/dports/math/vtk8/VTK-8.2.0/Common/DataModel/ |
H A D | vtkPolyPlane.cxx | 173 double minDistance2 = VTK_DOUBLE_MAX, distance2, signedDistance = VTK_DOUBLE_MAX, sign = 1; in EvaluateFunction() local 196 if (distance2 < minDistance2) in EvaluateFunction() 198 minDistance2 = distance2; in EvaluateFunction() 208 if (distance2 < minDistance2) in EvaluateFunction() 210 minDistance2 = distance2; in EvaluateFunction() 245 if (distance2 < minDistance2) in EvaluateFunction() 248 minDistance2 = distance2; in EvaluateFunction() 280 signedDistance = sqrt(minDistance2) * sign; in EvaluateFunction()
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H A D | vtkKdTree.cxx | 2186 double minDistance2 = 0.0; in FindClosestPoint() local 2253 if (minDistance2 > 0.0) in FindClosestPoint() 2273 minDistance2 = newDistance2; in FindClosestPoint() 2278 dist2 = minDistance2; in FindClosestPoint() 2342 if (dx < minDistance2) in _FindClosestPointInRegion() 2346 if (dxy < minDistance2) in _FindClosestPointInRegion() 2350 if (dxyz < minDistance2) in _FindClosestPointInRegion() 2353 minDistance2 = dxyz; in _FindClosestPointInRegion() 2366 dist2 = minDistance2; in _FindClosestPointInRegion() 2412 minDistance2 = newDistance2; in FindClosestPointInSphere() [all …]
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H A D | vtkOctreePointLocator.cxx | 621 float minDistance2 = 4 * this->MaxWidth * this->MaxWidth; in _FindClosestPointInRegion() local 634 if(dxyz < minDistance2) in _FindClosestPointInRegion() 637 minDistance2 = dxyz; in _FindClosestPointInRegion() 647 dist2 = minDistance2; in _FindClosestPointInRegion()
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/ |
H A D | vtkPolyPlane.cxx | 172 double minDistance2 = VTK_DOUBLE_MAX, distance2, signedDistance = VTK_DOUBLE_MAX, sign = 1; in EvaluateFunction() local 195 if (distance2 < minDistance2) in EvaluateFunction() 197 minDistance2 = distance2; in EvaluateFunction() 207 if (distance2 < minDistance2) in EvaluateFunction() 209 minDistance2 = distance2; in EvaluateFunction() 244 if (distance2 < minDistance2) in EvaluateFunction() 247 minDistance2 = distance2; in EvaluateFunction() 279 signedDistance = sqrt(minDistance2) * sign; in EvaluateFunction()
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H A D | vtkKdTree.cxx | 2172 double minDistance2 = 0.0; in FindClosestPoint() local 2226 sqrt(minDistance2), // radius in FindClosestPoint() 2234 if (minDistance2 > 0.0) in FindClosestPoint() 2253 minDistance2 = newDistance2; in FindClosestPoint() 2258 dist2 = minDistance2; in FindClosestPoint() 2317 if (dx < minDistance2) in _FindClosestPointInRegion() 2321 if (dxy < minDistance2) in _FindClosestPointInRegion() 2325 if (dxyz < minDistance2) in _FindClosestPointInRegion() 2328 minDistance2 = dxyz; in _FindClosestPointInRegion() 2341 dist2 = minDistance2; in _FindClosestPointInRegion() [all …]
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H A D | vtkOctreePointLocator.cxx | 596 float minDistance2 = 4 * this->MaxWidth * this->MaxWidth; in _FindClosestPointInRegion() local 609 if (dxyz < minDistance2) in _FindClosestPointInRegion() 612 minDistance2 = dxyz; in _FindClosestPointInRegion() 622 dist2 = minDistance2; in _FindClosestPointInRegion()
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/dports/math/vtk6/VTK-6.2.0/Common/DataModel/ |
H A D | vtkPolyPlane.cxx | 173 double minDistance2 = VTK_DOUBLE_MAX, distance2, signedDistance = VTK_DOUBLE_MAX, sign = 1; in EvaluateFunction() local 196 if (distance2 < minDistance2) in EvaluateFunction() 198 minDistance2 = distance2; in EvaluateFunction() 208 if (distance2 < minDistance2) in EvaluateFunction() 210 minDistance2 = distance2; in EvaluateFunction() 245 if (distance2 < minDistance2) in EvaluateFunction() 248 minDistance2 = distance2; in EvaluateFunction() 280 signedDistance = sqrt(minDistance2) * sign; in EvaluateFunction()
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H A D | vtkKdTree.cxx | 2180 double minDistance2 = 0.0; in FindClosestPoint() local 2247 if (minDistance2 > 0.0) in FindClosestPoint() 2267 minDistance2 = newDistance2; in FindClosestPoint() 2272 dist2 = minDistance2; in FindClosestPoint() 2336 if (dx < minDistance2) in _FindClosestPointInRegion() 2340 if (dxy < minDistance2) in _FindClosestPointInRegion() 2344 if (dxyz < minDistance2) in _FindClosestPointInRegion() 2347 minDistance2 = dxyz; in _FindClosestPointInRegion() 2360 dist2 = minDistance2; in _FindClosestPointInRegion() 2406 minDistance2 = newDistance2; in FindClosestPointInSphere() [all …]
