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Searched refs:model_view (Results 1 – 25 of 53) sorted by relevance

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/dports/graphics/kludge3d/kludge3d-20040822/src/
H A Dglpreview.h27 void glp_glconfigure( model_view *view );
28 void glp_glviewport( model_view *view );
31 void glp_render( model_view *view );
32 void glp_expose( model_view * view );
38 int glp_unproject( model_view *view,
41 Vertex *glp_test_click_vertex( model_view *view, GLfloat *z,
43 GSList *glp_test_click_vertices( model_view *view, GLfloat *z,
46 Poly *glp_test_click_polygon( model_view *view, GLfloat *z,
48 GSList *glp_test_click_polygons( model_view *view, GLfloat *z,
52 void glp_rebuild_display_lists( model_view *view );
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H A Dview.c56 model_view* view_new( int type );
58 void view_init( model_view * view );
124 model_view* view_new( int type ) { in view_new()
126 model_view* v = (model_view*)malloc( sizeof(model_view) ); in view_new()
230 model_view *view; in create_view()
430 model_view * view = ( model_view * ) user_data; in view_glarea_destroy()
439 model_view * view = ( model_view * ) user_data; in view_glarea_realize()
464 model_view * view = ( model_view * ) user_data; in view_glarea_configure()
475 model_view * view = ( model_view * ) user_data; in view_glarea_expose()
1163 model_view * view = views[0]; in view_rebuild_display_lists()
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H A Dglpreview.c63 void glp_ortho_set_size( model_view *view ) ;
64 void glp_set_viewvolume( model_view *view ) ;
65 void glp_setup_camera( model_view *view ) ;
66 void glp_cleanup_camera( model_view *view ) ;
76 void glp_draw_background( model_view *view ) ;
86 void glp_draw_origin( model_view *view );
202 void glp_glconfigure( model_view *view ) { in glp_glconfigure()
318 void glp_glviewport( model_view *view ) { in glp_glviewport()
1233 void glp_render( model_view *view ) { in glp_render()
1302 void glp_expose( model_view * view ) { in glp_expose()
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H A Dview.h32 typedef struct _model_view model_view; typedef
59 extern model_view *views[4];
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-pulsar.cpp202 Stack4 model_view; in draw() local
204 model_view.scale(scale_.x(), scale_.y(), scale_.z()); in draw()
205 model_view.translate(0.0f, 0.0f, -10.0f); in draw()
206 model_view.rotate(rotations_[i].x(), 1.0f, 0.0f, 0.0f); in draw()
207 model_view.rotate(rotations_[i].y(), 0.0f, 1.0f, 0.0f); in draw()
208 model_view.rotate(rotations_[i].z(), 0.0f, 0.0f, 1.0f); in draw()
209 model_view_proj *= model_view.getCurrent(); in draw()
215 mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-grid.cpp110 LibMatrix::Stack4 model_view; in draw() local
113 model_view.translate(0.0f, 0.0f, -5.0f); in draw()
114 model_view.rotate(rotation_, 0.0f, 0.0f, 1.0f); in draw()
115 model_view_proj *= model_view.getCurrent(); in draw()
H A Dscene-texture.cpp287 LibMatrix::Stack4 model_view; in draw() local
288 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.5 + radius_)); in draw()
289 model_view.rotate(rotation_.x(), 1.0f, 0.0f, 0.0f); in draw()
290 model_view.rotate(rotation_.y(), 0.0f, 1.0f, 0.0f); in draw()
291 model_view.rotate(rotation_.z(), 0.0f, 0.0f, 1.0f); in draw()
294model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
297 model_view_proj *= model_view.getCurrent(); in draw()
303 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-build.cpp221 LibMatrix::Stack4 model_view; in draw() local
225 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw()
226 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw()
229model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
231 model_view_proj *= model_view.getCurrent(); in draw()
237 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-shading.cpp296 LibMatrix::Stack4 model_view; in draw() local
297 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw()
298 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw()
301model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
304 model_view_proj *= model_view.getCurrent(); in draw()
310 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
315 program_["ModelViewMatrix"] = model_view.getCurrent(); in draw()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-pulsar.cpp202 Stack4 model_view; in draw() local
204 model_view.scale(scale_.x(), scale_.y(), scale_.z()); in draw()
205 model_view.translate(0.0f, 0.0f, -10.0f); in draw()
206 model_view.rotate(rotations_[i].x(), 1.0f, 0.0f, 0.0f); in draw()
207 model_view.rotate(rotations_[i].y(), 0.0f, 1.0f, 0.0f); in draw()
208 model_view.rotate(rotations_[i].z(), 0.0f, 0.0f, 1.0f); in draw()
