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Searched refs:mode5RenderLine (Results 1 – 13 of 13) sorted by relevance

/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGfx.h51 void mode5RenderLine();
H A DMode5.cpp24 void mode5RenderLine() in mode5RenderLine() function
H A DGBA.cpp825 renderLine = mode5RenderLine; in CPUUpdateRender()
/dports/emulators/mednafen/mednafen/src/gba/
H A DGfx.h54 void mode5RenderLine();
H A DMode5.cpp27 void mode5RenderLine() in mode5RenderLine() function
H A DGBA.cpp848 renderLine = mode5RenderLine; in CPUUpdateRender()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DMode5.cpp5 void mode5RenderLine() in mode5RenderLine() function
H A DGBAGfx.h73 void mode5RenderLine();
H A DGBA.cpp1844 renderLine = mode5RenderLine; in CPUUpdateRender()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DMode5.cpp23 void mode5RenderLine() in mode5RenderLine() function
H A DGfx.h89 void mode5RenderLine();
H A DGBA.cpp1433 renderLine = mode5RenderLine; in CPUUpdateRender()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp11052 static void mode5RenderLine (void) in mode5RenderLine() function
11588 case 0x50: return mode5RenderLine<renderer_idx>; in GetRenderFunc()