/dports/games/openssn/openssn/src/ |
H A D | mission.cpp | 27 if (current_sub->mission_status == MISSION_NONE) in Mission_Status() 64 if (current_sub->mission_status == MISSION_FIND) in Check_Find() 76 current_sub->mission_status = MISSION_NONE; in Check_Find() 104 if (current->mission_status == MISSION_ALIVE) in Check_Alive() 108 current->mission_status = MISSION_NONE; in Check_Alive()
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H A D | submarine.cpp | 77 mission_status = MISSION_NONE; in Init() 721 mission_status = MISSION_SINK; in Load_Mission() 723 mission_status = MISSION_FIND; in Load_Mission() 725 mission_status = MISSION_ALIVE; in Load_Mission() 727 mission_status = MISSION_NONE; in Load_Mission() 730 mission_status = MISSION_SINK; in Load_Mission() 732 mission_status = MISSION_FIND; in Load_Mission() 734 mission_status = MISSION_ALIVE; in Load_Mission() 736 mission_status = MISSION_NONE; in Load_Mission() 739 if (mission_status == MISSION_ALIVE) in Load_Mission() [all …]
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H A D | submarine.h | 199 int mission_status; variable
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H A D | main.cpp | 1040 if (my_torp->target->mission_status == MISSION_ALIVE) in ShipHandeling() 1360 printf("Ship has mission flag: %d\n", new_ship->mission_status); in CreateShips()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mission.cpp | 273 if( status == mission_status::yet_to_start ) { in assign() 286 status = mission_status::in_progress; in assign() 292 status = mission_status::failure; in fail() 341 status = mission_status::success; in wrap_up() 411 if( status == mission_status::success ) { in is_complete() 680 return status == mission_status::failure; in has_failed() 685 return status == mission_status::in_progress; in in_progress() 785 status = mission_status::yet_to_start; in mission() 806 std::string enum_to_string<mission::mission_status>( mission::mission_status data ) in enum_to_string() 815 case mission::mission_status::num_mission_status: in enum_to_string() [all …]
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H A D | mission.h | 298 enum class mission_status : int { 313 mission_status status; 460 static mission_status status_from_string( const std::string &s ); 461 static std::string status_to_string( mission_status st ); 478 struct enum_traits<mission::mission_status> { 479 static constexpr mission::mission_status last = mission::mission_status::num_mission_status;
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H A D | debug_menu.cpp | 1096 static std::string mission_status_string( mission::mission_status status ) in mission_status_string() 1098 static const std::map<mission::mission_status, std::string> desc{ { in mission_status_string() 1099 { mission::mission_status::yet_to_start, translate_marker( "Yet to start" ) }, in mission_status_string() 1100 { mission::mission_status::in_progress, translate_marker( "In progress" ) }, in mission_status_string() 1101 { mission::mission_status::success, translate_marker( "Success" ) }, in mission_status_string() 1102 { mission::mission_status::failure, translate_marker( "Failure" ) } in mission_status_string() 1264 m.status = mission::mission_status::success; in edit_mission()
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H A D | savegame_json.cpp | 3137 status = mission_status::failure; in deserialize() 3139 status = mission_status::yet_to_start; in deserialize() 3143 status = mission_status::in_progress; in deserialize()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mission.cpp | 273 if( status == mission_status::yet_to_start ) { in assign() 286 status = mission_status::in_progress; in assign() 292 status = mission_status::failure; in fail() 341 status = mission_status::success; in wrap_up() 411 if( status == mission_status::success ) { in is_complete() 680 return status == mission_status::failure; in has_failed() 685 return status == mission_status::in_progress; in in_progress() 785 status = mission_status::yet_to_start; in mission() 806 std::string enum_to_string<mission::mission_status>( mission::mission_status data ) in enum_to_string() 815 case mission::mission_status::num_mission_status: in enum_to_string() [all …]
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H A D | mission.h | 298 enum class mission_status : int { 313 mission_status status; 460 static mission_status status_from_string( const std::string &s ); 461 static std::string status_to_string( mission_status st ); 478 struct enum_traits<mission::mission_status> { 479 static constexpr mission::mission_status last = mission::mission_status::num_mission_status;
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H A D | debug_menu.cpp | 1096 static std::string mission_status_string( mission::mission_status status ) in mission_status_string() 1098 static const std::map<mission::mission_status, std::string> desc{ { in mission_status_string() 1099 { mission::mission_status::yet_to_start, translate_marker( "Yet to start" ) }, in mission_status_string() 1100 { mission::mission_status::in_progress, translate_marker( "In progress" ) }, in mission_status_string() 1101 { mission::mission_status::success, translate_marker( "Success" ) }, in mission_status_string() 1102 { mission::mission_status::failure, translate_marker( "Failure" ) } in mission_status_string() 1264 m.status = mission::mission_status::success; in edit_mission()
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H A D | savegame_json.cpp | 3137 status = mission_status::failure; in deserialize() 3139 status = mission_status::yet_to_start; in deserialize() 3143 status = mission_status::in_progress; in deserialize()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | mission.h | 143 uint32 mission_status; // 0 ok variable
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H A D | mission.cpp | 236 mission_status = 0; in ___init_mission() 280 mission_status = 1; in End_mission() 286 …num_medi(0), inited_globals(FALSE8), mission_terminate(0), mission_status(0), number_sessions_save… in _mission() 393 return (mission_status); in Game_cycle()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/scripts/ |
H A D | scenario_54_PatrolDuty.lua | 8403 local mission_status = nil 8426 if p.mission_status ~= nil then 8427 p:removeCustom(p.mission_status) 8428 p.mission_status = nil 8440 mission_status = string.format("%s -Utopia Planitia",mission_status) 8442 mission_status = string.format("%s +Utopia Planitia",mission_status) 8446 mission_status = string.format("%s -Asimov",mission_status) 8448 mission_status = string.format("%s +Asimov",mission_status) 8452 mission_status = string.format("%s -Armstrong",mission_status) 8454 mission_status = string.format("%s +Armstrong",mission_status) [all …]
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