209 model_view_proj *= model_view.getCurrent(); in draw()
215 mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-grid.cpp110 LibMatrix::Stack4 model_view; in draw() local
113 model_view.translate(0.0f, 0.0f, -5.0f); in draw()
114 model_view.rotate(rotation_, 0.0f, 0.0f, 1.0f); in draw()
115 model_view_proj *= model_view.getCurrent(); in draw()
H A Dscene-texture.cpp287 LibMatrix::Stack4 model_view; in draw() local
288 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.5 + radius_)); in draw()
289 model_view.rotate(rotation_.x(), 1.0f, 0.0f, 0.0f); in draw()
290 model_view.rotate(rotation_.y(), 0.0f, 1.0f, 0.0f); in draw()
291 model_view.rotate(rotation_.z(), 0.0f, 0.0f, 1.0f); in draw()
294model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
297 model_view_proj *= model_view.getCurrent(); in draw()
303 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-build.cpp221 LibMatrix::Stack4 model_view; in draw() local
225 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw()
226 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw()
229model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
231 model_view_proj *= model_view.getCurrent(); in draw()
237 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
H A Dscene-shading.cpp296 LibMatrix::Stack4 model_view; in draw() local
297 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw()
298 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw()
301model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw()
304 model_view_proj *= model_view.getCurrent(); in draw()
310 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
315 program_["ModelViewMatrix"] = model_view.getCurrent(); in draw()
/dports/graphics/jogamp-jogl/jogl/src/test-native/mesa-demos-patched/
H A Des2redsquare.c349 GLfloat model_view[16]; in draw_object() local
358 memcpy(model_view, transform, sizeof (model_view)); in draw_object()
359 translate(model_view, 0, 0, -10); in draw_object()
360 rotate(model_view, grad, 0.0, 0.0, 1.0); in draw_object()
361 rotate(model_view, grad, 0.0, 1.0, 0.0); in draw_object()
365 multiply(model_view_projection, model_view); in draw_object()
H A Des2gears.c461 GLfloat model_view[16]; in draw_gear() local
466 memcpy(model_view, transform, sizeof (model_view)); in draw_gear()
467 translate(model_view, x, y, 0); in draw_gear()
468 rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1); in draw_gear()
472 multiply(model_view_projection, model_view); in draw_gear()
481 memcpy(normal_matrix, model_view, sizeof (normal_matrix)); in draw_gear()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/resources/shaders/
H A DbasicColor.vert5 uniform mat4 model_view;
12 gl_Position = projection * model_view * vec4(position, 1.0);
H A Dspacedust.vert5 uniform mat4 model_view;
14 … gl_Position = projection * model_view * vec4(position.xy + sign_value * velocity, position.z, 1.);
H A Dparticles.vert7 uniform mat4 model_view;
21 vec4 viewspace_center = model_view * vec4(center, 1.0);
H A Dstarbox.vert5 uniform mat4 model_view;
21 gl_Position = projection * mat4(mat3(model_view)) * vec4(scale * position, 1.);
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/examples/
H A Dmvp.rs21 let model_view = view * model; in main() localVariable
24 let mat_model_view = model_view.to_homogeneous(); in main()
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/examples/
H A Dmvp.rs21 let model_view = view * model; in main() localVariable
24 let mat_model_view = model_view.to_homogeneous(); in main()
/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/examples/
H A Dmvp.rs21 let model_view = view * model;
24 let mat_model_view = model_view.to_homogeneous();
/dports/math/rkward-kde/rkward-0.7.1/rkward/plugin/
H A Drkformula.cpp107 model_view = new QTreeWidget (custom_model_widget); in RKFormula()
108 model_view->setHeaderLabels (QStringList () << i18n ("Level") << i18n ("Term")); in RKFormula()
109 model_view->setRootIsDecorated (true); in RKFormula()
110 model_hbox->addWidget (model_view); in RKFormula()
305 QTreeWidgetItem *item = new QTreeWidgetItem (model_view); in addButtonClicked()
311 model_view->sortItems (0, Qt::AscendingOrder); in addButtonClicked()
363 QList<QTreeWidgetItem*> selected = model_view->selectedItems (); in removeButtonClicked()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dhello_world_gles_deriv.c466 GLfloat model_view[16]; in draw_gear() local
471 memcpy(model_view, transform, sizeof (model_view)); in draw_gear()
472 translate(model_view, x, y, 0); in draw_gear()
473 rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1); in draw_gear()
477 multiply(model_view_projection, model_view); in draw_gear()
486 memcpy(normal_matrix, model_view, sizeof (normal_matrix)); in draw_gear()

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