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Searched refs:mkNamingCountAdapt (Results 1 – 14 of 14) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4MeshDenumerator.cpp31 pComp->Value(mkNamingCountAdapt(def, "ChildInstance")); in CompileFunc()
58 pComp->Value(mkNamingCountAdapt(def, "ChildInstance")); in CompileFunc()
H A DC4ObjectList.cpp468 pComp->Value(mkNamingCountAdapt(iObjCnt, "Object")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMesh.cpp1591 pComp->Value(mkNamingCountAdapt(iSubMeshCnt, "SubMesh")); in CompileFunc()
1602 pComp->Value(mkNamingCountAdapt(iAnimCnt, "AnimationNode")); in CompileFunc()
1633 pComp->Value(mkNamingCountAdapt(iAttachedCnt, "Attached")); in CompileFunc()
1654 pComp->Value(mkNamingCountAdapt(iSubMeshCnt, "SubMesh")); in CompileFunc()
1659 pComp->Value(mkNamingCountAdapt(iAnimCnt, "AnimationNode")); in CompileFunc()
1665 pComp->Value(mkNamingCountAdapt(iAttachedCnt, "Attached")); in CompileFunc()
H A DStdAdaptors.h994 inline StdNamingCountAdapt<int_t> mkNamingCountAdapt(int_t &iCount, const char *szName) { return St… in mkNamingCountAdapt() function
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Client.cpp400 pComp->Value(mkNamingCountAdapt(iClientCnt, "Client")); in CompileFunc()
H A DC4Network2Reference.cpp662 Comp.Value(mkNamingCountAdapt(rRefCount, "Reference")); in GetReferences()
H A DC4League.cpp124 pComp->Value(mkNamingCountAdapt(fHaveSeed, "Seed")); in CompileFunc()
H A DC4Network2Res.cpp123 pComp->Value(mkNamingCountAdapt(fHasFileSHA, "FileSHA")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4RoundResults.cpp151 pComp->Value(mkNamingCountAdapt<int32_t>(iTemp, "Player")); in CompileFunc()
H A DC4GameParameters.cpp362 pComp->Value(mkNamingCountAdapt(iResCount, "Resource")); in CompileFunc()
H A DC4PlayerInfo.cpp654 pComp->Value(mkNamingCountAdapt<int32_t>(iPlayerCount, "Player")); in CompileFunc()
1743 pComp->Value(mkNamingCountAdapt<int32_t>(iTemp, "Client")); in CompileFunc()
H A DC4Teams.cpp570 pComp->Value(mkNamingCountAdapt(iTeamCount, "Team")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/
H A DC4FoWLightSection.cpp840 pComp->Value(mkNamingCountAdapt<int32_t>(beam_count, "Beam")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4StartupScenSelDlg.cpp193 pComp->Value(mkNamingCountAdapt(iScenCount, "Scenario")); in CompileFunc()
213 pComp->Value(mkNamingCountAdapt(iAccessGfxCount, "AccessGfx")); in CompileFunc()