/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_view.c | 68 int minshade; variable 567 minshade=baseminshade; in SetLightLevels() 664 minshade-=1; in UpdateLightLevel() 666 minshade+=1; in UpdateLightLevel() 678 minshade-=2; in UpdateLightLevel() 680 minshade+=2; in UpdateLightLevel() 703 minshade-=level; in SetIllumination() 704 if (minshade<0x10) in SetIllumination() 705 minshade=0x10; in SetIllumination() 706 if (minshade>31) in SetIllumination() [all …]
|
H A D | rt_floor.c | 519 i=(height>>normalshade)+minshade; in SetFCLightLevel() 526 if (i<minshade) i=minshade; in SetFCLightLevel()
|
H A D | rt_scale.c | 113 if (i<minshade) i=minshade; in SetPlayerLightLevel() 119 if (i<minshade) i=minshade; in SetPlayerLightLevel() 152 i=(height>>normalshade)+minshade; in SetLightLevel() 159 if (i<minshade) i=minshade; in SetLightLevel()
|
H A D | rt_view.h | 88 extern int minshade; // min shading level
|
H A D | rt_draw.c | 1628 i=(sprite->viewheight>>normalshade)+minshade; in SetSpriteLightLevel() 1643 if (i<minshade) i=minshade; in SetSpriteLightLevel() 1649 if (i<minshade) i=minshade; in SetSpriteLightLevel() 1689 i=(height>>normalshade)+minshade; in SetColorLightLevel() 1704 if (i<minshade) i=minshade; in SetColorLightLevel() 1710 if (i<minshade) i=minshade; in SetColorLightLevel() 1769 i =16+minshade-lv+la; in SetWallLightLevel() 1777 if (i<minshade+la) i=minshade+la; in SetWallLightLevel() 1784 i =(post->wallheight>>normalshade)+minshade-lv+la; in SetWallLightLevel() 1792 if (i<minshade+la) i=minshade+la; in SetWallLightLevel()
|
H A D | rt_vid.c | 877 dmin=(minshade<<16)/time; in VL_FadeToColor() 900 minshade=(dmin*(time-i))>>16; in VL_FadeToColor()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | prlights.h | 19 int8_t minshade, maxshade; member
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32structures.cpp | 496 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite() 550 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
|
H A D | mapedit.cpp | 269 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32structures.cpp | 496 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite() 550 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
|
H A D | actors.cpp | 8431 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights() 8499 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
|
H A D | astub.cpp | 252 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32structures.cpp | 500 case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; in VM_AccessTsprite() 554 case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; in VM_AccessTsprite()
|
H A D | actors.cpp | 9614 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights() 9682 mylight.minshade = sprite[i].xoffset; in G_DoEffectorLights()
|
H A D | astub.cpp | 254 mylightptr->minshade = sprite[i].xoffset; in addprlight_common1()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | mhk.cpp | 381 light.minshade = value; in engineLoadMHK()
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | animmodel.h | 207 minshade = max(ambient, mincolor); in setshaderparams() local 212 setenvparamf("lightscale", SHPARAM_VERTEX, 2, spec, minshade, glow); in setshaderparams() 213 setenvparamf("lightscale", SHPARAM_PIXEL, 2, spec, minshade, glow); in setshaderparams()
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | animmodel.h | 153 minshade = scale*max(ambient, mincolor); in setshaderparams() local 154 LOCALPARAMF(lightscale, scale - minshade, scale, minshade + bias); in setshaderparams()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | animmodel.h | 155 minshade = scale*max(ambient, mincolor); in setshaderparams() local 156 LOCALPARAMF(lightscale, scale - minshade, scale, minshade + bias); in setshaderparams()
|
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 134 // radius fade horiz minshade maxshade prio tile 163 set .xoffset light[i].minshade
|