Searched refs:monsterAttackTime (Results 1 – 18 of 18) sorted by relevance
594 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()637 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()686 my->monsterAttackTime = 0; in lichIceAnimate()693 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()732 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()788 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()868 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()974 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()1028 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()1212 my->monsterAttackTime++; in lichIceAnimate()[all …]
555 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()565 if ( my->monsterAttackTime >= 6 / (monsterGlobalAnimationMultiplier / 10.0) ) in lichFireAnimate()606 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()672 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()710 if ( my->monsterAttackTime >= 50 / (monsterGlobalAnimationMultiplier / 10.0) ) in lichFireAnimate()720 my->monsterAttackTime = 20; //reset this attack time to allow successive strikes in lichFireAnimate()784 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()849 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()904 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()1101 my->monsterAttackTime++; in lichFireAnimate()[all …]
392 if ( my->monsterAttackTime == 0 ) in impMoveBodyparts()402 if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP ) in impMoveBodyparts()413 if ( my->monsterAttackTime > 0 ) in impMoveBodyparts()447 …if ( bodypart != LIMB_HUMANOID_RIGHTARM || (my->monsterAttack == 0 && my->monsterAttackTime == 0) ) in impMoveBodyparts()536 my->monsterAttackTime++; in impMoveBodyparts()540 my->monsterAttackTime = 0; in impMoveBodyparts()
755 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()767 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP * 4 / (monsterGlobalAnimationMultiplier / 10… in incubusMoveBodyparts()774 ++my->monsterAttackTime; in incubusMoveBodyparts()778 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()801 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in incubusMoveBodyparts()814 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()890 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP * duration / (monsterGlobalAnimationMultipli… in incubusMoveBodyparts()913 ++my->monsterAttackTime; // manually increment timer in incubusMoveBodyparts()
385 if ( my->monsterAttackTime == 0 ) in demonMoveBodyparts()397 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in demonMoveBodyparts()408 if ( my->monsterAttackTime == 0 ) in demonMoveBodyparts()420 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in demonMoveBodyparts()
654 if ( my->monsterAttackTime == 0 ) in vampireMoveBodyparts()677 …if ( my->monsterAttackTime >= 2 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in vampireMoveBodyparts()685 ++my->monsterAttackTime; in vampireMoveBodyparts()690 if ( my->monsterAttackTime == 0 ) in vampireMoveBodyparts()719 …if ( my->monsterAttackTime >= 6 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in vampireMoveBodyparts()734 ++my->monsterAttackTime; in vampireMoveBodyparts()
418 if ( my->monsterAttackTime == 0 ) in minotaurMoveBodyparts()430 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in minotaurMoveBodyparts()441 if ( my->monsterAttackTime == 0 ) in minotaurMoveBodyparts()453 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in minotaurMoveBodyparts()
629 if ( my->monsterAttackTime == 0 ) in shadowMoveBodyparts()658 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in shadowMoveBodyparts()680 if ( my->monsterAttackTime == 0 ) in shadowMoveBodyparts()686 if ( weaponarm->skill[1] == 0 && my->monsterAttackTime > 2 * ANIMATE_DURATION_WINDUP ) in shadowMoveBodyparts()699 …if ( my->monsterAttackTime >= 4 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in shadowMoveBodyparts()771 …if ( bodypart != LIMB_HUMANOID_RIGHTARM || (my->monsterAttack == 0 && my->monsterAttackTime == 0) ) in shadowMoveBodyparts()
892 if ( my->monsterAttackTime == 0 ) in insectoidMoveBodyparts()905 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in insectoidMoveBodyparts()951 ++my->monsterAttackTime; in insectoidMoveBodyparts()955 if ( my->monsterAttackTime == 0 ) in insectoidMoveBodyparts()983 …if ( my->monsterAttackTime >= 6 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in insectoidMoveBodyparts()
376 if ( my->monsterAttackTime == 0 ) in ghoulMoveBodyparts()388 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in ghoulMoveBodyparts()
391 if ( my->monsterAttackTime == 0 ) in trollMoveBodyparts()403 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in trollMoveBodyparts()
602 if ( my->monsterAttackTime == 0 ) in sentryBotAnimate()623 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in sentryBotAnimate()633 if ( my->monsterAttackTime == 0 ) in sentryBotAnimate()640 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in sentryBotAnimate()660 if ( my->monsterAttackTime >= 20 ) in sentryBotAnimate()
71 monsterAttackTime(skill[9]), in Entity()
769 if ( my->monsterAttackTime == 0 ) in automatonMoveBodyparts()829 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in automatonMoveBodyparts()
859 if ( my->monsterAttackTime == 0 ) in goatmanMoveBodyparts()882 …if ( my->monsterAttackTime >= 4 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in goatmanMoveBodyparts()
99 monsterAttackTime(skill[9]), in Entity()5901 monsterAttackTime = 0; in attack()5925 monsterAttackTime = 0; in attack()5946 monsterAttackTime = 0; in attack()12699 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()12752 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()12808 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()12863 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()12934 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()12999 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()[all …]
177 Sint32& monsterAttackTime; //skill[9] member in Entity
2658 my->monsterAttackTime = 0; in actMonster()2673 my->monsterAttackTime = 0; in actMonster()5996 my->monsterAttackTime = 0; in actMonster()