Searched refs:monsterAtLoc (Results 1 – 9 of 9) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Movement.c | 170 monst = monsterAtLoc(x, y); in describeLocation() 434 monst = monsterAtLoc(x, y); in useKeyAt() 533 monst = monsterAtLoc(x, y); in freeCaptivesEmbeddedAt() 605 defender = monsterAtLoc(strikeLoc[0], strikeLoc[1]); in handleWhipAttacks() 661 defender = monsterAtLoc(targetLoc[0], targetLoc[1]); in handleSpearAttacks() 834 defender = monsterAtLoc(newX, newY); in playerMoves() 1040 tempMonst = monsterAtLoc(newestX, newestY); in playerMoves() 1435 blocker = monsterAtLoc(newX, newY); in nextStep() 1760 currentTenant = monsterAtLoc(i, j); in populateCreatureCostMap() 1811 monst = monsterAtLoc(newX, newY); in adjacentFightingDir() [all …]
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H A D | Items.c | 3249 monst = monsterAtLoc(x, y); in keyOnTileAt() 3387 creature *monst = monsterAtLoc(x, y); in getLineCoordinates() 3554 monst = monsterAtLoc(x, y); in tunnelize() 4094 monst = monsterAtLoc(i, j); in crystalize() 4305 monst = monsterAtLoc(x, y); in updateBolt() 4684 monst = monsterAtLoc(x, y); in detonateBolt() 4809 monst = monsterAtLoc(x, y); in zap() 5002 monst = monsterAtLoc(x, y); in zap() 5111 monst = monsterAtLoc(newX, newY); in nextTargetAfter() 5169 monst = monsterAtLoc(x, y); in hiliteTrajectory() [all …]
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H A D | Dijkstra.c | 219 creature *monst = monsterAtLoc(i, j); in calculateDistances()
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H A D | Combat.c | 158 tempMonst = monsterAtLoc(newX, newY); in addMonsterToContiguousMonsterGrid() 515 …otherMonster = monsterAtLoc(defender->xLoc + newLoc[0] - oldLoc[0], defender->yLoc + newLoc[1] - o… in forceWeaponHit() 865 monst = monsterAtLoc(newX, newY); in applyArmorRunicEffect() 1746 defender = monsterAtLoc(newestX, newestY); in buildHitList()
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H A D | Monsters.c | 854 preexistingMonst = monsterAtLoc(x, y); in spawnHorde() 1303 defender = monsterAtLoc(x, y); in monsterAvoids() 1315 defender = monsterAtLoc(x, y); in monsterAvoids() 1329 defender = monsterAtLoc(x, y); in monsterAvoids() 2008 creature *monsterAtLoc(short x, short y) { in monsterAtLoc() function 2748 otherMonst = monsterAtLoc(newX, newY); in scentDirection() 3644 defender = monsterAtLoc(newX, newY); in moveMonster()
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H A D | Time.c | 1534 … } else if ((pmap[i][j].flags & HAS_MONSTER) && monstersAreEnemies(&player, monsterAtLoc(i, j))) { in updateAllySafetyMap() 1618 monst = monsterAtLoc(i, j); in updateSafetyMap() 1730 monst = monsterAtLoc(i, j); in updateSafeTerrainMap() 1891 creature *prevMonst = monsterAtLoc(monst->xLoc, monst->yLoc); in monsterEntersLevel()
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H A D | Architect.c | 1575 monst = monsterAtLoc(featX, featY); in buildAMachine() 3223 monst = monsterAtLoc(i, j); in fillSpawnMap() 3309 monst = monsterAtLoc(i, j); in evacuateCreatures()
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H A D | IO.c | 685 monst = monsterAtLoc(cursor[0], cursor[1]); in mainInputLoop() 811 …|| ((pmap[cursor[0]][cursor[1]].flags & HAS_MONSTER) && (monsterAtLoc(cursor[0], cursor[1])->info.… in mainInputLoop() 1135 monst = monsterAtLoc(x, y); in getCellAppearance() 3751 creature *monst = monsterAtLoc(focusX, focusY); in refreshSideBar()
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H A D | Rogue.h | 2976 creature *monsterAtLoc(short x, short y);
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