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Searched refs:mkStringAdaptMA (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Scenario.cpp506 pComp->Value(mkNamingAdapt(mkStringAdaptMA(Definition[0]), "Definition1", "Objects.ocd")); in CompileFunc()
508 …pComp->Value(mkNamingAdapt(mkStringAdaptMA(Definition[i]), FormatString("Definition%i", i+1).getDa… in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdAdaptors.h24 #define toC4CStr(szString) mkStringAdaptMA(szString)
190 #define mkStringAdaptMA(szString) mkStringAdapt(szString, (sizeof(szString) / sizeof(*szString)) - … macro
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Teams.cpp129 pComp->Value(mkNamingAdapt(mkStringAdaptMA(Name), "Name", "")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp1684 …pComp->Value(mkNamingAdapt(mkStringAdaptMA(CurrentScenarioSection), "CurrentScenarioSection… in CompileFunc()