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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9_Texture.cpp148 uint32 mipLevelBufferWidth = 0; in LoadTexture() local
153 mipLevelBufferWidth = miptbp1.GetTbw1(); in LoadTexture()
157 mipLevelBufferWidth = miptbp1.GetTbw2(); in LoadTexture()
161 mipLevelBufferWidth = miptbp1.GetTbw3(); in LoadTexture()
165 mipLevelBufferWidth = miptbp2.GetTbw4(); in LoadTexture()
169 mipLevelBufferWidth = miptbp2.GetTbw5(); in LoadTexture()
173 mipLevelBufferWidth = miptbp2.GetTbw6(); in LoadTexture()
177 if(mipLevelBufferWidth == 0) break; in LoadTexture()
182 …((this)->*(m_textureUpdater[tex0.nPsm]))(&lockedRect, mipLevelBufferPointer, mipLevelBufferWidth /… in LoadTexture()