Searched refs:missileweapon (Results 1 – 6 of 6) sorted by relevance
2895 pstate->missileweapon = pstate->oldmissileweapon; in ResetWeapons()3706 if ((pstate->missileweapon == -1) || (pstate->missileweapon == wp_godhand) in DropWeapon()3708 || (pstate->missileweapon == wp_dog) in DropWeapon()3732 pstate->missileweapon = -1; in DropWeapon()4494 pstate->missileweapon = -1; in T_Attack()4655 pstate->missileweapon = -1; in T_BatBlast()4839 pstate->missileweapon = pstate->new_weapon; in CheckWeaponChange()4855 (pstate->missileweapon != -1)) in CheckWeaponChange()4856 {pstate->new_weapon = pstate->missileweapon; in CheckWeaponChange()4909 {if ((pstate->weapon != pstate->missileweapon) && (pstate->missileweapon != -1)) in CheckWeaponChange()[all …]
137 int missileweapon; member
1316 (pstate->missileweapon != -1) && in GiveMissileWeapon()1318 (!(WEAPON_IS_MAGICAL(pstate->missileweapon))) in GiveMissileWeapon()1329 SpawnStatic(nx,ny,GetItemForWeapon(pstate->missileweapon),9); in GiveMissileWeapon()1333 SpawnStatic(nx,ny,GetItemForWeapon(pstate->missileweapon),-1); in GiveMissileWeapon()1350 pstate->new_weapon = pstate->missileweapon = which; in GiveMissileWeapon()
2642 {pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = in SetupPlayers()2647 {pstate->missileweapon = pstate->oldweapon = pstate->new_weapon = in SetupPlayers()5856 (pstate->missileweapon == wp_godhand) in InitializePlayerstates()5859 (pstate->missileweapon == wp_dog) in InitializePlayerstates()5864 pstate->missileweapon = pstate->oldmissileweapon; in InitializePlayerstates()
971 else if (PLAYERSTATE[0].missileweapon != -1) in A_Steal()976 ob->temp3 = GetItemForWeapon(PLAYERSTATE[0].missileweapon); in A_Steal()981 if (PLAYERSTATE[0].weapon == PLAYERSTATE[0].missileweapon) in A_Steal()983 PLAYERSTATE[0].missileweapon = -1; in A_Steal()11190 if ((!ob->temp3) && (PLAYERSTATE[0].missileweapon != -1) && in T_Chase()11191 (PLAYERSTATE[0].missileweapon < wp_godhand)) in T_Chase()
256749 missileweapon › missile weapon ← missile