Searched refs:monsterBlinkToPreferenceMap (Results 1 – 2 of 2) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 2084 if (monsterBlinkToPreferenceMap(monst, target->mapToMe, false)) { // if it blinked in pathTowardCreature() 2255 boolean monsterBlinkToPreferenceMap(creature *monst, short **preferenceMap, boolean blinkUphill) { in monsterBlinkToPreferenceMap() function 2372 return monsterBlinkToPreferenceMap(monst, blinkSafetyMap, false); in monsterBlinkToSafety() 2941 if (monsterBlinkToPreferenceMap(monst, rogue.mapToSafeTerrain, false)) { in moveAlly() 3070 if (monsterBlinkToPreferenceMap(monst, enemyMap, false)) { in moveAlly() 3104 && monsterBlinkToPreferenceMap(monst, scentMap, true)) { in moveAlly() 3300 … && monsterBlinkToPreferenceMap(monst, scentMap, true))) { // if he actually cast a spell in monstersTurn() 3401 if (monsterBlinkToPreferenceMap(monst, rogue.mapToSafeTerrain, false)) { in monstersTurn()
|
H A D | Rogue.h | 2979 … boolean monsterBlinkToPreferenceMap(creature *monst, short **preferenceMap, boolean blinkUphill);
|