Searched refs:mlimbs_monster (Results 1 – 5 of 5) sorted by relevance
150 int mlimbs_peril, mlimbs_positive, mlimbs_motion, mlimbs_monster; variable161 extern int mlimbs_peril, mlimbs_positive, mlimbs_motion, mlimbs_monster;
392 … if ((play_me < NUM_LAYERABLE_SUPERCHUNKS) && (mlimbs_monster != NO_MONSTER) && in grind_music_ai()393 (layering_table[mlimbs_monster][current_key] != 0xFF)) { in grind_music_ai()394 make_request(open_track++, layering_table[mlimbs_monster][current_key]); in grind_music_ai()
306 mlimbs_monster = monster_type; in mai_monster_nearby()331 mlimbs_monster = 0; in mai_player_death()344 mlimbs_monster = NO_MONSTER; in mlimbs_AI_init()
171 extern int mlimbs_monster; in check_nearby_objects()305 mlimbs_monster = new_monster; in check_nearby_objects()
305 mlimbs_monster = NO_MONSTER; in stop_music()