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Searched refs:minparticledist (Results 1 – 3 of 3) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_particles.c1544 float minparticledist, scale; in draw_qf_particles() local
1573 minparticledist = DotProduct (r_refdef.vieworg, vpn) + in draw_qf_particles()
1585 if (!(DotProduct (part->org, vpn) < minparticledist)) { in draw_qf_particles()
1689 float minparticledist; in draw_id_particles() local
1714 minparticledist = DotProduct (r_refdef.vieworg, vpn) + in draw_id_particles()
1726 if (!(DotProduct (part->org, vpn) < minparticledist)) { in draw_id_particles()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_dyn_part.c1457 float minparticledist, scale; in gl_R_DrawParticles() local
1470 minparticledist = DotProduct (r_refdef.vieworg, vpn) + in gl_R_DrawParticles()
1482 if (!(DotProduct (part->org, vpn) < minparticledist)) { in gl_R_DrawParticles()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_particles.c2484 float minparticledist; in R_DrawParticles() local
2499 minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f; in R_DrawParticles()
2682 …if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refd… in R_DrawParticles()