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Searched refs:mission_status (Results 1 – 15 of 15) sorted by relevance

/dports/games/openssn/openssn/src/
H A Dmission.cpp27 if (current_sub->mission_status == MISSION_NONE) in Mission_Status()
64 if (current_sub->mission_status == MISSION_FIND) in Check_Find()
76 current_sub->mission_status = MISSION_NONE; in Check_Find()
104 if (current->mission_status == MISSION_ALIVE) in Check_Alive()
108 current->mission_status = MISSION_NONE; in Check_Alive()
H A Dsubmarine.cpp77 mission_status = MISSION_NONE; in Init()
721 mission_status = MISSION_SINK; in Load_Mission()
723 mission_status = MISSION_FIND; in Load_Mission()
725 mission_status = MISSION_ALIVE; in Load_Mission()
727 mission_status = MISSION_NONE; in Load_Mission()
730 mission_status = MISSION_SINK; in Load_Mission()
732 mission_status = MISSION_FIND; in Load_Mission()
734 mission_status = MISSION_ALIVE; in Load_Mission()
736 mission_status = MISSION_NONE; in Load_Mission()
739 if (mission_status == MISSION_ALIVE) in Load_Mission()
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H A Dsubmarine.h199 int mission_status; variable
H A Dmain.cpp1040 if (my_torp->target->mission_status == MISSION_ALIVE) in ShipHandeling()
1360 printf("Ship has mission flag: %d\n", new_ship->mission_status); in CreateShips()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmission.cpp273 if( status == mission_status::yet_to_start ) { in assign()
286 status = mission_status::in_progress; in assign()
292 status = mission_status::failure; in fail()
341 status = mission_status::success; in wrap_up()
411 if( status == mission_status::success ) { in is_complete()
680 return status == mission_status::failure; in has_failed()
685 return status == mission_status::in_progress; in in_progress()
785 status = mission_status::yet_to_start; in mission()
806 std::string enum_to_string<mission::mission_status>( mission::mission_status data ) in enum_to_string()
815 case mission::mission_status::num_mission_status: in enum_to_string()
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H A Dmission.h298 enum class mission_status : int {
313 mission_status status;
460 static mission_status status_from_string( const std::string &s );
461 static std::string status_to_string( mission_status st );
478 struct enum_traits<mission::mission_status> {
479 static constexpr mission::mission_status last = mission::mission_status::num_mission_status;
H A Ddebug_menu.cpp1096 static std::string mission_status_string( mission::mission_status status ) in mission_status_string()
1098 static const std::map<mission::mission_status, std::string> desc{ { in mission_status_string()
1099 { mission::mission_status::yet_to_start, translate_marker( "Yet to start" ) }, in mission_status_string()
1100 { mission::mission_status::in_progress, translate_marker( "In progress" ) }, in mission_status_string()
1101 { mission::mission_status::success, translate_marker( "Success" ) }, in mission_status_string()
1102 { mission::mission_status::failure, translate_marker( "Failure" ) } in mission_status_string()
1264 m.status = mission::mission_status::success; in edit_mission()
H A Dsavegame_json.cpp3137 status = mission_status::failure; in deserialize()
3139 status = mission_status::yet_to_start; in deserialize()
3143 status = mission_status::in_progress; in deserialize()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmission.cpp273 if( status == mission_status::yet_to_start ) { in assign()
286 status = mission_status::in_progress; in assign()
292 status = mission_status::failure; in fail()
341 status = mission_status::success; in wrap_up()
411 if( status == mission_status::success ) { in is_complete()
680 return status == mission_status::failure; in has_failed()
685 return status == mission_status::in_progress; in in_progress()
785 status = mission_status::yet_to_start; in mission()
806 std::string enum_to_string<mission::mission_status>( mission::mission_status data ) in enum_to_string()
815 case mission::mission_status::num_mission_status: in enum_to_string()
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H A Dmission.h298 enum class mission_status : int {
313 mission_status status;
460 static mission_status status_from_string( const std::string &s );
461 static std::string status_to_string( mission_status st );
478 struct enum_traits<mission::mission_status> {
479 static constexpr mission::mission_status last = mission::mission_status::num_mission_status;
H A Ddebug_menu.cpp1096 static std::string mission_status_string( mission::mission_status status ) in mission_status_string()
1098 static const std::map<mission::mission_status, std::string> desc{ { in mission_status_string()
1099 { mission::mission_status::yet_to_start, translate_marker( "Yet to start" ) }, in mission_status_string()
1100 { mission::mission_status::in_progress, translate_marker( "In progress" ) }, in mission_status_string()
1101 { mission::mission_status::success, translate_marker( "Success" ) }, in mission_status_string()
1102 { mission::mission_status::failure, translate_marker( "Failure" ) } in mission_status_string()
1264 m.status = mission::mission_status::success; in edit_mission()
H A Dsavegame_json.cpp3137 status = mission_status::failure; in deserialize()
3139 status = mission_status::yet_to_start; in deserialize()
3143 status = mission_status::in_progress; in deserialize()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmission.h143 uint32 mission_status; // 0 ok variable
H A Dmission.cpp236 mission_status = 0; in ___init_mission()
280 mission_status = 1; in End_mission()
286 …num_medi(0), inited_globals(FALSE8), mission_terminate(0), mission_status(0), number_sessions_save… in _mission()
393 return (mission_status); in Game_cycle()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/
H A Dscenario_54_PatrolDuty.lua8403 local mission_status = nil
8426 if p.mission_status ~= nil then
8427 p:removeCustom(p.mission_status)
8428 p.mission_status = nil
8440 mission_status = string.format("%s -Utopia Planitia",mission_status)
8442 mission_status = string.format("%s +Utopia Planitia",mission_status)
8446 mission_status = string.format("%s -Asimov",mission_status)
8448 mission_status = string.format("%s +Asimov",mission_status)
8452 mission_status = string.format("%s -Armstrong",mission_status)
8454 mission_status = string.format("%s +Armstrong",mission_status)
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