Searched refs:monsterAnimationLimbDirection (Results 1 – 4 of 4) sorted by relevance
7744 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7749 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()7754 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7780 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7785 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()7790 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7816 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7821 limb->monsterAnimationLimbDirection = ANIMATE_DIR_NEGATIVE; in limbAnimateToLimit()7826 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()7843 limb->monsterAnimationLimbDirection = ANIMATE_DIR_POSITIVE; in limbAnimateToLimit()[all …]
55 monsterAnimationLimbDirection(skill[20]), in Entity()
228 Sint32& monsterAnimationLimbDirection; //skill[20] member in Entity
83 monsterAnimationLimbDirection(skill[20]), in Entity()