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Searched refs:minCollisionSpeed (Results 1 – 9 of 9) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DClassicGroundMoveType.cpp503 if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in UpdateSkid()
642 … if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
645 if (impactSpeed > unit->unitDef->minCollisionSpeed && unit->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
660 … if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
666 if (impactSpeed > unit->unitDef->minCollisionSpeed && unit->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
698 if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
H A DGroundMoveType.cpp727 …(modInfo.allowUnitCollisionDamage && impactSpeed > ud->minCollisionSpeed && ud->minCollisionSpeed in UpdateSkid()
897 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()
898 …owUnitCollisionDamage && impactSpeed > collideeUD->minCollisionSpeed && collideeUD->minCollisionSp… in CheckCollisionSkid()
931 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()
932 …owUnitCollisionDamage && impactSpeed > collideeUD->minCollisionSpeed && collideeUD->minCollisionSp… in CheckCollisionSkid()
969 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp97 , minCollisionSpeed(0.0f) in UnitDef()
H A DUnitDef.h115 float minCollisionSpeed; member
H A DAIAICallback.cpp560 unitDef->minCollisionSpeed = sAICallback->UnitDef_getMinCollisionSpeed(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h160 float minCollisionSpeed; member
H A DUnitDef.cpp124 , minCollisionSpeed(0.0f) in UnitDef()
374 minCollisionSpeed = udTable.GetFloat("minCollisionSpeed", 1.0f); in UnitDef()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp822 ADD_FLOAT("minCollisionSpeed", ud.minCollisionSpeed); in InitParamMap()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2451 return getUnitDefById(skirmishAIId, unitDefId)->minCollisionSpeed; in skirmishAiCallback_UnitDef_getMinCollisionSpeed()