Searched refs:minotaurForceEnableFloors (Results 1 – 1 of 1) sorted by relevance
1818 std::pair<std::unordered_set<int>, std::unordered_set<int>> minotaurForceEnableFloors; member in GameplayCustomManager1839 minotaurForceEnableFloors.first.clear(); in resetValues()1840 minotaurForceEnableFloors.second.clear(); in resetValues()2113 minotaurForceEnableFloors.first.insert(arr_itr->GetInt()); in readKeyToGameplayProperty()2117 minotaurForceEnableFloors.second.insert(arr_itr->GetInt()); in readKeyToGameplayProperty()2250 if ( CustomHelpers::isLevelPartOfSet(level, secret, minotaurForceEnableFloors) ) in processedMinotaurSpawn()