/dports/science/berkeleygw/BGW-2.0.0/MeanField/EPM/ |
H A D | initializeMod.f90 | 19 type( minVecT ), pointer :: minVec local 26 allocate( minVec, stat = error ) 30 allocate( minVec%Phi( NSize ), minVec%StDesc( nSize), minVec%EPhi(nSize), & 39 Subroutine MinVecDestroy(minVec) argument 44 type(minVecT), pointer :: minVec local 48 deallocate(minVec%StDesc,minVec%Phi,minVec%EPhi) 49 deallocate(minVec) 88 Subroutine MinVecInit( minVec ) argument 94 type(minVecT), pointer :: minVec local 99 minVec%cosine = 1.d0 [all …]
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H A D | minimizeMod.f90 | 22 type(minVecT), pointer :: minVec local 27 minVec%StDesc = - eigenStates%ePsi( : , kPoint ) + & 44 type(minVecT), pointer :: minVec,oldVec local 52 numer = Dot_Product(( minVec%StDesc - oldVec%StDesc ), minVec%StDesc ) 58 minVec%Phi = minVec%StDesc + Gamma * oldVec%Phi 64 call VecNormalize( minVec%Phi ) 69 oldVec%sine = minVec%sine 70 oldVec%cosine = minVec%cosine 71 oldVec%Phi = minVec%Phi 72 oldVec%EPhi = minVec%EPhi [all …]
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H A D | tiseOpsMod.f90 | 24 type(minVecT), pointer :: minVec local 47 type(minVecT), pointer :: minVec local 54 & minVec%sine * minVec%EPhi 102 type(minVecT), pointer :: minVec local 130 minVec%StDesc( i ) = k * minVec%StDesc( i ) 149 type(minVecT), pointer :: minVec local 175 minVec%EPhi = hPhi 182 minVec%sine = sin( theta ) 183 minVec%cosine = cos( theta ) 187 & minVec%Phi * minVec%sine [all …]
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H A D | conjGradMod.f90 | 31 type( MinVecT ), pointer :: minVec, oldVec local 48 Call MinVecAllocate( minVec, hMatrix%hDim ) 59 Call MinVecInit( minVec ) 103 Call MinVecDestroy( minVec ) 200 residue = Dot_Product( minVec%StDesc, minVec%StDesc ) 301 Call MinVecAllocate( minVec, hamArray%hDim ) 312 Call MinVecInit( minVec ) 329 & tolerance,minVec,oldVec,ReportNo) 353 Call MinVecDestroy( minVec ) 361 & tol,minVec,oldVec,ReportNo) argument [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 127 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 128 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 138 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 144 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 147 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 147 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 148 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 158 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 164 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 167 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 151 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 152 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 164 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 170 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 173 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local 81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x); 82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y); 83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z); 88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
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H A D | ProcessHelper.cpp | 151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 152 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 153 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 165 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 171 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 174 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 141 ArrayBounds(pMesh->mVertices, pMesh->mNumVertices, minVec, maxVec); in ComputePositionEpsilon() 142 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 153 MinMaxChooser<aiVector3D>()(minVec, maxVec); in ComputePositionEpsilon() 159 minVec = std::min(minVec, mi); in ComputePositionEpsilon() 162 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 172 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 172 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon() 154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon() 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local 166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon() 172 minVec = std::min(minVec,mi); in ComputePositionEpsilon() 175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/queso/test/t03_sequence/ |
H A D | example_compute.C | 102 QUESO::GslVector minVec (paramSpace.zeroVector()); in compute() 104 auxSeq.unifiedMinMaxExtra(0,auxSeq.subSequenceSize(),minVec,maxVec); in compute() 118 std::cout << "\n minVec = " << minVec in compute() 180 uqGslVector deltaVec(maxVec-minVec); in compute() 185 *(evalPositionsVecs[i]) = minVec + ((double) i)*deltaVec; in compute()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-build.cpp | 173 vec3 minVec = model.minVec(); in setup() local 174 vec3 diffVec = maxVec - minVec; in setup() 175 centerVec_ = maxVec + minVec; in setup()
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H A D | scene-texture.cpp | 227 vec3 minVec = model.minVec(); in setup() local 228 vec3 diffVec = maxVec - minVec; in setup() 229 centerVec_ = maxVec + minVec; in setup()
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/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/ |
H A D | DataManReader.tcc | 165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument 172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument 178 const std::vector<char> &minVec, in AccumulateMinMax() argument 186 T minInMetadata = reinterpret_cast<const T *>(minVec.data())[0]; in AccumulateMinMax()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-build.cpp | 173 vec3 minVec = model.minVec(); in setup() local 174 vec3 diffVec = maxVec - minVec; in setup() 175 centerVec_ = maxVec + minVec; in setup()
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