Searched refs:minSlab (Results 1 – 1 of 1) sorted by relevance
1395 float minSlab = cSliceMin * I->Scale; in SceneClipSetWithDirty() local1396 if(back - front < minSlab) { in SceneClipSetWithDirty()1398 back = avg + minSlab / 2.0; in SceneClipSetWithDirty()1399 front = avg - minSlab / 2.0; in SceneClipSetWithDirty()