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Searched refs:monsterAnimationLimbDirection (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp7744 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7749 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()
7754 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7780 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7785 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()
7790 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7816 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7821 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()
7826 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
7843 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()
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H A Dentity_editor.cpp55 monsterAnimationLimbDirection(skill[20]), in Entity()
H A Dentity.hpp228 Sint32& monsterAnimationLimbDirection; //skill[20] member in Entity
H A Dentity.cpp83 monsterAnimationLimbDirection(skill[20]), in Entity()