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Searched refs:monsterAnimation (Results 1 – 1 of 1) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_armyinfo.cpp116 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f…
162 fheroes2::RandomMonsterAnimation monsterAnimation( troop ); in ArmyInfo() local
165 monsterAnimation.reset(); in ArmyInfo()
168 DrawMonster( monsterAnimation, troop, monsterOffset, isReflected, isAnimated, dialogRoi ); in ArmyInfo()
265 DrawMonster( monsterAnimation, troop, monsterOffset, isReflected, true, dialogRoi ); in ArmyInfo()
587 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f… in DrawMonster() argument
590 …oes2::Sprite & monsterSprite = fheroes2::AGG::GetICN( monsterAnimation.icnFile(), monsterAnimation in DrawMonster()
593 …monsterPos.x -= monsterSprite.x() - ( troop.isWide() ? CELLW / 2 : 0 ) - monsterAnimation.offset()… in DrawMonster()
595 …monsterPos.x += monsterSprite.x() - ( troop.isWide() ? CELLW / 2 : 0 ) - monsterAnimation.offset(); in DrawMonster()
608 monsterAnimation.increment(); in DrawMonster()