Searched refs:monst_y (Results 1 – 2 of 2) sorted by relevance
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | wilderness.c | 358 int monst_x, monst_y, r_idx; in wild_add_monster() local 378 monst_y = randint0(MAX_HGT); in wild_add_monster() 380 if (cave_naked_bold(Depth, monst_y, monst_x)) break; in wild_add_monster() 388 place_monster_aux(Depth, monst_y, monst_x, r_idx, FALSE, TRUE); in wild_add_monster()
|
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | wild.c | 731 int monst_x, monst_y, r_idx; in wild_add_monster() local 745 monst_y = rand_int(MAX_HGT); in wild_add_monster() 747 if (cave_naked_bold(zcave, monst_y, monst_x)) break; in wild_add_monster() 751 if (!cave_naked_bold(zcave, monst_y, monst_x)) { in wild_add_monster() 757 set_mon_num2_hook(zcave[monst_y][monst_x].feat); in wild_add_monster() 765 place_monster_aux(wpos, monst_y, monst_x, r_idx, FALSE, TRUE, FALSE, 0); in wild_add_monster()
|