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Searched refs:mlimbs_monster (Results 1 – 5 of 5) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dmusicai.h150 int mlimbs_peril, mlimbs_positive, mlimbs_motion, mlimbs_monster; variable
161 extern int mlimbs_peril, mlimbs_positive, mlimbs_motion, mlimbs_monster;
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dairupt.c392 … if ((play_me < NUM_LAYERABLE_SUPERCHUNKS) && (mlimbs_monster != NO_MONSTER) && in grind_music_ai()
393 (layering_table[mlimbs_monster][current_key] != 0xFF)) { in grind_music_ai()
394 make_request(open_track++, layering_table[mlimbs_monster][current_key]); in grind_music_ai()
H A Dmusicai.c306 mlimbs_monster = monster_type; in mai_monster_nearby()
331 mlimbs_monster = 0; in mai_player_death()
344 mlimbs_monster = NO_MONSTER; in mlimbs_AI_init()
H A Dgamesys.c171 extern int mlimbs_monster; in check_nearby_objects()
305 mlimbs_monster = new_monster; in check_nearby_objects()
H A Dhkeyfunc.c305 mlimbs_monster = NO_MONSTER; in stop_music()