Searched refs:minloops (Results 1 – 8 of 8) sorted by relevance
99 AniQueueEntry *aniplayer_queue(AniPlayer *plr, const char *seqname, int minloops) attr_nonnull(1);100 AniQueueEntry *aniplayer_soft_switch(AniPlayer *plr, const char *seqname, int minloops) attr_nonnul…101 AniQueueEntry *aniplayer_hard_switch(AniPlayer *plr, const char *seqname, int minloops) attr_nonnul…
122 long minloops = 1000; // GLOBAL VARIABLE variable849 if (thisloops < minloops) in ot_index_box()850 minloops = thisloops; in ot_index_box()
103 extern long minloops; // GLOBAL VARIABLE785 err = POVMSUtil_SetLong(msg, kPOVAttrib_ot_minloops, minloops); in BuildRenderStatistics()
117 long minloops = 1000; // GLOBAL VARIABLE variable845 if (thisloops < minloops) in ot_index_box()846 minloops = thisloops; in ot_index_box()
292 short minloops; member
939 if (thisloops < minloops) in ot_index_box()940 minloops = thisloops; in ot_index_box()
935 if (thisloops < minloops) in ot_index_box()936 minloops = thisloops; in ot_index_box()
3153 sb->minloops = 10; in sbNew()3410 if (sb->minloops > 0) { in softbody_step()3411 forcetimemax = dtime / sb->minloops; in softbody_step()