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/dports/graphics/wdune/wdune-1.926/src/
H A DNodeIndexedFaceSet.cpp270 MFInt32 *mfnormalIndex = mesh->getNormalIndex(); in addToConvertedNodes() local
271 if (mfnormalIndex && (mfnormalIndex->getValues() != NULL)) { in addToConvertedNodes()
272 mfnormalIndex = (MFInt32 *)mfnormalIndex->copy(); in addToConvertedNodes()
273 m_scene->setField(node, normalIndex_Field(), new MFInt32(mfnormalIndex)); in addToConvertedNodes()