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Searched refs:miniMapAttackUnitsOnlyToggled (Results 1 – 3 of 3) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dhud.h142 mutable cSignal<void ()> miniMapAttackUnitsOnlyToggled; variable
H A Dhud.cpp99 …anager.connect (miniMapAttackUnitsOnlyButton->toggled, [&]() { miniMapAttackUnitsOnlyToggled(); }); in cHud()
H A Dgamegui.cpp150 …signalConnectionManager.connect (hud->miniMapAttackUnitsOnlyToggled, [&]() { miniMap->setAttackUni… in cGameGui()