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Searched refs:minVec (Results 1 – 25 of 57) sorted by relevance

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/dports/science/berkeleygw/BGW-2.0.0/MeanField/EPM/
H A DinitializeMod.f9019 type( minVecT ), pointer :: minVec local
26 allocate( minVec, stat = error )
30 allocate( minVec%Phi( NSize ), minVec%StDesc( nSize), minVec%EPhi(nSize), &
39 Subroutine MinVecDestroy(minVec) argument
44 type(minVecT), pointer :: minVec local
48 deallocate(minVec%StDesc,minVec%Phi,minVec%EPhi)
49 deallocate(minVec)
88 Subroutine MinVecInit( minVec ) argument
94 type(minVecT), pointer :: minVec local
99 minVec%cosine = 1.d0
[all …]
H A DminimizeMod.f9022 type(minVecT), pointer :: minVec local
27 minVec%StDesc = - eigenStates%ePsi( : , kPoint ) + &
44 type(minVecT), pointer :: minVec,oldVec local
52 numer = Dot_Product(( minVec%StDesc - oldVec%StDesc ), minVec%StDesc )
58 minVec%Phi = minVec%StDesc + Gamma * oldVec%Phi
64 call VecNormalize( minVec%Phi )
69 oldVec%sine = minVec%sine
70 oldVec%cosine = minVec%cosine
71 oldVec%Phi = minVec%Phi
72 oldVec%EPhi = minVec%EPhi
[all …]
H A DtiseOpsMod.f9024 type(minVecT), pointer :: minVec local
47 type(minVecT), pointer :: minVec local
54 & minVec%sine * minVec%EPhi
102 type(minVecT), pointer :: minVec local
130 minVec%StDesc( i ) = k * minVec%StDesc( i )
149 type(minVecT), pointer :: minVec local
175 minVec%EPhi = hPhi
182 minVec%sine = sin( theta )
183 minVec%cosine = cos( theta )
187 & minVec%Phi * minVec%sine
[all …]
H A DconjGradMod.f9031 type( MinVecT ), pointer :: minVec, oldVec local
48 Call MinVecAllocate( minVec, hMatrix%hDim )
59 Call MinVecInit( minVec )
103 Call MinVecDestroy( minVec )
200 residue = Dot_Product( minVec%StDesc, minVec%StDesc )
301 Call MinVecAllocate( minVec, hamArray%hDim )
312 Call MinVecInit( minVec )
329 & tolerance,minVec,oldVec,ReportNo)
353 Call MinVecDestroy( minVec )
361 & tol,minVec,oldVec,ReportNo) argument
[all …]
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
127 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
128 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
138 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
144 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
147 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
147 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
148 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
158 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
164 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
167 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
151 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
152 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
164 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
170 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
173 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
84 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
85 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
86 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
91 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
81 minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
82 minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
83 minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
88 const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
H A DProcessHelper.cpp151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
152 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
153 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
165 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
171 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
174 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DProcessHelper.cpp140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
141 ArrayBounds(pMesh->mVertices, pMesh->mNumVertices, minVec, maxVec); in ComputePositionEpsilon()
142 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
153 MinMaxChooser<aiVector3D>()(minVec, maxVec); in ComputePositionEpsilon()
159 minVec = std::min(minVec, mi); in ComputePositionEpsilon()
162 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
172 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
172 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
153 ArrayBounds(pMesh->mVertices,pMesh->mNumVertices,minVec,maxVec); in ComputePositionEpsilon()
154 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
166 MinMaxChooser<aiVector3D>()(minVec,maxVec); in ComputePositionEpsilon()
172 minVec = std::min(minVec,mi); in ComputePositionEpsilon()
175 return (maxVec - minVec).Length() * epsilon; in ComputePositionEpsilon()
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/queso/test/t03_sequence/
H A Dexample_compute.C102 QUESO::GslVector minVec (paramSpace.zeroVector()); in compute()
104 auxSeq.unifiedMinMaxExtra(0,auxSeq.subSequenceSize(),minVec,maxVec); in compute()
118 std::cout << "\n minVec = " << minVec in compute()
180 uqGslVector deltaVec(maxVec-minVec); in compute()
185 *(evalPositionsVecs[i]) = minVec + ((double) i)*deltaVec; in compute()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-build.cpp173 vec3 minVec = model.minVec(); in setup() local
174 vec3 diffVec = maxVec - minVec; in setup()
175 centerVec_ = maxVec + minVec; in setup()
H A Dscene-texture.cpp227 vec3 minVec = model.minVec(); in setup() local
228 vec3 diffVec = maxVec - minVec; in setup()
229 centerVec_ = maxVec + minVec; in setup()
/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/
H A DDataManReader.tcc165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument
172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument
178 const std::vector<char> &minVec, in AccumulateMinMax() argument
186 T minInMetadata = reinterpret_cast<const T *>(minVec.data())[0]; in AccumulateMinMax()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-build.cpp173 vec3 minVec = model.minVec(); in setup() local
174 vec3 diffVec = maxVec - minVec; in setup()
175 centerVec_ = maxVec + minVec; in setup()

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