Searched refs:missobj (Results 1 – 5 of 5) sorted by relevance
227 extern objtype * missobj;
2215 if (missobj) in WallRefresh()2217 viewangle=missobj->angle; in WallRefresh()2218 viewx=missobj->x-costable[viewangle]; in WallRefresh()2219 viewy=missobj->y+sintable[viewangle]; in WallRefresh()2220 pheight = missobj->z + 32; in WallRefresh()2222 spotvis[missobj->tilex][missobj->tiley]=1; in WallRefresh()2223 yzangle=missobj->yzangle; in WallRefresh()2775 if (!missobj) in ThreeDRefresh()
2654 if (ob==missobj) in MissileHit()2655 missobj=NULL; in MissileHit()4783 if (missobj == ob) in SplitMissile()4786 missobj = LASTACTOR; in SplitMissile()4788 missobj = LASTACTOR->prev; in SplitMissile()4936 if (missobj == ob) in StartFirewall()4937 missobj = LASTACTOR; in StartFirewall()4967 if (ob == missobj) \4968 missobj = NULL; \
1785 missobj = NULL; in PlayLoop()
145 objtype * missobj=NULL; variable1015 missobj=new; in PlayerMissileAttack()