Searched refs:mkNamingCountAdapt (Results 1 – 14 of 14) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4MeshDenumerator.cpp | 31 pComp->Value(mkNamingCountAdapt(def, "ChildInstance")); in CompileFunc() 58 pComp->Value(mkNamingCountAdapt(def, "ChildInstance")); in CompileFunc()
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H A D | C4ObjectList.cpp | 468 pComp->Value(mkNamingCountAdapt(iObjCnt, "Object")); in CompileFunc()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMesh.cpp | 1591 pComp->Value(mkNamingCountAdapt(iSubMeshCnt, "SubMesh")); in CompileFunc() 1602 pComp->Value(mkNamingCountAdapt(iAnimCnt, "AnimationNode")); in CompileFunc() 1633 pComp->Value(mkNamingCountAdapt(iAttachedCnt, "Attached")); in CompileFunc() 1654 pComp->Value(mkNamingCountAdapt(iSubMeshCnt, "SubMesh")); in CompileFunc() 1659 pComp->Value(mkNamingCountAdapt(iAnimCnt, "AnimationNode")); in CompileFunc() 1665 pComp->Value(mkNamingCountAdapt(iAttachedCnt, "Attached")); in CompileFunc()
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H A D | StdAdaptors.h | 994 inline StdNamingCountAdapt<int_t> mkNamingCountAdapt(int_t &iCount, const char *szName) { return St… in mkNamingCountAdapt() function
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/dports/games/openclonk/openclonk-release-8.1-src/src/network/ |
H A D | C4Client.cpp | 400 pComp->Value(mkNamingCountAdapt(iClientCnt, "Client")); in CompileFunc()
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H A D | C4Network2Reference.cpp | 662 Comp.Value(mkNamingCountAdapt(rRefCount, "Reference")); in GetReferences()
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H A D | C4League.cpp | 124 pComp->Value(mkNamingCountAdapt(fHaveSeed, "Seed")); in CompileFunc()
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H A D | C4Network2Res.cpp | 123 pComp->Value(mkNamingCountAdapt(fHasFileSHA, "FileSHA")); in CompileFunc()
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/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4RoundResults.cpp | 151 pComp->Value(mkNamingCountAdapt<int32_t>(iTemp, "Player")); in CompileFunc()
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H A D | C4GameParameters.cpp | 362 pComp->Value(mkNamingCountAdapt(iResCount, "Resource")); in CompileFunc()
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H A D | C4PlayerInfo.cpp | 654 pComp->Value(mkNamingCountAdapt<int32_t>(iPlayerCount, "Player")); in CompileFunc() 1743 pComp->Value(mkNamingCountAdapt<int32_t>(iTemp, "Client")); in CompileFunc()
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H A D | C4Teams.cpp | 570 pComp->Value(mkNamingCountAdapt(iTeamCount, "Team")); in CompileFunc()
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/ |
H A D | C4FoWLightSection.cpp | 840 pComp->Value(mkNamingCountAdapt<int32_t>(beam_count, "Beam")); in CompileFunc()
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4StartupScenSelDlg.cpp | 193 pComp->Value(mkNamingCountAdapt(iScenCount, "Scenario")); in CompileFunc() 213 pComp->Value(mkNamingCountAdapt(iAccessGfxCount, "AccessGfx")); in CompileFunc()
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