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Searched refs:mis_id (Results 1 – 6 of 6) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dloadingmenu.cpp50 int id = g_Session.getSelectedBlock().mis_id; in handleTick()
H A Dbriefmenu.cpp128 int cur_miss = g_Session.getSelectedBlock().mis_id; in handleShow()
H A Dgameplaymenu.cpp297 menu_manager_->setPaletteForMission(g_Session.getSelectedBlock().mis_id); in handleShow()
/dports/games/freesynd/freesynd-0.7.5/src/core/
H A Dgamesession.h56 int mis_id; member
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dmissiles.c447 int mis_id; in missiles_fire_arrow() local
467 mis_id = missiles_add(mis_type_id, origin, target, 0.0, shot_type); in missiles_fire_arrow()
489 return mis_id; in missiles_fire_arrow()
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dapp.cpp643 if (g_Session.getBlock(i).mis_id == start_mission) { in run()