Searched refs:monsterAnimation (Results 1 – 1 of 1) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_armyinfo.cpp | 116 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f… 162 fheroes2::RandomMonsterAnimation monsterAnimation( troop ); in ArmyInfo() local 165 monsterAnimation.reset(); in ArmyInfo() 168 DrawMonster( monsterAnimation, troop, monsterOffset, isReflected, isAnimated, dialogRoi ); in ArmyInfo() 265 DrawMonster( monsterAnimation, troop, monsterOffset, isReflected, true, dialogRoi ); in ArmyInfo() 587 void DrawMonster( fheroes2::RandomMonsterAnimation & monsterAnimation, const Troop & troop, const f… in DrawMonster() argument 590 …oes2::Sprite & monsterSprite = fheroes2::AGG::GetICN( monsterAnimation.icnFile(), monsterAnimation… in DrawMonster() 593 …monsterPos.x -= monsterSprite.x() - ( troop.isWide() ? CELLW / 2 : 0 ) - monsterAnimation.offset()… in DrawMonster() 595 …monsterPos.x += monsterSprite.x() - ( troop.isWide() ? CELLW / 2 : 0 ) - monsterAnimation.offset(); in DrawMonster() 608 monsterAnimation.increment(); in DrawMonster()
|