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Searched refs:monst_y (Results 1 – 2 of 2) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dwilderness.c358 int monst_x, monst_y, r_idx; in wild_add_monster() local
378 monst_y = randint0(MAX_HGT); in wild_add_monster()
380 if (cave_naked_bold(Depth, monst_y, monst_x)) break; in wild_add_monster()
388 place_monster_aux(Depth, monst_y, monst_x, r_idx, FALSE, TRUE); in wild_add_monster()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dwild.c731 int monst_x, monst_y, r_idx; in wild_add_monster() local
745 monst_y = rand_int(MAX_HGT); in wild_add_monster()
747 if (cave_naked_bold(zcave, monst_y, monst_x)) break; in wild_add_monster()
751 if (!cave_naked_bold(zcave, monst_y, monst_x)) { in wild_add_monster()
757 set_mon_num2_hook(zcave[monst_y][monst_x].feat); in wild_add_monster()
765 place_monster_aux(wpos, monst_y, monst_x, r_idx, FALSE, TRUE, FALSE, 0); in wild_add_monster()