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Searched refs:monsterBlinkToPreferenceMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c2084 if (monsterBlinkToPreferenceMap(monst, target->mapToMe, false)) { // if it blinked in pathTowardCreature()
2255 boolean monsterBlinkToPreferenceMap(creature *monst, short **preferenceMap, boolean blinkUphill) { in monsterBlinkToPreferenceMap() function
2372 return monsterBlinkToPreferenceMap(monst, blinkSafetyMap, false); in monsterBlinkToSafety()
2941 if (monsterBlinkToPreferenceMap(monst, rogue.mapToSafeTerrain, false)) { in moveAlly()
3070 if (monsterBlinkToPreferenceMap(monst, enemyMap, false)) { in moveAlly()
3104 && monsterBlinkToPreferenceMap(monst, scentMap, true)) { in moveAlly()
3300 … && monsterBlinkToPreferenceMap(monst, scentMap, true))) { // if he actually cast a spell in monstersTurn()
3401 if (monsterBlinkToPreferenceMap(monst, rogue.mapToSafeTerrain, false)) { in monstersTurn()
H A DRogue.h2979 … boolean monsterBlinkToPreferenceMap(creature *monst, short **preferenceMap, boolean blinkUphill);