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Searched refs:minshade (Results 1 – 20 of 20) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c68 int minshade; variable
567 minshade=baseminshade; in SetLightLevels()
664 minshade-=1; in UpdateLightLevel()
666 minshade+=1; in UpdateLightLevel()
678 minshade-=2; in UpdateLightLevel()
680 minshade+=2; in UpdateLightLevel()
703 minshade-=level; in SetIllumination()
704 if (minshade<0x10) in SetIllumination()
705 minshade=0x10; in SetIllumination()
706 if (minshade>31) in SetIllumination()
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H A Drt_floor.c519 i=(height>>normalshade)+minshade; in SetFCLightLevel()
526 if (i<minshade) i=minshade; in SetFCLightLevel()
H A Drt_scale.c113 if (i<minshade) i=minshade; in SetPlayerLightLevel()
119 if (i<minshade) i=minshade; in SetPlayerLightLevel()
152 i=(height>>normalshade)+minshade; in SetLightLevel()
159 if (i<minshade) i=minshade; in SetLightLevel()
H A Drt_view.h88 extern int minshade; // min shading level
H A Drt_draw.c1628 i=(sprite->viewheight>>normalshade)+minshade; in SetSpriteLightLevel()
1643 if (i<minshade) i=minshade; in SetSpriteLightLevel()
1649 if (i<minshade) i=minshade; in SetSpriteLightLevel()
1689 i=(height>>normalshade)+minshade; in SetColorLightLevel()
1704 if (i<minshade) i=minshade; in SetColorLightLevel()
1710 if (i<minshade) i=minshade; in SetColorLightLevel()
1769 i =16+minshade-lv+la; in SetWallLightLevel()
1777 if (i<minshade+la) i=minshade+la; in SetWallLightLevel()
1784 i =(post->wallheight>>normalshade)+minshade-lv+la; in SetWallLightLevel()
1792 if (i<minshade+la) i=minshade+la; in SetWallLightLevel()
H A Drt_vid.c877 dmin=(minshade<<16)/time; in VL_FadeToColor()
900 minshade=(dmin*(time-i))>>16; in VL_FadeToColor()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dprlights.h19 int8_t minshade, maxshade; member
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp496 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite()
550 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
H A Dmapedit.cpp269 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32structures.cpp496 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite()
550 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
H A Dactors.cpp8431 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
8499 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
H A Dastub.cpp252 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32structures.cpp500 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite()
554 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
H A Dactors.cpp9614 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
9682 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
H A Dastub.cpp254 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmhk.cpp381 light.minshade = value; in engineLoadMHK()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Danimmodel.h207 minshade = max(ambient, mincolor); in setshaderparams() local
212 setenvparamf("lightscale", SHPARAM_VERTEX, 2, spec, minshade, glow); in setshaderparams()
213 setenvparamf("lightscale", SHPARAM_PIXEL, 2, spec, minshade, glow); in setshaderparams()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Danimmodel.h153 minshade = scale*max(ambient, mincolor); in setshaderparams() local
154 LOCALPARAMF(lightscale, scale - minshade, scale, minshade + bias); in setshaderparams()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Danimmodel.h155 minshade = scale*max(ambient, mincolor); in setshaderparams() local
156 LOCALPARAMF(lightscale, scale - minshade, scale, minshade + bias); in setshaderparams()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Da.m32134 // radius fade horiz minshade maxshade prio tile
163 set .xoffset light[i].minshade