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H A D | vtkOctreePointLocator.cxx | 620 float minDistance2 = 4 * this->MaxWidth * this->MaxWidth; in _FindClosestPointInRegion() local 633 if(dxyz < minDistance2) in _FindClosestPointInRegion() 636 minDistance2 = dxyz; in _FindClosestPointInRegion() 646 dist2 = minDistance2; in _FindClosestPointInRegion()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnztools/ |
H A D | vectortapetool.cpp | 335 double minDistance2 = 10000000000.; in mouseMove() local 351 distance2 < minDistance2) { in mouseMove() 352 minDistance2 = distance2; in mouseMove() 363 if ((distance2 = tdistance2(pos, point)) < minDistance2) { in mouseMove() 364 minDistance2 = distance2; in mouseMove() 373 minDistance2 = distance2; in mouseMove() 410 double minDistance2 = 900 * m_pixelSize; in leftButtonDrag() local 428 distance2 < minDistance2) { in leftButtonDrag() 429 minDistance2 = distance2; in leftButtonDrag() 445 minDistance2 = distance2; in leftButtonDrag() [all …]
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H A D | controlpointselection.cpp | 916 double minDistance2 = distance2; in getPointTypeAt() local 937 (cpDistance2 < minDistance2 || index < 0)) { in getPointTypeAt() 938 minDistance2 = cpDistance2; in getPointTypeAt() 942 (distanceIn2 < minDistance2 || index < 0)) { in getPointTypeAt() 943 minDistance2 = distanceIn2; in getPointTypeAt() 947 (distanceOut2 < minDistance2 || index < 0)) { in getPointTypeAt() 948 minDistance2 = distanceOut2; in getPointTypeAt() 963 if (minDistance2 < distance2) in getPointTypeAt() 964 distance2 = minDistance2; in getPointTypeAt()
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H A D | controlpointeditortool.h | 154 int getClosestSpeed(const TPointD &pos, double &minDistance2,
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H A D | vectorerasertool.cpp | 68 const double minDistance2 = 16.0; // 4 pixel variable 545 m_distance2 = minDistance2 * getPixelSize() * getPixelSize(); in startErase() 555 if (m_distance2 < minDistance2 * getPixelSize() * getPixelSize()) return; in erase()
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H A D | toonzvectorbrushtool.cpp | 1344 double minDistance2 = m_minDistance2; in checkStrokeSnapping() local 1358 distance2 < minDistance2) { in checkStrokeSnapping() 1359 minDistance2 = distance2; in checkStrokeSnapping()
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H A D | geometrictool.cpp | 583 double minDistance2 = m_param->m_minDistance2; in calculateSnap() local 594 distance2 < minDistance2) { in calculateSnap() 595 minDistance2 = distance2; in calculateSnap()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | ai_coop.c | 112 TActor *actor, const struct vec2 pos, const float minDistance2); 235 float minDistance2 = -1; in AICoopGetCmdNormal() local 245 if (!closestPlayer || distance2 < minDistance2) in AICoopGetCmdNormal() 247 minDistance2 = distance2; in AICoopGetCmdNormal() 267 if (closestPlayer && minDistance2 > SQUARED(distanceTooFarFromPlayer * 16)) in AICoopGetCmdNormal() 270 return SmartGoto(actor, closestPlayer->Pos, minDistance2); in AICoopGetCmdNormal() 312 if (minDistance2 > SQUARED(2 * 16)) in AICoopGetCmdNormal() 315 return SmartGoto(actor, closestPlayer->Pos, minDistance2); in AICoopGetCmdNormal() 317 else if (minDistance2 < SQUARED(4 * 16 / 3)) in AICoopGetCmdNormal() 334 TActor *actor, const struct vec2 pos, const float minDistance2) in SmartGoto() argument [all …]
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H A D | ai_utils.c | 63 float minDistance2 = -1; in AIGetClosestPlayer() local 72 if (!closestPlayer || distance2 < minDistance2) in AIGetClosestPlayer() 75 minDistance2 = distance2; in AIGetClosestPlayer() 88 float minDistance2 = -1; in AIGetClosestActor() local 102 if (!closest || distance2 < minDistance2) in AIGetClosestActor() 104 minDistance2 = distance2; in AIGetClosestActor()
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/toonzqt/ |
H A D | tonecurvefield.h | 85 int getClosestPointIndex(const QPointF &pos, double &minDistance2) const;
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzqt/ |
H A D | tonecurvefield.cpp | 278 double &minDistance2) const { in getClosestPointIndex() 280 minDistance2 = 0; in getClosestPointIndex() 294 if (closestPointIndex < 0 || distance2 < minDistance2 || in getClosestPointIndex() 295 (distance2 == minDistance2 && type < closestPointType)) { in getClosestPointIndex() 296 minDistance2 = distance2; in getClosestPointIndex()
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/dports/devel/py-buildbot-www/buildbot-www-3.4.1/buildbot_www/static/ |
H A D | 2.js.map | 1 …minDistance2","distance2","d3_geom_quadtreeFind","interpolateRgb","interpolateObject","interpolate…
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