/dports/games/spring/spring_98.0/rts/Sim/Misc/ |
H A D | Wind.cpp | 14 CR_MEMBER(minWind), 36 minWind(0.0f), in CWind() 55 minWind = std::min(minw, maxw); in LoadWind() 57 curWind = float3(minWind, 0.0f, 0.0f); in LoadWind() 108 newWind *= (newStrength = Clamp(newStrength, minWind, maxWind)); in Update() 125 curWind = curDir * (curStrength = Clamp(curStrength, minWind, maxWind)); in Update()
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H A D | Wind.h | 28 float GetMinWind() const { return minWind; } in GetMinWind() 36 float minWind; variable
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lslunitsync/ |
H A D | data.h | 35 int minWind; member 49 minWind(0), in MapInfo()
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H A D | c_api.h | 44 int minWind; member 60 , minWind(0) in SpringMapInfo()
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H A D | c_api.cpp | 201 out.minWind = in.minWind; in _ConvertSpringMapInfo() 513 info.minWind = m_get_map_windMin(index); in GetMapInfoEx()
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H A D | unitsync.cpp | 691 info.minWind = Util::FromString<long>( cache[5] ); in _GetMapInfoEx() 717 cache.push_back( Util::ToString( info.minWind ) ); in _GetMapInfoEx()
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | MapInfo.cpp | 128 atmo.minWind = atmoTable.GetFloat("minWind", 5.0f); in ReadAtmosphere() 147 atmo.minWind = max(0.0f, atmo.minWind); in ReadAtmosphere() 148 atmo.minWind = min(atmo.maxWind, atmo.minWind); in ReadAtmosphere()
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H A D | MapInfo.h | 96 float minWind; member
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/dports/games/spring/spring_98.0/tools/unitsync/ |
H A D | unitsync.h | 40 int minWind; ///< Minimum wind speed member
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H A D | unitsync.cpp | 576 int minWind; ///< Minimum wind speed member 651 outInfo->minWind = atmoTable.GetInt("minWind", 0); in internal_GetMapInfo() 686 outInfo->minWind = internalMapInfo.minWind; in _GetMapInfoEx() 885 return mapInfo->minWind; in GetMapWindMin() 2261 LuaPushNamedNumber(L, "windMin", mi.minWind); in LuaGetMapInfo()
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/dports/games/spring/spring_98.0/cont/base/maphelper/maphelper/ |
H A D | mapdefaults.lua | 28 minWind = 5.0,
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | mapgridctrl.cpp | 123 CMP( minWind ); in CompareMinWind() 131 CMP2( (a->info.minWind + a->info.maxWind), (b->info.minWind + b->info.maxWind) ); in CompareWind()
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H A D | singleplayertab.cpp | 232 … m_map_opts_list->SetItem( 1, 1, wxFormat( _T( "%d-%d" ) ) % map.info.minWind % map.info.maxWind ); in SetMap()
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H A D | mapselectdialog.cpp | 323 m_map_opts_list->SetItem( 1, 1, wxFormat( _T("%d-%d") ) % map.info.minWind % map.info.maxWind ); in OnMapSelected()
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/dports/games/spring/spring_98.0/cont/base/springcontent/mapgenerator/ |
H A D | mapinfo_template.lua | 116 minWind = 5.0,
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | BuildUp.cpp | 635 const float minWind = ai->cb->GetMinWind(); in BuildUpgradeReactor() local 637 const float avgWind = (minWind + maxWind) * 0.5f; in BuildUpgradeReactor()
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H A D | EconomyTracker.cpp | 695 int minWind = int(ai->cb->GetMinWind()); in SetUnitDefDataInTracker() local 697 energyProduction += ((minWind + maxWind) / 2.0); in SetUnitDefDataInTracker()
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H A D | UnitTable.cpp | 558 const float minWind = ai->cb->GetMinWind(); in GetScore() local 560 const float avgWind = (minWind + maxWind) * 0.5f; in GetScore()
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/dports/games/springlobby/springlobby-0.180/src/hosting/ |
H A D | battlemaptab.cpp | 146 m_map_opts_list->SetItem( 1, 1, wxFormat( _T( "%d-%d" ) ) % map.info.minWind % map.info.maxWind ); in Update()
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H A D | battleroomtab.cpp | 517 …pt_list_map[ _( "Windspeed" ) ], 1, wxFormat( _T( "%d-%d" ) ) % map.info.minWind % map.info.maxWin… in UpdateMapInfoSummary()
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/ |
H A D | taskqueues.lua | 68 local minWind = map:MinimumWindSpeed() 69 if minWind < 8 then 70 windRatio = minWind / 8
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | Game.cpp | 684 wind.LoadWind(mapInfo->atmosphere.minWind, mapInfo->atmosphere.maxWind); in PostLoadSimulation()
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