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Searched refs:missobj (Results 1 – 5 of 5) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h227 extern objtype * missobj;
H A Drt_draw.c2215 if (missobj) in WallRefresh()
2217 viewangle=missobj->angle; in WallRefresh()
2218 viewx=missobj->x-costable[viewangle]; in WallRefresh()
2219 viewy=missobj->y+sintable[viewangle]; in WallRefresh()
2220 pheight = missobj->z + 32; in WallRefresh()
2222 spotvis[missobj->tilex][missobj->tiley]=1; in WallRefresh()
2223 yzangle=missobj->yzangle; in WallRefresh()
2775 if (!missobj) in ThreeDRefresh()
H A Drt_actor.c2654 if (ob==missobj) in MissileHit()
2655 missobj=NULL; in MissileHit()
4783 if (missobj == ob) in SplitMissile()
4786 missobj = LASTACTOR; in SplitMissile()
4788 missobj = LASTACTOR->prev; in SplitMissile()
4936 if (missobj == ob) in StartFirewall()
4937 missobj = LASTACTOR; in StartFirewall()
4967 if (ob == missobj) \
4968 missobj = NULL; \
H A Drt_main.c1785 missobj = NULL; in PlayLoop()
H A Drt_playr.c145 objtype * missobj=NULL; variable
1015 missobj=new; in PlayerMissileAttack()