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Searched refs:meshes_converted (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp831 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()
832 if (it != meshes_converted.end()) { in ConvertMesh()
867 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size()-1)); in SetupEmptyMesh()
1505 BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) { in TrySetTextureProperties()
1624 BOOST_FOREACH(const MeshMap::value_type& v,meshes_converted) { in TrySetTextureProperties()
3045 MeshMap meshes_converted; member in Assimp::FBX::Converter
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.h437 MeshMap meshes_converted; variable
H A DFBXConverter.cpp92 meshes_converted(), in FBXConverter()
940 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()
941 if (it != meshes_converted.end()) { in ConvertMesh()
1017 meshes_converted[&mesh].push_back(static_cast<unsigned int>(mMeshes.size() - 1)); in SetupEmptyMesh()
1799 for (const MeshMap::value_type &v : meshes_converted) { in TrySetTextureProperties()
1919 for (const MeshMap::value_type &v : meshes_converted) { in TrySetTextureProperties()
2357 for (const MeshMap::value_type &v : meshes_converted) { in SetShadingPropertiesRaw()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp427 MeshMap meshes_converted; member in Assimp::FBX::Converter
1144 MeshMap::const_iterator it = meshes_converted.find( &mesh ); in ConvertMesh()
1145 if ( it != meshes_converted.end() ) { in ConvertMesh()
1179 meshes_converted[ &mesh ].push_back( static_cast<unsigned int>( meshes.size() - 1 ) ); in SetupEmptyMesh()
1841 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
1959 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp422 MeshMap meshes_converted; member in Assimp::FBX::Converter
1158 MeshMap::const_iterator it = meshes_converted.find( &mesh ); in ConvertMesh()
1159 if ( it != meshes_converted.end() ) { in ConvertMesh()
1192 meshes_converted[ &mesh ].push_back( static_cast<unsigned int>( meshes.size() - 1 ) ); in SetupEmptyMesh()
1861 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
1987 for( const MeshMap::value_type& v : meshes_converted ) { in TrySetTextureProperties()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.h454 MeshMap meshes_converted; variable
H A DFBXConverter.cpp92 , meshes_converted() in FBXConverter()
975 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()
976 if (it != meshes_converted.end()) { in ConvertMesh()
1056 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size() - 1)); in SetupEmptyMesh()
1864 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
1987 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
2371 for (const MeshMap::value_type& v : meshes_converted) { in SetShadingPropertiesRaw()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h452 MeshMap meshes_converted; variable
H A DFBXConverter.cpp90 , meshes_converted() in FBXConverter()
973 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()
974 if (it != meshes_converted.end()) { in ConvertMesh()
1054 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size() - 1)); in SetupEmptyMesh()
1863 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
1986 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
2363 for (const MeshMap::value_type& v : meshes_converted) { in SetShadingPropertiesRaw()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h452 MeshMap meshes_converted; variable
H A DFBXConverter.cpp90 , meshes_converted() in FBXConverter()
973 MeshMap::const_iterator it = meshes_converted.find(&mesh); in ConvertMesh()
974 if (it != meshes_converted.end()) { in ConvertMesh()
1054 meshes_converted[&mesh].push_back(static_cast<unsigned int>(meshes.size() - 1)); in SetupEmptyMesh()
1863 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
1986 for (const MeshMap::value_type& v : meshes_converted) { in TrySetTextureProperties()
2363 for (const MeshMap::value_type& v : meshes_converted) { in SetShadingPropertiesRaw()