/dports/graphics/kludge3d/kludge3d-20040822/src/ |
H A D | glpreview.h | 27 void glp_glconfigure( model_view *view ); 28 void glp_glviewport( model_view *view ); 31 void glp_render( model_view *view ); 32 void glp_expose( model_view * view ); 38 int glp_unproject( model_view *view, 41 Vertex *glp_test_click_vertex( model_view *view, GLfloat *z, 43 GSList *glp_test_click_vertices( model_view *view, GLfloat *z, 46 Poly *glp_test_click_polygon( model_view *view, GLfloat *z, 48 GSList *glp_test_click_polygons( model_view *view, GLfloat *z, 52 void glp_rebuild_display_lists( model_view *view ); [all …]
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H A D | view.c | 56 model_view* view_new( int type ); 58 void view_init( model_view * view ); 124 model_view* view_new( int type ) { in view_new() 126 model_view* v = (model_view*)malloc( sizeof(model_view) ); in view_new() 230 model_view *view; in create_view() 430 model_view * view = ( model_view * ) user_data; in view_glarea_destroy() 439 model_view * view = ( model_view * ) user_data; in view_glarea_realize() 464 model_view * view = ( model_view * ) user_data; in view_glarea_configure() 475 model_view * view = ( model_view * ) user_data; in view_glarea_expose() 1163 model_view * view = views[0]; in view_rebuild_display_lists() [all …]
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H A D | glpreview.c | 63 void glp_ortho_set_size( model_view *view ) ; 64 void glp_set_viewvolume( model_view *view ) ; 65 void glp_setup_camera( model_view *view ) ; 66 void glp_cleanup_camera( model_view *view ) ; 76 void glp_draw_background( model_view *view ) ; 86 void glp_draw_origin( model_view *view ); 202 void glp_glconfigure( model_view *view ) { in glp_glconfigure() 318 void glp_glviewport( model_view *view ) { in glp_glviewport() 1233 void glp_render( model_view *view ) { in glp_render() 1302 void glp_expose( model_view * view ) { in glp_expose() [all …]
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H A D | view.h | 32 typedef struct _model_view model_view; typedef 59 extern model_view *views[4];
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-pulsar.cpp | 202 Stack4 model_view; in draw() local 204 model_view.scale(scale_.x(), scale_.y(), scale_.z()); in draw() 205 model_view.translate(0.0f, 0.0f, -10.0f); in draw() 206 model_view.rotate(rotations_[i].x(), 1.0f, 0.0f, 0.0f); in draw() 207 model_view.rotate(rotations_[i].y(), 0.0f, 1.0f, 0.0f); in draw() 208 model_view.rotate(rotations_[i].z(), 0.0f, 0.0f, 1.0f); in draw() 209 model_view_proj *= model_view.getCurrent(); in draw() 215 mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-grid.cpp | 110 LibMatrix::Stack4 model_view; in draw() local 113 model_view.translate(0.0f, 0.0f, -5.0f); in draw() 114 model_view.rotate(rotation_, 0.0f, 0.0f, 1.0f); in draw() 115 model_view_proj *= model_view.getCurrent(); in draw()
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H A D | scene-texture.cpp | 287 LibMatrix::Stack4 model_view; in draw() local 288 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.5 + radius_)); in draw() 289 model_view.rotate(rotation_.x(), 1.0f, 0.0f, 0.0f); in draw() 290 model_view.rotate(rotation_.y(), 0.0f, 1.0f, 0.0f); in draw() 291 model_view.rotate(rotation_.z(), 0.0f, 0.0f, 1.0f); in draw() 294 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 297 model_view_proj *= model_view.getCurrent(); in draw() 303 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-build.cpp | 221 LibMatrix::Stack4 model_view; in draw() local 225 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw() 226 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw() 229 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 231 model_view_proj *= model_view.getCurrent(); in draw() 237 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-shading.cpp | 296 LibMatrix::Stack4 model_view; in draw() local 297 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw() 298 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw() 301 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 304 model_view_proj *= model_view.getCurrent(); in draw() 310 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw() 315 program_["ModelViewMatrix"] = model_view.getCurrent(); in draw()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-pulsar.cpp | 202 Stack4 model_view; in draw() local 204 model_view.scale(scale_.x(), scale_.y(), scale_.z()); in draw() 205 model_view.translate(0.0f, 0.0f, -10.0f); in draw() 206 model_view.rotate(rotations_[i].x(), 1.0f, 0.0f, 0.0f); in draw() 207 model_view.rotate(rotations_[i].y(), 0.0f, 1.0f, 0.0f); in draw() 208 model_view.rotate(rotations_[i].z(), 0.0f, 0.0f, 1.0f); in draw() 209 model_view_proj *= model_view.getCurrent(); in draw() 215 mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-grid.cpp | 110 LibMatrix::Stack4 model_view; in draw() local 113 model_view.translate(0.0f, 0.0f, -5.0f); in draw() 114 model_view.rotate(rotation_, 0.0f, 0.0f, 1.0f); in draw() 115 model_view_proj *= model_view.getCurrent(); in draw()
