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Searched refs:mindash (Results 1 – 10 of 10) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h48 fixed_t mindash; member
H A Dr_skins.c132 skin->mindash = 15<<FRACBITS; in Sk_SetDefaultValue()
268 player->mindash = skin->mindash; in SetPlayerSkinByNum()
449 GETFRACBITS(mindash) in R_ProcessPatchableFields()
H A Dd_player.h407 fixed_t mindash; // Minimum spindash speed member
H A Dlua_skinlib.c150 lua_pushfixed(L, skin->mindash); in skin_get()
H A Dg_demo.c1468 WRITEUINT8(demo_p,player->mindash>>FRACBITS); in G_BeginRecording()
1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local
1895 mindash = (fixed_t)READUINT8(demo_p)<<FRACBITS; in G_DoPlayDemo()
1991 players[0].mindash = mindash; in G_DoPlayDemo()
H A Dlua_playerlib.c198 lua_pushfixed(L, plr->mindash); in player_get()
518 plr->mindash = (INT32)luaL_checkinteger(L, 3); in player_set()
H A Dg_game.c2468 fixed_t mindash; in G_PlayerReborn() local
2556 mindash = players[player].mindash; in G_PlayerReborn()
2608 p->mindash = mindash; in G_PlayerReborn()
H A Dp_user.c4606 player->dashspeed = player->mindash; in P_DoSpinAbility()
4621 if (player->dashspeed < player->mindash) in P_DoSpinAbility()
4622 player->dashspeed = player->mindash; in P_DoSpinAbility()
4627 if (player->dashspeed < player->maxdash && player->mindash != player->maxdash) in P_DoSpinAbility()
4629 …ine chargecalculation (6*(player->dashspeed - player->mindash))/(player->maxdash - player->mindash) in P_DoSpinAbility()
4753 P_SetObjectMomZ(player->mo, player->mindash, false); in P_DoSpinAbility()
H A Dp_saveg.c291 WRITEFIXED(save_p, players[i].mindash); in P_NetArchivePlayers()
488 players[i].mindash = READFIXED(save_p); in P_NetUnArchivePlayers()
H A Dp_mobj.c349 fixed_t step = (player->maxdash - player->mindash)/4; in P_SetPlayerMobjState()
350 speed = (player->dashspeed - player->mindash); in P_SetPlayerMobjState()