Searched refs:modelGhoul2 (Results 1 – 14 of 14) sorted by relevance
871 if (cent->currentState.modelGhoul2 == 127) in CG_General()1019 if (cent->currentState.modelGhoul2 >= G2_MODELPART_HEAD && in CG_General()1020 cent->currentState.modelGhoul2 <= G2_MODELPART_RLEG && in CG_General()1046 …member_settings < 2 && (cent->currentState.modelGhoul2 == G2_MODELPART_HEAD || cent->currentState.… in CG_General()1061 int limbBit = (1 << (cent->currentState.modelGhoul2-10)); in CG_General()1085 if (cent->currentState.modelGhoul2 == G2_MODELPART_HEAD) in CG_General()1111 else if (cent->currentState.modelGhoul2 == G2_MODELPART_LARM) in CG_General()1121 else if (cent->currentState.modelGhoul2 == G2_MODELPART_RARM) in CG_General()1246 …->currentState.modelGhoul2 == G2_MODELPART_RARM || cent->currentState.modelGhoul2 == G2_MODELPART_… in CG_General()1380 if (cent->currentState.modelGhoul2) in CG_General()[all …]
2115 cent->currentState.modelGhoul2)) in CG_AddRefentForAutoMap()
10251 saberEnt->currentState.modelGhoul2 = 1; in CG_Player()10254 saberEnt->currentState.modelGhoul2 = 127; in CG_Player()
154 self->s.modelGhoul2 = 0; in turretG2_set_models()202 self->s.modelGhoul2 = 1; in turretG2_set_models()
336 ent->s.modelGhoul2 = 1; in ThrowSaberToAttacker()381 ent->s.modelGhoul2 = 1; in JMSaberThink()481 self->s.modelGhoul2 = 0; in JMSaberTouch()513 ent->s.modelGhoul2 = 1; in SP_info_jedimaster_start()1750 ent->s.modelGhoul2 = 1; //so we know to free it on the client when we're removed. in SetupGameGhoul2Model()
708 e->s.modelGhoul2 = 0; //assume not in G_InitGentity()959 if (ed->s.modelGhoul2) in G_FreeEntity()
1849 ent->s.modelGhoul2 = 1; in SP_misc_siege_item()
1083 sentry->s.modelGhoul2 = 1; in ItemUse_Sentry()1966 ent->s.modelGhoul2 = 1; in EWeb_Create()
594 checkEnt->s.modelGhoul2 = 0; in WP_SaberInitBladeData()630 saberent->s.modelGhoul2 = 1; in WP_SaberInitBladeData()6300 saberent->s.modelGhoul2 = 1; in MakeDeadSaber()6537 saberent->s.modelGhoul2 = 1; in saberKnockDown()6654 saberent->s.modelGhoul2 = 127; in saberKnockOutOfHand()8644 saberent->s.modelGhoul2 = 127; in WP_SaberPositionUpdate()
2583 laserTrap->s.modelGhoul2 = 1; in CreateLaserTrap()2889 bolt->s.modelGhoul2 = 1; in drop_charge()5049 ent->s.modelGhoul2 = 1; in SP_emplaced_gun()
3316 switch (ent->s.modelGhoul2) in LimbThink()3442 limb->s.modelGhoul2 = limbType; in G_Dismember()
2955 faller->s.modelGhoul2 = 1; in misc_faller_create()
1620 int modelGhoul2; member
883 { NETF(modelGhoul2), 8 },