Searched refs:meshes_converted (Results 1 – 11 of 11) sorted by relevance
831 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()832 if (it != meshes_converted.end()) { in ConvertMesh()867 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size()-1)); in SetupEmptyMesh()1505 BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) { in TrySetTextureProperties()1624 BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) { in TrySetTextureProperties()3045 MeshMap meshes_converted; member in Assimp::FBX::Converter
437 MeshMap meshes_converted; variable
92 meshes_converted(), in FBXConverter()940 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()941 if (it != meshes_converted.end()) { in ConvertMesh()1017 meshes_converted[&mesh].push_back(static_cast<unsigned int>(mMeshes.size() - 1)); in SetupEmptyMesh()1799 for (const MeshMap::value_type &v : meshes_converted) { in TrySetTextureProperties()1919 for (const MeshMap::value_type &v : meshes_converted) { in TrySetTextureProperties()2357 for (const MeshMap::value_type &v : meshes_converted) { in SetShadingPropertiesRaw()
427 MeshMap meshes_converted; member in Assimp::FBX::Converter1144 MeshMap::const_iterator it = meshes_converted.find( &mesh ); in ConvertMesh()1145 if ( it != meshes_converted.end() ) { in ConvertMesh()1179 meshes_converted[ &mesh ].push_back( static_cast<unsigned int>( meshes.size() - 1 ) ); in SetupEmptyMesh()1841 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()1959 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
422 MeshMap meshes_converted; member in Assimp::FBX::Converter1158 MeshMap::const_iterator it = meshes_converted.find( &mesh ); in ConvertMesh()1159 if ( it != meshes_converted.end() ) { in ConvertMesh()1192 meshes_converted[ &mesh ].push_back( static_cast<unsigned int>( meshes.size() - 1 ) ); in SetupEmptyMesh()1861 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()1987 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
454 MeshMap meshes_converted; variable
92 , meshes_converted() in FBXConverter()975 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()976 if (it != meshes_converted.end()) { in ConvertMesh()1056 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size() - 1)); in SetupEmptyMesh()1864 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()1987 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()2371 for (const MeshMap::value_type& v : meshes_converted) { in SetShadingPropertiesRaw()
452 MeshMap meshes_converted; variable
90 , meshes_converted() in FBXConverter()973 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()974 if (it != meshes_converted.end()) { in ConvertMesh()1054 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size() - 1)); in SetupEmptyMesh()1863 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()1986 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()2363 for (const MeshMap::value_type& v : meshes_converted) { in SetShadingPropertiesRaw()