Searched refs:minimapShareProgress (Results 1 – 2 of 2) sorted by relevance
1825 bool minimapShareProgress = false; member in GameplayCustomManager1835 minimapShareProgress = false; in resetValues()1902 …lpers::addMemberToRoot(d, "player_share_minimap_progress", rapidjson::Value(minimapShareProgress)); in writeAllToDocument()2084 minimapShareProgress = itr->value.GetBool(); in readKeyToGameplayProperty()
4047 … if ( gameplayCustomManager.inUse() && gameplayCustomManager.minimapShareProgress && !splitscreen ) in main()