Searched refs:mfnormalIndex (Results 1 – 1 of 1) sorted by relevance
270 MFInt32 *mfnormalIndex = mesh->getNormalIndex(); in addToConvertedNodes() local271 if (mfnormalIndex && (mfnormalIndex->getValues() != NULL)) { in addToConvertedNodes()272 mfnormalIndex = (MFInt32 *)mfnormalIndex->copy(); in addToConvertedNodes()273 m_scene->setField(node, normalIndex_Field(), new MFInt32(mfnormalIndex)); in addToConvertedNodes()