Searched refs:miniMapAttackUnitsOnlyToggled (Results 1 – 3 of 3) sorted by relevance
142 mutable cSignal<void ()> miniMapAttackUnitsOnlyToggled; variable
99 …anager.connect (miniMapAttackUnitsOnlyButton->toggled, [&]() { miniMapAttackUnitsOnlyToggled(); }); in cHud()
150 …signalConnectionManager.connect (hud->miniMapAttackUnitsOnlyToggled, [&]() { miniMap->setAttackUni… in cGameGui()