instance,
/dports/devel/godot-tools/godot-3.2.3-stable/modules/recast/
H A Dnavigation_mesh_generator.cpp138 MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); in _parse_geometry() local
139 Ref<Mesh> mesh = mesh_instance->get_mesh(); in _parse_geometry()
141 … _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); in _parse_geometry()
/dports/devel/godot/godot-3.2.3-stable/modules/recast/
H A Dnavigation_mesh_generator.cpp138 MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node); in _parse_geometry() local
139 Ref<Mesh> mesh = mesh_instance->get_mesh(); in _parse_geometry()
141 … _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); in _parse_geometry()

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