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Searched refs:monsterAtLoc (Results 1 – 9 of 9) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMovement.c170 monst = monsterAtLoc(x, y); in describeLocation()
434 monst = monsterAtLoc(x, y); in useKeyAt()
533 monst = monsterAtLoc(x, y); in freeCaptivesEmbeddedAt()
605 defender = monsterAtLoc(strikeLoc[0], strikeLoc[1]); in handleWhipAttacks()
661 defender = monsterAtLoc(targetLoc[0], targetLoc[1]); in handleSpearAttacks()
834 defender = monsterAtLoc(newX, newY); in playerMoves()
1040 tempMonst = monsterAtLoc(newestX, newestY); in playerMoves()
1435 blocker = monsterAtLoc(newX, newY); in nextStep()
1760 currentTenant = monsterAtLoc(i, j); in populateCreatureCostMap()
1811 monst = monsterAtLoc(newX, newY); in adjacentFightingDir()
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H A DItems.c3249 monst = monsterAtLoc(x, y); in keyOnTileAt()
3387 creature *monst = monsterAtLoc(x, y); in getLineCoordinates()
3554 monst = monsterAtLoc(x, y); in tunnelize()
4094 monst = monsterAtLoc(i, j); in crystalize()
4305 monst = monsterAtLoc(x, y); in updateBolt()
4684 monst = monsterAtLoc(x, y); in detonateBolt()
4809 monst = monsterAtLoc(x, y); in zap()
5002 monst = monsterAtLoc(x, y); in zap()
5111 monst = monsterAtLoc(newX, newY); in nextTargetAfter()
5169 monst = monsterAtLoc(x, y); in hiliteTrajectory()
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H A DDijkstra.c219 creature *monst = monsterAtLoc(i, j); in calculateDistances()
H A DCombat.c158 tempMonst = monsterAtLoc(newX, newY); in addMonsterToContiguousMonsterGrid()
515 …otherMonster = monsterAtLoc(defender->xLoc + newLoc[0] - oldLoc[0], defender->yLoc + newLoc[1] - o… in forceWeaponHit()
865 monst = monsterAtLoc(newX, newY); in applyArmorRunicEffect()
1746 defender = monsterAtLoc(newestX, newestY); in buildHitList()
H A DMonsters.c854 preexistingMonst = monsterAtLoc(x, y); in spawnHorde()
1303 defender = monsterAtLoc(x, y); in monsterAvoids()
1315 defender = monsterAtLoc(x, y); in monsterAvoids()
1329 defender = monsterAtLoc(x, y); in monsterAvoids()
2008 creature *monsterAtLoc(short x, short y) { in monsterAtLoc() function
2748 otherMonst = monsterAtLoc(newX, newY); in scentDirection()
3644 defender = monsterAtLoc(newX, newY); in moveMonster()
H A DTime.c1534 … } else if ((pmap[i][j].flags & HAS_MONSTER) && monstersAreEnemies(&player, monsterAtLoc(i, j))) { in updateAllySafetyMap()
1618 monst = monsterAtLoc(i, j); in updateSafetyMap()
1730 monst = monsterAtLoc(i, j); in updateSafeTerrainMap()
1891 creature *prevMonst = monsterAtLoc(monst->xLoc, monst->yLoc); in monsterEntersLevel()
H A DArchitect.c1575 monst = monsterAtLoc(featX, featY); in buildAMachine()
3223 monst = monsterAtLoc(i, j); in fillSpawnMap()
3309 monst = monsterAtLoc(i, j); in evacuateCreatures()
H A DIO.c685 monst = monsterAtLoc(cursor[0], cursor[1]); in mainInputLoop()
811 …|| ((pmap[cursor[0]][cursor[1]].flags & HAS_MONSTER) && (monsterAtLoc(cursor[0], cursor[1])->info.… in mainInputLoop()
1135 monst = monsterAtLoc(x, y); in getCellAppearance()
3751 creature *monst = monsterAtLoc(focusX, focusY); in refreshSideBar()
H A DRogue.h2976 creature *monsterAtLoc(short x, short y);