/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | mesh.cpp | 753 d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx); in _get() 952 return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); in surface_get_array_len()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | mesh.cpp | 753 d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx); in _get() 952 return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); in surface_get_array_len()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 165 FUNC2RC(int, mesh_surface_get_array_len, RID, int) in FUNCRID()
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H A D | visual_server_raster.h | 229 BIND2RC(int, mesh_surface_get_array_len, RID, int)
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 165 FUNC2RC(int, mesh_surface_get_array_len, RID, int) in FUNCRID()
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H A D | visual_server_raster.h | 229 BIND2RC(int, mesh_surface_get_array_len, RID, int)
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | soft_body.cpp | 52 const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); in prepare()
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H A D | sprite_3d.cpp | 433 const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, 0); in SpriteBase3D()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | mesh.cpp | 369 return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); in surface_get_array_len()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 196 FUNC2RC(int, mesh_surface_get_array_len, RID, int);
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H A D | rasterizer_dummy.h | 452 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | mesh.cpp | 369 return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); in surface_get_array_len()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 196 FUNC2RC(int, mesh_surface_get_array_len, RID, int);
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H A D | rasterizer_dummy.h | 452 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | soft_body.cpp | 52 const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); in prepare()
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H A D | sprite_3d.cpp | 433 const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, 0); in SpriteBase3D()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.cpp | 1596 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); in mesh_surface_get_arrays() 1610 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); in mesh_surface_get_blend_shape_arrays() 1704 …ETHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.cpp | 1596 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); in mesh_surface_get_arrays() 1610 int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); in mesh_surface_get_blend_shape_arrays() 1704 …ETHOD("mesh_surface_get_array_len", "mesh", "surface"), &VisualServer::mesh_surface_get_array_len); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 376 …tTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 658 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 658 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 376 …tTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 733 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 345 int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { in mesh_surface_get_array_len() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 733 virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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