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Searched refs:monsterAttackTime (Results 1 – 18 of 18) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichice.cpp594 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
637 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
686 my->monsterAttackTime = 0; in lichIceAnimate()
693 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
732 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
788 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
868 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
974 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
1028 if ( my->monsterAttackTime == 0 ) in lichIceAnimate()
1212 my->monsterAttackTime++; in lichIceAnimate()
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H A Dmonster_lichfire.cpp555 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
565 if ( my->monsterAttackTime >= 6 / (monsterGlobalAnimationMultiplier / 10.0) ) in lichFireAnimate()
606 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
672 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
710 if ( my->monsterAttackTime >= 50 / (monsterGlobalAnimationMultiplier / 10.0) ) in lichFireAnimate()
720 my->monsterAttackTime = 20; //reset this attack time to allow successive strikes in lichFireAnimate()
784 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
849 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
904 if ( my->monsterAttackTime == 0 ) in lichFireAnimate()
1101 my->monsterAttackTime++; in lichFireAnimate()
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H A Dmonster_imp.cpp392 if ( my->monsterAttackTime == 0 ) in impMoveBodyparts()
402 if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP ) in impMoveBodyparts()
413 if ( my->monsterAttackTime > 0 ) in impMoveBodyparts()
447 …if ( bodypart != LIMB_HUMANOID_RIGHTARM || (my->monsterAttack == 0 && my->monsterAttackTime == 0) ) in impMoveBodyparts()
536 my->monsterAttackTime++; in impMoveBodyparts()
540 my->monsterAttackTime = 0; in impMoveBodyparts()
H A Dmonster_incubus.cpp755 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()
767 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP * 4 / (monsterGlobalAnimationMultiplier / 10… in incubusMoveBodyparts()
774 ++my->monsterAttackTime; in incubusMoveBodyparts()
778 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()
801 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in incubusMoveBodyparts()
814 if ( my->monsterAttackTime == 0 ) in incubusMoveBodyparts()
890 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP * duration / (monsterGlobalAnimationMultipli… in incubusMoveBodyparts()
913 ++my->monsterAttackTime; // manually increment timer in incubusMoveBodyparts()
H A Dmonster_demon.cpp385 if ( my->monsterAttackTime == 0 ) in demonMoveBodyparts()
397 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in demonMoveBodyparts()
408 if ( my->monsterAttackTime == 0 ) in demonMoveBodyparts()
420 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in demonMoveBodyparts()
H A Dmonster_vampire.cpp654 if ( my->monsterAttackTime == 0 ) in vampireMoveBodyparts()
677 …if ( my->monsterAttackTime >= 2 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in vampireMoveBodyparts()
685 ++my->monsterAttackTime; in vampireMoveBodyparts()
690 if ( my->monsterAttackTime == 0 ) in vampireMoveBodyparts()
719 …if ( my->monsterAttackTime >= 6 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in vampireMoveBodyparts()
734 ++my->monsterAttackTime; in vampireMoveBodyparts()
H A Dmonster_minotaur.cpp418 if ( my->monsterAttackTime == 0 ) in minotaurMoveBodyparts()
430 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in minotaurMoveBodyparts()
441 if ( my->monsterAttackTime == 0 ) in minotaurMoveBodyparts()
453 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in minotaurMoveBodyparts()
H A Dmonster_shadow.cpp629 if ( my->monsterAttackTime == 0 ) in shadowMoveBodyparts()
658 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in shadowMoveBodyparts()
680 if ( my->monsterAttackTime == 0 ) in shadowMoveBodyparts()
686 if ( weaponarm->skill[1] == 0 && my->monsterAttackTime > 2 * ANIMATE_DURATION_WINDUP ) in shadowMoveBodyparts()
699 …if ( my->monsterAttackTime >= 4 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in shadowMoveBodyparts()
771 …if ( bodypart != LIMB_HUMANOID_RIGHTARM || (my->monsterAttack == 0 && my->monsterAttackTime == 0) ) in shadowMoveBodyparts()
H A Dmonster_insectoid.cpp892 if ( my->monsterAttackTime == 0 ) in insectoidMoveBodyparts()
905 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in insectoidMoveBodyparts()
951 ++my->monsterAttackTime; in insectoidMoveBodyparts()
955 if ( my->monsterAttackTime == 0 ) in insectoidMoveBodyparts()
983 …if ( my->monsterAttackTime >= 6 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in insectoidMoveBodyparts()
H A Dmonster_ghoul.cpp376 if ( my->monsterAttackTime == 0 ) in ghoulMoveBodyparts()
388 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in ghoulMoveBodyparts()
H A Dmonster_troll.cpp391 if ( my->monsterAttackTime == 0 ) in trollMoveBodyparts()
403 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in trollMoveBodyparts()
H A Dmonster_sentrybot.cpp602 if ( my->monsterAttackTime == 0 ) in sentryBotAnimate()
623 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in sentryBotAnimate()
633 if ( my->monsterAttackTime == 0 ) in sentryBotAnimate()
640 …if ( my->monsterAttackTime >= ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10.0) ) in sentryBotAnimate()
660 if ( my->monsterAttackTime >= 20 ) in sentryBotAnimate()
H A Dentity_editor.cpp71 monsterAttackTime(skill[9]), in Entity()
H A Dmonster_automaton.cpp769 if ( my->monsterAttackTime == 0 ) in automatonMoveBodyparts()
829 …if ( my->monsterAttackTime >= 3 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in automatonMoveBodyparts()
H A Dmonster_goatman.cpp859 if ( my->monsterAttackTime == 0 ) in goatmanMoveBodyparts()
882 …if ( my->monsterAttackTime >= 4 * ANIMATE_DURATION_WINDUP / (monsterGlobalAnimationMultiplier / 10… in goatmanMoveBodyparts()
H A Dentity.cpp99 monsterAttackTime(skill[9]), in Entity()
5901 monsterAttackTime = 0; in attack()
5925 monsterAttackTime = 0; in attack()
5946 monsterAttackTime = 0; in attack()
12699 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
12752 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
12808 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
12863 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
12934 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
12999 if ( monsterAttackTime == 0 ) in handleWeaponArmAttack()
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H A Dentity.hpp177 Sint32& monsterAttackTime; //skill[9] member in Entity
H A Dactmonster.cpp2658 my->monsterAttackTime = 0; in actMonster()
2673 my->monsterAttackTime = 0; in actMonster()
5996 my->monsterAttackTime = 0; in actMonster()