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H A D | scene-texture.cpp | 287 LibMatrix::Stack4 model_view; in draw() local 288 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.5 + radius_)); in draw() 289 model_view.rotate(rotation_.x(), 1.0f, 0.0f, 0.0f); in draw() 290 model_view.rotate(rotation_.y(), 0.0f, 1.0f, 0.0f); in draw() 291 model_view.rotate(rotation_.z(), 0.0f, 0.0f, 1.0f); in draw() 294 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 297 model_view_proj *= model_view.getCurrent(); in draw() 303 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-build.cpp | 221 LibMatrix::Stack4 model_view; in draw() local 225 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw() 226 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw() 229 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 231 model_view_proj *= model_view.getCurrent(); in draw() 237 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw()
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H A D | scene-shading.cpp | 296 LibMatrix::Stack4 model_view; in draw() local 297 model_view.translate(-centerVec_.x(), -centerVec_.y(), -(centerVec_.z() + 2.0 + radius_)); in draw() 298 model_view.rotate(rotation_, 0.0f, 1.0f, 0.0f); in draw() 301 …model_view.rotate(orientationAngle_, orientationVec_.x(), orientationVec_.y(), orientationVec_.z()… in draw() 304 model_view_proj *= model_view.getCurrent(); in draw() 310 LibMatrix::mat4 normal_matrix(model_view.getCurrent()); in draw() 315 program_["ModelViewMatrix"] = model_view.getCurrent(); in draw()
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/dports/graphics/jogamp-jogl/jogl/src/test-native/mesa-demos-patched/ |
H A D | es2redsquare.c | 349 GLfloat model_view[16]; in draw_object() local 358 memcpy(model_view, transform, sizeof (model_view)); in draw_object() 359 translate(model_view, 0, 0, -10); in draw_object() 360 rotate(model_view, grad, 0.0, 0.0, 1.0); in draw_object() 361 rotate(model_view, grad, 0.0, 1.0, 0.0); in draw_object() 365 multiply(model_view_projection, model_view); in draw_object()
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H A D | es2gears.c | 461 GLfloat model_view[16]; in draw_gear() local 466 memcpy(model_view, transform, sizeof (model_view)); in draw_gear() 467 translate(model_view, x, y, 0); in draw_gear() 468 rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1); in draw_gear() 472 multiply(model_view_projection, model_view); in draw_gear() 481 memcpy(normal_matrix, model_view, sizeof (normal_matrix)); in draw_gear()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/resources/shaders/ |
H A D | basicColor.vert | 5 uniform mat4 model_view; 12 gl_Position = projection * model_view * vec4(position, 1.0);
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H A D | spacedust.vert | 5 uniform mat4 model_view; 14 … gl_Position = projection * model_view * vec4(position.xy + sign_value * velocity, position.z, 1.);
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H A D | particles.vert | 7 uniform mat4 model_view; 21 vec4 viewspace_center = model_view * vec4(center, 1.0);
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H A D | starbox.vert | 5 uniform mat4 model_view; 21 gl_Position = projection * mat4(mat3(model_view)) * vec4(scale * position, 1.);
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/examples/ |
H A D | mvp.rs | 21 let model_view = view * model; in main() localVariable 24 let mat_model_view = model_view.to_homogeneous(); in main()
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/examples/ |
H A D | mvp.rs | 21 let model_view = view * model; in main() localVariable 24 let mat_model_view = model_view.to_homogeneous(); in main()
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/examples/ |
H A D | mvp.rs | 21 let model_view = view * model; 24 let mat_model_view = model_view.to_homogeneous();
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/dports/math/rkward-kde/rkward-0.7.1/rkward/plugin/ |
H A D | rkformula.cpp | 107 model_view = new QTreeWidget (custom_model_widget); in RKFormula() 108 model_view->setHeaderLabels (QStringList () << i18n ("Level") << i18n ("Term")); in RKFormula() 109 model_view->setRootIsDecorated (true); in RKFormula() 110 model_hbox->addWidget (model_view); in RKFormula() 305 QTreeWidgetItem *item = new QTreeWidgetItem (model_view); in addButtonClicked() 311 model_view->sortItems (0, Qt::AscendingOrder); in addButtonClicked() 363 QList<QTreeWidgetItem*> selected = model_view->selectedItems (); in removeButtonClicked()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | hello_world_gles_deriv.c | 466 GLfloat model_view[16]; in draw_gear() local 471 memcpy(model_view, transform, sizeof (model_view)); in draw_gear() 472 translate(model_view, x, y, 0); in draw_gear() 473 rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1); in draw_gear() 477 multiply(model_view_projection, model_view); in draw_gear() 486 memcpy(normal_matrix, model_view, sizeof (normal_matrix)); in draw_gear()
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