Searched refs:mipLevelBufferWidth (Results 1 – 1 of 1) sorted by relevance
148 uint32 mipLevelBufferWidth = 0; in LoadTexture() local153 mipLevelBufferWidth = miptbp1.GetTbw1(); in LoadTexture()157 mipLevelBufferWidth = miptbp1.GetTbw2(); in LoadTexture()161 mipLevelBufferWidth = miptbp1.GetTbw3(); in LoadTexture()165 mipLevelBufferWidth = miptbp2.GetTbw4(); in LoadTexture()169 mipLevelBufferWidth = miptbp2.GetTbw5(); in LoadTexture()173 mipLevelBufferWidth = miptbp2.GetTbw6(); in LoadTexture()177 if(mipLevelBufferWidth == 0) break; in LoadTexture()182 …((this)->*(m_textureUpdater[tex0.nPsm]))(&lockedRect, mipLevelBufferPointer, mipLevelBufferWidth /… in LoadTexture()